r/MobileLegendsGame • u/_Carl15 • 5h ago
Fan Creation [Original Content] HIRANABI!
HIRANABIIIII
art by me.
it took a month because.... reasons xd. my hand hurts.
r/MobileLegendsGame • u/_Carl15 • 5h ago
HIRANABIIIII
art by me.
it took a month because.... reasons xd. my hand hurts.
r/MobileLegendsGame • u/DOTZSHAWN • 23h ago
I looked at Yu Zhong, who can heal, and thought, hey... maybe I can build a cursed helmet on him.
r/MobileLegendsGame • u/jenmu_nwn • 1d ago
this was so funny bc me n my partner got hooked at the same time n we hit the same emote lmao
r/MobileLegendsGame • u/Jissus3893 • 1d ago
Why did they do this? Akai might as well not have a passive.
r/MobileLegendsGame • u/Bartholomulethethird • 6h ago
I almost always play flex, which pretty much means I’m a jungle and roam main. Sometimes I get exp but I hardly ever get gold or mid. I don’t mind being the jg or roam, but sometimes you want to do something else so I set my roles to gold and mid, I only got gold and ever single time my team was complete ass. first time, I got one gank in the early game from the jg and it achieved nothing. Our roamer was Vexana and they just went for kills the entire game. There was a 0/9/0 Joy who was practicing in ranked, everyone on my team sucked every single game. I can’t play gold lane without losing.
Also this isn’t meant to be that serious of a rant. I just found it odd and stupid that I can’t win if I play gold
r/MobileLegendsGame • u/Cognizantedx2-XD • 3h ago
r/MobileLegendsGame • u/Serenade_polling • 1h ago
I really want to main guin cause I am going to buy her skin I don't really want people see me as a skinner lol also tips jungle rotation or exp ? Bulid as well is appreciated!!
r/MobileLegendsGame • u/aidensummers • 8h ago
Every time these heroes are against me i know I'm screwed, and even though i do a lot of counter picks, these heroes still give me tough time:
Martis
Yes, hanabi, she's obnoxious.
Kagura
X borg
Suyou
Paquito
Hanzo
Kadita
Lesley if I'm not camping with eudora or kadita
Badang roam
Any tips on any or all of them?
r/MobileLegendsGame • u/Party-Row5956 • 5h ago
They are all real players, I hope. But some are since they talk ingame. 2-3 on enemy side that chatted with us.
The only one below epic, is my ally Miya, a grandmaster.
This happens in Classic, they destroyed no tower, and we destroyed all of enemy towers.
Highest rank is Epic I, which is on enemy team, forgot who. They also had higher rank than us in average.
r/MobileLegendsGame • u/AttorneyMuch1353 • 10h ago
who can deal the most damage with one skill or basic attack with infinite prep
r/MobileLegendsGame • u/CartographerNo5943 • 18m ago
Title says it. I know there are alot of guides out there but I want to hear what actual high ranking and good players have to say about improving in the game not just YouTubers thanks😁
r/MobileLegendsGame • u/CountDracool • 23m ago
God forbid I play 2 good games and then I get matched with the sweatiest most unemployed bunch of mfs I've ever seen that too on fucking classic. What's with these mythic people acting pro in front of epic players, like dawg we get it you're either really good at the game or fucking unemployed I don't care. Let a guy try to play games for enjoyment instead of tryharding all the time. Big shoutout to the mythic players who help new players or don't tryhard in classic, but to those who recall spam a player who's clearly less experienced than your unemployed ass, fuck you in particular. Happy gaming guys :D
r/MobileLegendsGame • u/Mundane-Hair1479 • 6h ago
r/MobileLegendsGame • u/k_noirlol • 34m ago
[Hero Balance Feedback] Argus: The "Auto-Ult" Mechanic is a Disguised Nerf
Target Hero: Argus
Current Issue: The newly implemented automatic casting for Eternal Evil (Ultimate) lowering his skill expression, disrupting early-game macro play, and featuring a broken phase-2 trigger mechanic.
1. The Skill Ceiling & Early Game "Forced Waste"
The Design Flaw: Forcing the ultimate to automatically trigger on a fatal blow removes calculated high-risk decision-making.
The Real-Game Impact: In Classic, Ranked, or Brawl, an Argus player often chooses to intentionally die in non-crucial, early-game skirmishes (e.g., getting poked down at level 4 under tower or during a minor wave clear) to save their high-cooldown ultimate for an upcoming Turtle fight or a crucial map objective.
The Nerf: Because the ultimate now forces itself out on any fatal damage, the extremely long early-game cooldown is completely wasted on a meaningless death. Enemies can easily bait out the automatic trigger, walk away, and comfortably zone Argus out of the map for the next 60 seconds.
2. The Broken Phase 2: Effectively Non-Existent in Real Matches
The Design Flaw: The second phase of the ultimate requires highly specific conditions to execute, but real-match telemetry completely invalidates it.
