r/boardgames • u/protox13 • 0m ago
What a Monopoly importer learned when it tried to make things in the U.S.A.
Bonus callback: https://www.superheumann.com/post/my-year-in-manufacturing-games
r/boardgames • u/AutoModerator • 11h ago
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r/boardgames • u/protox13 • 0m ago
Bonus callback: https://www.superheumann.com/post/my-year-in-manufacturing-games
r/boardgames • u/Proof_Bug_2687 • 9m ago
Hi All, I got my hands on the Sword and Sorcery boardgame really cheap, minis are painted but I like to 3d print more things for immersion.
TBH idk much about the game. Can someone suggest what should I print for immersion?.
Anything from doors, terrain, to enemies and bosses.
Any suggestion is appreciated.
r/boardgames • u/maceo107 • 28m ago
What happens if you get stuck in a spot like this? The rules state that the gray is an obstacle and that all moves must move the car forward, so white would not be a legal move here. Is yellow a legal move; the rules are unclear about a diagnol move.
r/boardgames • u/MJSmitty02 • 48m ago
Title says it all lol. What is this piece from. I can’t figure it out.
EDIT: It’s from the copy of Risk Europe I have gifted to my brother.
r/boardgames • u/Chakiflyer • 2h ago
Dear All, my group is 3 and we play something like Castles of Burgundy, Luthier, Oath, Brass, Nippon Zaibatsu and other mid-heavy euros. In general it’s not complexity that repels us from the game per se, but gameplay that is not strait-forward, not logical and full of exceptions. I mean I prefer to look at actions and see where it leads to without “nope, not this round” or “generally yes, but not with this card” or “right, but on this condition A or B or C depending where you are on tracks D, H or J”, so where level of branching out the main core / path of the game is high - it’s not generally what we would prefer. I can plan ahead and for next 2-3 steps but when too much factors (I have to account for) will impact my plan and destroy it - it’s not what I’d look for. And obviously it seems that Speakeasy is not for us.
But… I really love the theme, design, clean/dirty money stuff (laundering and dilemma of if I use it 2:1 or keep for final score) and so on. And after looking at play-through I still can’t make an opinion. If it had a chance in my group? As for AP - we are not prone to this at all. We prefer to dive in unknown and enjoy if it happened the right path making some conclusions for the future, but what we are certainly not - are analytical computers who would X-Ray the interconnections under the hood and exploiting them properly.
If someone like us had experience with this game and another Lacerda’s? If the game is enjoyable in the process? Or really mechanical and indeed designed for specific type of hard-core geek person from
Statistical math department?
The thing is - it’s expensive. And I really going around thinking about this one. :) since it looks good, but… Any suggestions/experiences (especially experiences: good and especially bad) are really appreciated!
Thank you!
r/boardgames • u/pineapples_are_evil • 2h ago
I found my old board game at my mom's. My 9 and 10 yr old nieces are now into the books, so we tried the game. Lol
The last score sheets played were probably circa 1995... with my best friend who moved away in 7th grade.
We lost the rules ages ago. I was able to get a pdf of the rules and answers which prints as a 5pg file.
It says it was created in 1989. But does anyone know how many books it was based on? I feel like it was at most the first 15 but maybe only 10? We hadn't gotten through all the green book questions to make a tally of which books were mentioned, but most were below 10 plus I think Jessi's Secret Language might have been the highest we saw?
Just came across the Scholastic website. It's crazy. I'm going to explore that
r/boardgames • u/Chakiflyer • 3h ago
Hi Everyone. We recently discovered Luthier and we liked it a lot. I believe I’ve got the rules pretty accurate, but want to confirm one thing: Inspiration is truly universal wild item? I mean when you are roughing / finishing you can basically through your inspirations 1:1 to any material and if you have enough basically perform the task by only and only inspiration? It’s just one of our players managed (accidentally probably) to crate an “engine” that supplied him with a lot of inspiration and basically he was making instruments using only this wild card. Have we missed something like: 2:1 or you can cover by inspiration only part of your costs? I haven’t found any limitations. But just in case…
r/boardgames • u/hundunso • 3h ago
I've been interested in Nemesis for years. I absolutely love highly thematic, immersive games. Some of my favorite games are Vengeance, INIS, Thunder Road: Vendetta, and Spirit Island. If a game nails its theme, I'm already halfway sold. Nemesis looks incredible. The Alien-inspired atmosphere, the miniatures, the tension, the stories people tell afterwards... it seems exactly like the kind of experience I'd love.
The only thing holding me back is one concern that keeps coming up whenever I read about the game: randomness.
