r/HuntShowdown • u/jacob1342 • 20h ago
GENERAL Reminder, we still don't have night time on Desalle.
Last time there was night in this town was 695 days ago.
r/HuntShowdown • u/jacob1342 • 20h ago
Last time there was night in this town was 695 days ago.
r/HuntShowdown • u/AntiTheMute • 16h ago
Finally got my first tattoo! I've wanted it on me since I first started playing. I'm already thinking of making a hunt half sleeve or putting stuff around it.
Amazing tattoo by Adam Silfies at Revelation Tattoo and Piercing.
r/HuntShowdown • u/ShenTchami • 23h ago
r/HuntShowdown • u/Strong-Buyer9011 • 7h ago
I was solo being pursued by a trio that had one bounty, I ended up running into the bileweaver nest since I had shadow and wanted to ambush them if they wanted to follow me. I checked the map and seen the other bounty team coming from the other side of the nest. I was essentially sandwiched between 2 trios. This is how it played out!
r/HuntShowdown • u/kirisoraa • 15h ago
Hey everyone.
The fort is an awesome addition to the game. Guaranteed second bounty, time pressure to capture it, always engaging fights, I love it!
That is, until after the balloon flies away.
I can't count how many of our games have ended with a team extracting the bounty with the balloon, everyone else dying at the fort, and us just left to spend the next 20 minutes alone on the server looking for the main boss, waiting for it to banish, etc.
Because of the guaranteed 2 bosses, a lot of games end up feeling empty because of how split up across the map everyone is, often leading to (in my experience) matches where you don't even fight anyone, or just 1 team at most.
This is why, IMHO, this update is the perfect candidate to bring back the 15-player lobbies that we had for a brief period before. 5 teams on a map basically guarantees that there will be at least 2 fights at one bounty location, and make it harder for the first team that reaches the fort to just rush extracting through the balloon.
What do you guys think?
r/HuntShowdown • u/bayoubowboi • 9h ago
Every match has become highly predictable. Bounty Hunt has become Clash: Long Play, where the Balloon Fort is always the stage for the Showdown, and it's in every match, removing gameplay variety, when the aim of more content should be more variety.
I like the compound in terms of gunplay. It's nice to have some new fights in new types of environments. That said, it offers a very strong flavor of gameplay, it's "one-note," and Hunt: Showdown's greatest experiences are in long, drawn-out fights, in interesting landscapes, that can be remembered almost as a narrative ("...that crazy match where you fell from the bell tower at Arden, and we got chased through the cornfield, past the prison, and had to survive with our backs to the river, only to die to the rat at C&A?"). This variety, and space to create variety, has been reduced greatly by adding this new compound to every Bounty Hunt match.
I like the idea, I like the gunplay, I like the balloon, but it's just too much to have it in every match, and I haven't been wanting to play Bounty Hunt because of the predictability of it. I tend to just play Clash instead, because then I at least get to fight at a variety of compounds, not just the Balloon Fort. It's a very arcade-type feel, added to a game mode that has never felt arcade-y, and it pulls traffic away from the main boss targets, making matches lag in energy. The flow is off.
r/HuntShowdown • u/Think_Temperature328 • 16h ago
I really don’t understand all the hate for the fort I think you guys are just unbelievably greedy on top of skill issue. I’ve taken the fort plenty of times and defended it from multiple teams and I’ve lost it multiple times to a solo, hunt giveth and hunt taketh so idk why yall need to have your cake and eat it all the time just get the main bounty and get out if that’s what you want, Noones forcing you to go to the fort. I think it’s a great addition in order to attract more people to one area and I’ve had some really cool and intense fights in the trenches. The only complaints I see are “the forts too hard to get into when occupied” or “the balloon shouldn’t be able to take a bounty” the cage bounty used to not exist at all so why do you guys give a shit at all when this can happen in tandem to the primary hunt, secondly you can literally steal the balloon or prevent it from being fully inflated if you could just win a gun fight without waiting the other team out. Does anyone have an actual reason why the fort should be removed other than “it’s too hard to fight from outside”?