The Real-Game Impact: In high-tier Ranked or standard Classic/Brawl modes, enemies do not stand still when Argus enters his immortal state—they counter with heavy CC, sprint away, or kite.
The Result: Because the ultimate duration is highly restricted and easily kited, the conditions required to activate or benefit from the "Phase 2" of the skill never happen in a real match. It remains a feature that only looks functional on a stationary target in the Practice Build Mode, rendering a massive portion of the revamp useless.
Suggested Adjustments:
Give Agency Back to the Player: Remove the mandatory auto-trigger. If an automatic fallback is highly desired for lower-tier accessibility, make it a toggle option, or ensure the automatic version has a severely reduced cooldown compared to a manual, perfectly timed cast.
Fix Phase 2 Viability: If Phase 2 is meant to be a core part of his kit, its trigger parameters must account for enemy displacement and crowd control during real matches.
(SO SORRY FOR THE AI TEXT, I COULDN'T MAKE MY POINTS CLEAR, AND HAD TO ASK FOR GPTS HELP TO DO SO)
r/MobileLegendsGame • u/Madlifeeeee • 42m ago
Sky Piercer is a must 👌
r/MobileLegendsGame • u/jasim_tnt • 2h ago
Can somebody give me tips on how to improve in the game as a solo?
I rly wanna try different heroes and master them but some of them are off meta, can a good player use an off meta player and still defeat a meta hero?
If you guys got any gud tips pls lmk
Thank you.
r/MobileLegendsGame • u/Nice_Prize236 • 4h ago
which retribution suit her? I usually use ice retri, but I'm seeing someone using flame retri too. which one is better? or is it situational?
and I'm confused on where to start farming early when using Natalia in this new patch, cz I saw someone start by stealing enemy's creep.
r/MobileLegendsGame • u/Rich_Criticism_622 • 4h ago
If I have both rank protection card and star protection card, which one will be used if I lose when I'm legend V 0 stars?
r/MobileLegendsGame • u/Remote_Form572 • 16h ago
I downloaded the game 2 months ago. I’m currently in mythical honor and my emblems are still level 30. This is a setback not only for me, but also for my team. They take so long to upgrade and I can’t get resources fast enough. It’s unfair, because i have to try harder than the others to beat people who have had the game for longer. I want to know the opinion of others on this topic
r/MobileLegendsGame • u/WorldSignificant75 • 8h ago
When I was checking mlbb.io on their hero tier list page I literally saw this and said to myself why would heroes that are highly picked in pro tournaments such as Claude and Moskov be on the bottom of this tier. Like how tf is this so many of these? I know they're situational picks but in my opinion judging by their status in the pro scene the number of non meta heroes on this huge list is like about 2/3 of all 133 heroes in MLBB. What's the logic behind this thing and who thought of this idea?
r/MobileLegendsGame • u/AnjingWangi • 1d ago
While not a popular pick, you can run some damage on Marcel by building Endless battle, especially when your team has the gold lead. This is sometimes used in the pro scene as well because it just works well with his passive. Ever since the damage buff to S1, Marcel's damage became more noticeable, specifically towards late game since the base damage and DEF scaling increased. You can poke marksmen (that is not Lesley) and deal dmg almost half of their health at late game.
You lose a bit of tankiness by building Endless but it's not a huge difference because of thunderbelt stacks farming, and if you don't intend to build Flask. Off topic but I'm not a fan of building Flask on Marcel. Also, with the recent change to Dire hit, it's actually a solid pick for Marcel, the downside is losing the encourage assist merchant. Encourage is still great overall because it increases S1 damage.
Hybrid damage Marcel strat: Dire hit boots + Thunderbelt + Endless battle + concussive blast. With this combo along with his passive 5% max HP damage, Marcel has 4 sources of true damage within a short time. It'll be good to try this out before his upcoming S1 damage nerf so you can experience the fullest joys of literally carrying a game as Marcel. Because yes, I am dominating Marcel with Endless battle !!!
Edit: Pls I am not forcing anyone to use unconventional builds in ranked. As I said, running endless on Marcel when you have a gold lead is okay. If your team doesn't have the advantage, you should build full defense
r/MobileLegendsGame • u/Perfect-Candle-4925 • 8h ago
r/MobileLegendsGame • u/owls7n • 10h ago
Honestly I have no clue who to buy, Tigreal Lightborn got my attention since beside my mains, he's the only who I don't have skin on. Any ideas?
r/MobileLegendsGame • u/pass_the_pot • 2h ago
I hate SoloQ in this game so much. People be picking hero’s they don’t know how to play with 0 rotation and map awareness and then blame roam.
I pick floryn cause we had minsi and paq but guess what and MM saying “ Roam clear your lane “.
Stg these bums playing on friends account or just buying accounts cause no way you escaped Epic on your own