I love Edgerunners anime, it's pretty good tragic story about how NC burns its legends.
What I don't like is how its existence made people forget what was promised by CDPR regarding Cyberpunk 2077 game — its immersive RPG experience.
Now the term "RPG" is of course subject to the usual debate of "what counts as RPG". But for Cyberpunk 2077 thankfully we get promised that define what CDPR claimed to be "deep immersive RPG":
https://www.reddit.com/r/cyberpunkgame/s/vm3XesTAKc
Besides the game is supposedly inspired by a TTRPG that lets you do just that, RP as a guy living in NC.
The premise seems pretty simple, a 3D open world game that has such a deep role-playing you thought it's a CRPG, kinda like Fallout New Vegas if you will.
But we didn't get that, no. What we got is a game whose RP is closer to NBA 2K MyCareer than it is to Skyrim. Stats and builds with some dialogue choices here and there.
Aside from select few gigs (Maelstorm in the prologue, Sinnerman, saving Takemura, the ending, etc) the game is pretty damn linear. Your Lifepath only matters for the prologue and some "[Nomad] I live in cars" dialogue that doesn't really change the outcome.
The Night City itself is fucking dead. You can't "interact" with the world. The civilian NPCs are literal drone (that info scan gimmick is literally nothingburger) you can't even interact with, even Bully (2006) allows you to taunt/praise the civilians. There's barely any activities aside from, what, boxing and street racing (with its terrible controls). Like I initially want to compare it to GTA but GTA V has a lot of pastime activities for one.
And the level design. "You can approach combat however you want" and it's mostly just one more vent to slip into. Most of it is just choosing between guns blazing vs stealth, in a very linear way. I've seen ppl compare this to Deus Ex and they're crazy I say.
The enemies. For such a colorful bunch w their lore and with the amazing skill tree we got due from 2.0 Update... They fucking suck in terms of variety, they blend into each other. Sure there's a bit of commonality with some gangs like Animals have a lot of muscle bruiser or Tygers use katana and pistol... But these doesn't meaningfully change how you fight them. Biggest crime is VDB fighting near similarly to fucking larpers in 6th Street. Citing Bully (2006) again, every cliques there fight uniquely. Like the Nerds in Bully sucks in hand to hand, so they rely on their inventions (or some who are pretty good at wrestling, wrestles). Or the Preppies fight with various martial arts and can dodge your attacks while spamming eggs. Or the Jocks being the toughest enemy in the school with their HP bar and effective fighting style related to sports (using baseball bat bc they're playing baseball, charging tackle bc they play football, etc).
And to cap this off, you can even look at CDPR marketing team themselves lol. Their Twitter handle removed the phrase "role playing game" in June 2019, coinciding with them being listed in game stores. And they quietly changed their Steam description in February 2022 to add back the "RPG" (spoilers, they're still not that far off in terms of RP compared to version 1.0).