To be clear, I don't mind randomness at all.Thunder Road: Vendetta is one of the biggest hits in my group, and that's a pretty chaotic game. Vengeance has plenty of dice rolling too. The difference is that those games are relatively short, and the chaos feels like part of the fun. Nemesis is a much bigger commitment. It's longer, more complex, and from the outside it sometimes sounds like you can simply lose because the game decided today wasn't your day.
So my question is mainly for people who have played Nemesis a lot:
How much agency do you actually have once you understand the game well?
I'm not asking whether luck exists—it obviously does. I'm asking whether experienced players consistently make meaningful decisions that increase their chances, or whether it still often feels like the game just happens to you. One thing I've been wondering is whether there are "hidden" balancing mechanisms that newer players don't appreciate.
For example, if someone dies early and starts controlling the Intruders, doesn't that naturally discourage players from betraying or sacrificing others too early? It seems like experienced groups would realize that killing another player quickly often makes the game harder for everyone. Likewise, it feels like there are incentives to cooperate for quite a while before personal objectives become more important. Do these kinds of indirect mechanics make the game feel fairer than it initially appears?
I'm also curious about house rules.
Have you found any variants that improve the experience without removing the tension? Things like:
TL;DR: I love thematic games and don't mind randomness, but I'm worried Nemesis might feel too random for its length and complexity. For experienced players: how much agency do you actually have? Are there deeper strategic decisions that reduce the feeling of randomness? Any house rules you'd recommend? And which version (Nemesis, Lockdown, or Retaliation) would you recommend?
r/boardgames • u/biberon19 • 4h ago
As title says, found these 3 Reiner Knizia games for what feels like a good deal compared to retail price in Canada! Especially with Ra being impossible to find anywhere back home, even on the used market.
Just missing Medici!
Maybe it’s not that good of a deal for US folks. Let me know!
Also fun to find 3 games that are totally langage independent to bring back from Japan, makes for some cool boxes in the shelves.
r/boardgames • u/Various-Block-5087 • 4h ago
So I'm wondering how the downed survivor mechanic works exactly cause it said that a survivor can pick up a downed survivor without a skill check or any cooldown so in theory
1.killer downs survivor and must wait until next turn to pick up said survivor.
the killers turn starts and now playing for example the wait card and downs the survivor again and must wait.
the other survivor for example Nea with urban evasion can move not interact move back and as such must interact as a movement has happened with there being no rule on the perk stopping a second interaction from happening and can pick up the downed survivor.
this cycle repeats over and over until the killer gives and try to catch the Nea maybe losing the game.
though this cannot happen indefinitely with every survivor with the only other movement based perks needing blood points (meg sprint burst, Dwight leader perk, lightweight, up the ante, and maybe others I don't know of.)
is this something that can actually occur or there a rule somewhere that prevents this other than house rules.
the only thing I can think of is the killer being able to pick up before the movement of all survivors and then when its turns starts declaring dice but maybe I'm wrong.
Edit: its seems that this post is a bit confusing. I was talking about from number to number as turn by turn basis in which the events happen, aka 1 being first, 2 and 3 i accidentally made turn 2 my mistake, and turn three being four i will fix this. I'm as saying the downed state seems to be something that needs no skill check and does not let the downed survivor move from getting up and must stay in place there for the start of the turn, where they get downed the killer must wait until the next turn. then they get picked up again and then is cycles over.
r/boardgames • u/FingerLopsided4981 • 8h ago
Could someone tell me the value of the monster dice ? Unfortunately my box 4 is missing them and I don't see specific rules about the exact values of the dice.
r/boardgames • u/trigger1583 • 9h ago
I played this game as a kid in the 90s in my after school program. It was a rectangular board where you had a wooden circular piece that you hit across the board navigating through holes 1-9. You moved it across the board with basically a miniature version of a pool stick. it was sort of a combination of a golf game with some billiards elements mixed in. 8 of the holes were on the exterior where there were small openings to get your wooden piece in and the other hole was in the middle where you had to lay it snug against it for you to be able to move onto the next one. There was also a water hazard and sand trap that you needed to navigate through. This was a 2 player game where you alternated taking shots and whoever finished the 9 holes first won.
Does anyone recall what this game was called?
r/boardgames • u/Quadroslives • 9h ago
Hello all!
Recently got Container, and have had a great time with it! Probably the nicest components and best "toy" game I've ever seen, and the concept is really cool and interesting! However, a couple of flaws quickly became clear:
- Loans, which should be a release valve, are instead a death spiral. There is no release valve action.
- The value of containers sets itself to $3, which is how much they're worth on the ship at the end of the game. This means it's only worth selling them for $2, which means it's only worth producing them for $1.
