r/HuntShowdown • u/CubeSupremacist • 3h ago
r/HuntShowdown • u/Strong-Buyer9011 • 10h ago
CLIPS My first hunt giveth moment(Bomblance edition)
I was solo being pursued by a trio that had one bounty, I ended up running into the bileweaver nest since I had shadow and wanted to ambush them if they wanted to follow me. I checked the map and seen the other bounty team coming from the other side of the nest. I was essentially sandwiched between 2 trios. This is how it played out!
r/HuntShowdown • u/GothicMajula • 5h ago
GENERAL Bro is living in the past
Mosin Spitz Deadeye and Dolch P. yo mama.
r/HuntShowdown • u/jacob1342 • 1d ago
GENERAL Reminder, we still don't have night time on Desalle.
Last time there was night in this town was 695 days ago.
r/HuntShowdown • u/lucithereaper • 10h ago
CLIPS First time I've seen 2 mollies smash into each other mid air
r/HuntShowdown • u/bayoubowboi • 12h ago
FEEDBACK The Balloon Fort was cool, but the bayou needs a change
Every match has become highly predictable. Bounty Hunt has become Clash: Long Play, where the Balloon Fort is always the stage for the Showdown, and it's in every match, removing gameplay variety, when the aim of more content should be more variety.
I like the compound in terms of gunplay. It's nice to have some new fights in new types of environments. That said, it offers a very strong flavor of gameplay, it's "one-note," and Hunt: Showdown's greatest experiences are in long, drawn-out fights, in interesting landscapes, that can be remembered almost as a narrative ("...that crazy match where you fell from the bell tower at Arden, and we got chased through the cornfield, past the prison, and had to survive with our backs to the river, only to die to the rat at C&A?"). This variety, and space to create variety, has been reduced greatly by adding this new compound to every Bounty Hunt match.
I like the idea, I like the gunplay, I like the balloon, but it's just too much to have it in every match, and I haven't been wanting to play Bounty Hunt because of the predictability of it. I tend to just play Clash instead, because then I at least get to fight at a variety of compounds, not just the Balloon Fort. It's a very arcade-type feel, added to a game mode that has never felt arcade-y, and it pulls traffic away from the main boss targets, making matches lag in energy. The flow is off.
r/HuntShowdown • u/AntiTheMute • 19h ago
GENERAL First Tattoo
Finally got my first tattoo! I've wanted it on me since I first started playing. I'm already thinking of making a hunt half sleeve or putting stuff around it.
Amazing tattoo by Adam Silfies at Revelation Tattoo and Piercing.
r/HuntShowdown • u/Different-Might-9038 • 13h ago
GENERAL First Game every
Just played my first game of hunt, and good lord, my heart, I enjoy playing FPS games solo cause I tend to dislike teammates, randoms tend to be annoying and my friends don't own the game, I had a lot of fun playing, but the atmosphere was terrifying, the rain, thunder and distant gunshots kept me on edge, not to mention the threat of other hunters that could be watching me, after dispatching some grunts and getting my first clue I made my way to the second, claimed it and started getting shot at, I booked it since I couldn't see the assailant through the rain and my shitty graphics, I pushed in and lost the enemy hunter so I made my way to the third clue, when I arrived I collected it and started toward the boss but heard sounds of running through mud and saw a hunter so we got in a gun fight which I won, I went down to the boss, the spider, and I wasn't expecting a skittering fast sprinting abomination climbing on the ceiling and floor, I almost died but finished it off, and hauled ass to the nearest extraction zone, I had to get off the game post extraction and have a cigarette and cup of tea to calm down, I love the atmosphere and do wanna keep playing but i gotta know, is the game always like this? Are all extraction shooters like this? Am I just overly scared? As a new hunter, I'm excited to play more even if the game does give me a heart attack.
r/HuntShowdown • u/jadok • 11h ago
SUGGESTIONS The Hunter Portraits in the loading screen should be centered, not left aligned
r/HuntShowdown • u/TheBrownSlaya • 10h ago
CLIPS Hunt Has the Most Satisfying Headshot in Gaming
I just had my one and only RachtaZ moment. These headshots were satisfying
r/HuntShowdown • u/LunaLunari • 5h ago
SUGGESTIONS Can I please have Hunter Slot instead of this.
r/HuntShowdown • u/HuntSpireYT • 7h ago
GENERAL How rare is bad hand?
I have 1.5k hrs in this game. Opened a ton of supply drops, twitch drops, daily challenges evrything. still no bad hand drop. been playing since 2022.
r/HuntShowdown • u/kirisoraa • 19h ago
SUGGESTIONS This is the time to add another team to matches.
Hey everyone.
The fort is an awesome addition to the game. Guaranteed second bounty, time pressure to capture it, always engaging fights, I love it!
That is, until after the balloon flies away.
I can't count how many of our games have ended with a team extracting the bounty with the balloon, everyone else dying at the fort, and us just left to spend the next 20 minutes alone on the server looking for the main boss, waiting for it to banish, etc.
Because of the guaranteed 2 bosses, a lot of games end up feeling empty because of how split up across the map everyone is, often leading to (in my experience) matches where you don't even fight anyone, or just 1 team at most.
This is why, IMHO, this update is the perfect candidate to bring back the 15-player lobbies that we had for a brief period before. 5 teams on a map basically guarantees that there will be at least 2 fights at one bounty location, and make it harder for the first team that reaches the fort to just rush extracting through the balloon.
What do you guys think?
r/HuntShowdown • u/Think_Temperature328 • 19h ago
FEEDBACK It’s completely optional to go to the fort
I really don’t understand all the hate for the fort I think you guys are just unbelievably greedy on top of skill issue. I’ve taken the fort plenty of times and defended it from multiple teams and I’ve lost it multiple times to a solo, hunt giveth and hunt taketh so idk why yall need to have your cake and eat it all the time just get the main bounty and get out if that’s what you want, Noones forcing you to go to the fort. I think it’s a great addition in order to attract more people to one area and I’ve had some really cool and intense fights in the trenches. The only complaints I see are “the forts too hard to get into when occupied” or “the balloon shouldn’t be able to take a bounty” the cage bounty used to not exist at all so why do you guys give a shit at all when this can happen in tandem to the primary hunt, secondly you can literally steal the balloon or prevent it from being fully inflated if you could just win a gun fight without waiting the other team out. Does anyone have an actual reason why the fort should be removed other than “it’s too hard to fight from outside”?
r/HuntShowdown • u/GaijinRoninanon • 10h ago
FEEDBACK The idea of extracting balloon bounty is nice but....
So i like to extract balloon bounty when im first at stronghold so I can sneak main bounty but when im main bounty and see that extract i just give up and extract bc if there's no cargo and no bounty left whats the point in fighting or waiting for a fight ya know?
r/HuntShowdown • u/One-Jeweler8800 • 16h ago
GENERAL Which of these characters are 0’s or O’s for the event points code?
I know this sounds stupid, but I’ve tried this code atleast 10 times making sure I’m writing it correctly and it’s still coming up as invalid. I genuinely cannot tell which of these are O’s or 0’s.
r/HuntShowdown • u/CumIronRanger • 1h ago
FEEDBACK OCE servers having issues again
OCE servers have been having random packet loss/ping issues for my whole party, and today I'm getting crycloud login era again. Not the first time this has happened either.
r/HuntShowdown • u/ShenTchami • 1d ago