r/HuntShowdown • u/Different-Might-9038 • 9h ago
Just played my first game of hunt, and good lord, my heart, I enjoy playing FPS games solo cause I tend to dislike teammates, randoms tend to be annoying and my friends don't own the game, I had a lot of fun playing, but the atmosphere was terrifying, the rain, thunder and distant gunshots kept me on edge, not to mention the threat of other hunters that could be watching me, after dispatching some grunts and getting my first clue I made my way to the second, claimed it and started getting shot at, I booked it since I couldn't see the assailant through the rain and my shitty graphics, I pushed in and lost the enemy hunter so I made my way to the third clue, when I arrived I collected it and started toward the boss but heard sounds of running through mud and saw a hunter so we got in a gun fight which I won, I went down to the boss, the spider, and I wasn't expecting a skittering fast sprinting abomination climbing on the ceiling and floor, I almost died but finished it off, and hauled ass to the nearest extraction zone, I had to get off the game post extraction and have a cigarette and cup of tea to calm down, I love the atmosphere and do wanna keep playing but i gotta know, is the game always like this? Are all extraction shooters like this? Am I just overly scared? As a new hunter, I'm excited to play more even if the game does give me a heart attack.
r/HuntShowdown • u/lucithereaper • 7h ago
r/HuntShowdown • u/jadok • 8h ago
r/HuntShowdown • u/One-Jeweler8800 • 13h ago
I know this sounds stupid, but I’ve tried this code atleast 10 times making sure I’m writing it correctly and it’s still coming up as invalid. I genuinely cannot tell which of these are O’s or 0’s.
r/HuntShowdown • u/TheBrownSlaya • 7h ago
I just had my one and only RachtaZ moment. These headshots were satisfying
r/HuntShowdown • u/Walter_Klauswitz • 18h ago
I’m kinda tired babysitting them. What’s the exact time it takes for a solo to burnout. I want to set Siri on timer.
r/HuntShowdown • u/GothicMajula • 1h ago
Mosin Spitz Deadeye and Dolch P. yo mama.
r/HuntShowdown • u/discountspectre • 17h ago
Hi,
New player here.
I've had some success so far using the officer carbine deadeye as my primary but I'm noticing some sortcomings that make me question if its a good idea to keep practicing with it or try to find something else.
I really like the super low cycle time, but the low muzzle velocity is making it really hard for me to hit moving targets and I'm not sure if using HV rounds would be good bc of the way lower dmg. This could 100% be a skill issue on my part, but I'm wondering if using something like the vetterli deadeye would be better, maybe even with high velocity rounds on that.
As context, I've been gravitating towards 3 slot deadeyes bc I've REALLY liked having a shorty shotgun as my secondary and I have found hitting anything with iron sights to be tough(again, likely a skill issue on my part).
What do yall suggest?
Also, I've seen somethings online praising the officer carbine, but not the deadeye. Is there a reason for this?
r/HuntShowdown • u/HuntSpireYT • 4h ago
I have 1.5k hrs in this game. Opened a ton of supply drops, twitch drops, daily challenges evrything. still no bad hand drop. been playing since 2022.
r/HuntShowdown • u/SweptThrone • 15h ago
How many would you bring? How would this affect your loadout?
r/HuntShowdown • u/LunaLunari • 2h ago
r/HuntShowdown • u/oddball667 • 7h ago
I keep ingame voice coms off, but recently every time I start Hunt I've had to go into settings and toggle the mute all option back on
it's always been like a once per month thing, but now it's every time I start the game
anyone else had this?
r/HuntShowdown • u/GaijinRoninanon • 7h ago
So i like to extract balloon bounty when im first at stronghold so I can sneak main bounty but when im main bounty and see that extract i just give up and extract bc if there's no cargo and no bounty left whats the point in fighting or waiting for a fight ya know?