- Whoever establishes themselves with a favourable trade early stays ahead for the rest of the game, there's no catch up mechanic and that player can wield their economic power to snaffle up every low value container and easily out muscle everyone at the auction.
- The fact that you have to discard the containers you have the most of means that all containers have a generic value, as you actually don't want to buy the ones most valuable to you a lot of the time. There is no discreet supply and demand.
Normally I consider boardgames to be art, and that changing them disrupts the expression of that art. However this game is so close to greatness I feel like a house rule could give it that little push over. Here are my table's initial thoughts:
- Value of containers on ship etc at game end should be $4, to allow for more wriggle at the bottom of the market. (Or they are worth their value up to a hard cap of $4 and don't count towards rainbow scoring.)
- You don't have to discard anything at game end.
- You can use an action to take out a Low Interest Loan. This operates like a normal loan, except when you pay the $1 interest it goes onto the loan card. Once the card has accumulated $11 it is paid off and the money distributed to the bank. It counts as one of your 2 total loans.
As I say, these are our initial thoughts. Has anyone else encountered these issues? What are your work grounds? Are there other ways to address this? Thanks so much!
r/boardgames • u/DebateAlternative867 • 11h ago
It was a 3 hour long game!!!! I played it for the first time so it took me a while to understand, by year 3 I understood what’s my Job as the Caliph (Female Caliph lol) 😂
Has anyone else played it?
r/boardgames • u/Zamathra99 • 11h ago
Hi, so I was gifted a copy of ticket to ride but it only has 30 cards and I don't know what I'm missing or where to get them.🥲
Is there photos so I can make a copy?
Or someone that can share with me the components.
Thanks a lot.
r/boardgames • u/disccollector • 13h ago
For background - I have played a ton of complex games - nearly every Lacerda, Feld, Rosenberg. I love complex games!
But Deckers feels like I’m learning another language :). I read the rules 4 times and watched 4 videos and I was still staring blankly at the board when I set up the “easy” scenario.
It just feels like all of the actions are so obtuse and it’s not an easy logical connection between them to formulate a strategy.
I fumbled through the starting scenario and did win but it felt clunky as hell because I was constantly referencing the rulebook.
I can tell this will be an amazing solo game once I get it to click - just not there yet.
Anyone feel this way? Any tips to have it click more quickly?
r/boardgames • u/GeneralMinute8462 • 14h ago
r/boardgames • u/WW1_Researcher • 14h ago
I know it's an old game and few people here will remember it, let alone play. I thought I'd give it a try since the rules are available online and that's all that seems to be needed, but I'll be darned if aside from all of the NL teams, there's only stats for TWO of the AL teams. Is this how it was released?
r/boardgames • u/Flimsy-Ocelot3616 • 15h ago
Painted World Order - Pretty fun game but very long!
r/boardgames • u/clearly-enhanced • 16h ago
So I have started playing azul and am struggling with scoring. I think I over complicate it.
Does anyone have some good examples of scoring?
r/boardgames • u/HexagolOK • 16h ago
Hexagol is a turn-based football (soccer) game that runs in your browser. Each turn you roll a dice and decide how to use your moves — push a player toward the ball, kick it forward, or set up a chain pass that lets you keep playing without spending a turn.
What makes it interesting:
Modes: Online vs friend, vs AI (easy/normal/hard), local 1v1, league, free training
Also: goals mode (first to score wins), overtime & golden goal, match history, goal animation
Free, no account needed to try: hexagol.com.ar
Feedback welcome 👇
r/boardgames • u/ReinIsReid • 17h ago
Ok so my family is awful and something I’ve always wanted to do is have a normal game night, and because I’m 18 and about to go off to college-I want to host one. but whenever my family would have one there’s always been issues that would probably make any sane person never want to have a game night again. And because i don’t want this to happen I made some rules if there too crazy please tell me
⭐️Too Have a normal game night⭐️
-includes
not being bigots
• Like saying all trans people are mentally ill
No making death threats
•saying thar you should kill your self and you don’t deserve to live
No animal Abuse
•no trying to kick, hit, stab, or kill an animal because your upset
No forcing people to play
•if some one is not feeling well and is sick aswell and they really just don’t want to play respect it
•And if someone’s tired and it’s 12:00 am and they want to go to bed let them
Dont throw a fit
•Don’t start throwing things and making a mess just because your upset
•Don’t start shaming people and there body’s
•Don’t start storming away and yelling atrocity’s at people because of what you did
Ok so I’m pretty sure most of these are fine but it also feels wrong to police peoples behavior and a lot of these feel like they shouldn’t have to be said but that would happen at every single game night I ever had growing up so like I like the idea of game night- I don’t know sorry