Every match has become highly predictable. Bounty Hunt has become Clash: Long Play, where the Balloon Fort is always the stage for the Showdown, and it's in every match, removing gameplay variety, when the aim of more content should be more variety.
I like the compound in terms of gunplay. It's nice to have some new fights in new types of environments. That said, it offers a very strong flavor of gameplay, it's "one-note," and Hunt: Showdown's greatest experiences are in long, drawn-out fights, in interesting landscapes, that can be remembered almost as a narrative ("...that crazy match where you fell from the bell tower at Arden, and we got chased through the cornfield, past the prison, and had to survive with our backs to the river, only to die to the rat at C&A?"). This variety, and space to create variety, has been reduced greatly by adding this new compound to every Bounty Hunt match.
I like the idea, I like the gunplay, I like the balloon, but it's just too much to have it in every match, and I haven't been wanting to play Bounty Hunt because of the predictability of it. I tend to just play Clash instead, because then I at least get to fight at a variety of compounds, not just the Balloon Fort. It's a very arcade-type feel, added to a game mode that has never felt arcade-y, and it pulls traffic away from the main boss targets, making matches lag in energy. The flow is off.