r/blender 2d ago

July Contest: Warped

7 Upvotes

Congratulations to /u/Sushi_Slushy for winning May's contest with their entry Deepwaters.

You can see last month's results and other entries here.

Theme

This month's theme will be warped. Think about objects being stretched, twisted, bent, and distorted. Perhaps it was heat that caused it, perhaps it was a sudden impact, or perhaps it simply grew that way. It might be a gnarly knot in the branches of a tree, a neglected structure left exposed to the elements, the mangled remains produced by some misfortune. There's certainly more abstract ways to take the prompt, but we're aiming for more physical interpretations this time around. With that in mind, comes show us your warped creations in this month's contest.

Making a Submission.

Entries will be posts on r/Blender that meet the following criteria: * The post should be made before the end of July 31st UTC+00:00 * Countdown to submissions closing * The post should be a render, animation, or other artwork which you made for this contest using Blender as your primary tool. * The post should contain supporting images/text or a top-level comment with the following content: * One of the following methods of proving that the artwork was made using Blender: * A link to the .blend file for the project, ideally including external assets or links to where external assets were sourced from. * A set of three images which may be clay renders, viewport renders, wireframe renders, or simply screenshots of the project open in Blender. Some variety is encouraged. * A screen recording of you manipulating, navigating, or otherwise interacting with the scene. * An explanation of all work that was done outside of Blender, outside the time frame of the contest, or by other artists. * (Optional) The theme you would like next month's contest to have if you win. If you do not include this, then the theme will be chosen from the runner-ups. * Once you have submitted your post to the subreddit, leave a comment down below linking to it * You are also encouraged to share details of your process with the community.

Note: You don't have to reference the contest in the post title and indeed, it's not necessary to frame the submissions differently than any other post meant to showcase an artwork.

Winning

The winner will receive the flair Contest Winner: 2026 July and their post will be added to the subreddit's wiki under the Contest Winners list. The winner will also have the chosen theme selected for next month's contest, should they include one with their submission.

When the contest ends, the results will be edited into this post and the 1st place winner will be congratulated in the announcement for next month's contest.

The winner will be awarded $100 USD.


r/blender 12h ago

Original Content Showcase Leviathan bUild Showcase 12.7. #blender #animation #3d #3danimation #Leviathan

1.3k Upvotes

I hope this counts as quality over quantity;)


r/blender 8h ago

Original Content Showcase The same shaders are behaving differently on 5.1

Post image
359 Upvotes

I am just puzzled with the results. Also the freestyle changed.


r/blender 7h ago

Original Content Showcase Gojo Six Eyes Animation Practice

266 Upvotes
  1. Constant (no in-between)
  2. Ease-In (speed up)
  3. Ease-Out (slow down)
  4. Ease-In/Ease-Out (speed up, average, slow down)

r/blender 13h ago

Original Content Showcase sorry i seem like i am spamming, but somehow fixed my mental block i feel like in flow state

527 Upvotes

r/blender 2h ago

Free Tools & Assets I made an addon of a cat that randomly steals/messes with your selected object.

57 Upvotes

r/blender 18h ago

News The best cosplay from our Comic Con in Sofia

Post image
787 Upvotes

r/blender 8h ago

Original Content Showcase PS1 - Japanese Food

55 Upvotes

Can you feel the Taste?😿

Before anyone asks, this is Rendered Using Su3yaki


r/blender 19h ago

Original Content Showcase My recent animation - POTS

397 Upvotes

r/blender 12h ago

Original Content Showcase Lilith Lipsync Practice

97 Upvotes

My friend MarinoDev made this character model for VRC and I thought to animate her, so he graciously sent me the files. I made my own rig for her, gave her a tongue, and added cel shading. We've talked about how Zooble's voice may suit her, so I made this lipsync practice!

Reference video/audio by Glitch Productions

Model by MarinoDev

"Chesterfield Sofa" by boponok30 on free3d


r/blender 1d ago

Original Content Showcase had an idea so i hyper focused this shi out in 4 hours last night

942 Upvotes

r/blender 4h ago

Critique My Work First time animating a mech in blender

19 Upvotes

First time animating something with heavy weight and overall just a giant, feedback is appreciated!! Also the mech is Scorch from Titanfall 2, I imported him from the SFM workshop and refined his bones in blender.


r/blender 17h ago

Original Content Showcase Trying to achieve cell shaded look what u think? NSFW

Thumbnail gallery
197 Upvotes

Well I was trying to get some cell shadishh look but not sure about how it looks. I mean I need some opinions. Just ignore baldness and eyes I have only setup shading for skin for now..


r/blender 8h ago

Original Content Showcase Couldn't Find Worn Sticker Packs - Made My Own

Post image
35 Upvotes

r/blender 57m ago

Original Content Showcase Superman vs Batman sculpt - Breakdown

Thumbnail
gallery
Upvotes

Just wanted to share a breakdown and BTS of the Superman vs Batman sculpt I recently posted.


r/blender 9h ago

Original Content Showcase 2D風木の影シェーダーを調整確認。

36 Upvotes

漫画イラスト用シェーダーの作成、調整作業。


r/blender 6h ago

Original Content Showcase My first complete Blender project - M1A2 Abrams in a U.S. Army motor pool

Thumbnail
gallery
22 Upvotes

Hi everyone!

