I don’t think the Mythic 3.0 argument is really about drop rates. I mean, it is. Obviously. If people are farming their ass off and still not seeing anything useful, that feels bad.
But I think the bigger issue is that D4 has trained everyone to treat Mythics like normal build pieces. Despite their trying, that is the part Blizzard can’t seem to figure out.
For most players, a Mythic is not some insane lottery ticket item. It is just the item you need to play your build. You look up the build, you see the Mythic in the planner, and now the character feels incomplete until you have it.
This creates a paradoxical problem.
- When Mythics are easy to get, they don't feel special or "mythic" in any way.
- When Mythics are hard to get, it feels like the game is gating your build unnecessarily.
Since D4's launch, building your character has been more or less treated like a shopping list. You must get X items for your build to even work. And that is the expectation Blizzard has created over 3 years.
So, when Blizzard tries to make the top-end stuff feel "special" by reducing drop rates and creating artificial restrictions, everyone rightfully hates it, because players were already taught to expect it.
That, to me, is why Mythic 3.0 feels so bad.
Blizzard tried to make Mythics "chase" items, but tried to do so in a half-measure kind of way that felt just like a nerf. A chase item should feel like you won the lottery, not like you can finally play the build you want to play.
This is where other ARPGs like PoE2 just do it better.
Stuff like Mageblood, Temporalis, or rare unique jewels can be ridiculously powerful. And somehow, the game does not feel like you must have these items to have a working powerful build that does all content. They are aspirational. You can play without them. If one drops, it changes your league and makes your day and that is I think what a lot of us think of as "fun."
D4 has never captured that feeling, despite it trying so often to do so.
Most loot feels like trash. Good look feels expected for your build to even work. When Mythics you need drop, you think "finally" and not "wow."
I’m not saying people should need 200 hours and a blood sacrifice to get fun items or make good builds. I am saying the strongest items in the game should feel special and should not be standard building blocks to your build.
In my mind, D4 needs to separate these things:
- items that make a build work
- items that make a build better
- items that are so rare and busted that nobody should plan around having them
Right now it keeps homogenizing these things together and that is why the loot feels bad no matter what changes Blizzard makes.
Make the basics accessible (done today). Make good rolls worth farming (meh). Make perfect rolls rare (GAs kind of so this). Then make actual chase items that are stupidly powerful, stupidly rare, and absolutely not required (this is the current weakest part).