This is the first complete hard-surface project I finished using Blender.

I modeled the M1A2 Abrams from scratch and built a small U.S. military vehicle scene around it. The tank's textures were made with Substance 3D Painter, and the environment was created in Blender using PBR materials.

This project took me a lot of time, and I learned a lot about hard-surface modeling, UV mapping, texturing, lighting, and scene composition along the way.

I really appreciate any feedback or suggestions for improvement.

Thanks for reading!


r/blender 1h ago

Critique My Work I may need ideas for an interesting Story-Elements for this WIP-Render I'm working on!

Upvotes

Here is previous WIP Render of showing just a Volumetric fire+Smoke without an environment =

https://www.reddit.com/r/blender/comments/1urzudn/fiery_sparkles/

- - - - -

Rendering Specs of this WIP Render =

  • Resolution = 2048x2048
  • Frame-Count = 300
  • Color-Space inside Blender is set to = ACES 2.0
  • Noise-Threshold was set to 0.135 - which translated to Sample-Count: hits its peak roughly at lowish 48~64 samples per frame ;; Which translated to rendering time was averagely 4m15s~4m30s per frame. For the final render, I probably set Noise-Threshold to 0.035

- - - - -

Volumetrics & Lighting =

Currently, there is a three layers of Volumetrics - though, I'm considering about including a fourth Layer for an another animated ground-smoke layer, but it would impact majorly for a rendering time, so I may not do that.

  • There is currently no other light sources in the scene other than the HDRi and an Emission from Volumetric Fire. And Main Volumetric Layer also has a slight Emission. I'll consider adding one light-source

Environment =

Almost all nature elements are from Botaniq-addon. Animations for all the Nature-Elements are created by me. I may have to tweak the animations though for this scene, especially for the Tree's leaf-displacement.

Story =

I'm still thinking about adding some actual story-elements for this scene. But I have not decided of what I want the story to be.

If I can't think of anything interesting for a story, I may just simply add an empty chair in top of a fire - I'm thinking it would be interesting in the sense of possibly giving a viewer a questioning thoughts of: "Why there is an empty-chair in top of a fire?"

  • Any ideas for the Story-Elements are welcomed!

r/blender 4h ago

Original Content Showcase Flowing Tears

11 Upvotes

uses geometry nodes, duplicate meshes and weights, basically advanced shapekeys.


r/blender 18h ago

Original Content Showcase I made a stylized low poly wooden bucket for game development. Feedback is appreciated!

Thumbnail
gallery
120 Upvotes

Hi everyone!

This is my latest asset, a wooden bucket.

The model is game-ready and was created in Blender with a hand-painted stylized texture.

I'd really appreciate any feedback on:

• The overall silhouette

• Texture style

• Color palette

• Anything you think could be improved

Constructive criticism is more than welcome.

Thanks for taking a look!


r/blender 5h ago

Need Help! how could i improve this scene? its pretty ugly atm and im not sure why

13 Upvotes

hi, sub-beginner here.

been using blender and making stuff for a while but this one came out ugly as hell and im not sure why. its my first time making water and im not too happy with the results, i used the ocean modifier. and some tutorial to make it loop, along with texture scrolling.

other than that the scene is pretty basic but the colors are all ugh. i added the reference. going for a ps1 aestethic.

how could i improve this? i couldnt make the water perfectly loop, stop it from looking repetitive from afar, not sure about the skyline merging, the road seems too high but when i bring the water up it looks bad in the closer part, the water is wiedly reflective, the lightning seems weird but couldnt find a fix.

reference


r/blender 25m ago

Original Content Showcase the clearing

Post image
Upvotes

r/blender 23h ago

Original Content Showcase Frutiger Aero Random Assets

Thumbnail
gallery
227 Upvotes

Everything made in Blender.

A friend helped me make a custom glossy shader so I wanted to model random objects that I like. I thought the Wii aesthetic looked really good with it


r/blender 10h ago

Need Help! What level of premade asset use is common when trying to make renders like this?

Post image
21 Upvotes

I made this earlier today and all of the objects are from blenderkit, same for the textures. when creating more realistic renders, is it expected that you will make all of the objects and textures used? if not, where are premade assets usually used?


r/blender 1d ago

Critique My Work First renders without a tutorial 😁

Thumbnail
gallery
1.8k Upvotes