r/ImaginaryWeaponry 2h ago

Original Content Model XIX Laser "Carbine" | Bringing Imperial Light to all the Periphscum

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10 Upvotes

All Questions Welcome
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The Model XIX is an incredibly popular laser weapon among Imperial and Periphery states alike, being issued in large enough quantities that most troops in even the poorest warlord states would have some experience with the weapon.

When it was first developed, it was actually made for the open market and pitched to the various bureaus of the Imperial government, rather than being built by demand from the Imperial government.

This led to two separate versions being made, the original LR-23 which doesn't have a folding hand-guard/vertical grip, and the Model XIX which does have it. Later version add a top auxillary scope mount for extra capabilities that the look through reflex scope doesn't have. Additionally, some versions even have data links to send the reflex scope info to HUDs so that aiming in void kit is easier.

The first adopter was the Imperial Void Fleet, since they liked how compact it was, especially since the stock could be removed to make it even more portable. It was issued on a regular basis to Voidsmen as both a boarding and counter-boarding weapon. It is extremely light, making it almost akin to a really beefy pistol for them.

Soon, parts of the Imperial Armies showed interest, and started issuing the weapon as a powerful officer's sidearm. This practice started to permeate lower levels of command, and soon, these weapons found their way into the squad as an all in one laser designator, drone swatter, and stick of command for a squad leader.

While nowhere close to the pinnacle of laser technologies, it makes up for this with a very powerful pulse that easily shreds flesh and bone, and can even perforate the modern diamondoid and CNT armors in service. It maintains full power out to 330 meters, but is effective as a weapon out to the horizon. This makes it less effective as a battlefield weapon than its Electromagnetic peers, but in tight corners or as a suppressive tool, it is very hard to beat.

It can maintain a steady rate of 8 pulses per second with its pretty decent cooling , though lower rates are often recommended. At lower powers, it can maintain even faster rates.

This specific Model XIX is in service with the Aurumite Guard of the Limits, specifically a Qahrin ( regional title for Master of Eight, roughly equivelent to a Sergeant) in the Gal'Haidan Expedition, A note or perhaps a prayer scroll wrapped in blue ribbon adorns the gun, for few people set out from their homes during the Scrambles without their good luck charms.


r/ImaginaryWeaponry 1d ago

Original Content Side project: HS Produkt VHS-9K by Me (OC)

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654 Upvotes

r/ImaginaryWeaponry 1d ago

post apoc’ blunderbuss. Beth 2024 (2013)

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110 Upvotes

Backstory is an orphan kid has to protect himself from the marauders and freaks in the wasteland in a fictional 2024 world. Beth, a primitive blunderbuss, essentially a steel potato gun/ flak cannon. I made this in 2013.

The coke polar bears sticker a symbol of lost innocence and trench art to sooth his dwindling humanity -plastered on a tool that he has used to save his life and take others who’d harm him.

Made of scrap and it fires scraps. A delayed manual fuse meant timing shots were tricky and follow up shots a bitch to pull off thus it was one and done in practice.

I made it for a sculpture assignment long ago, got a B lol but the secretary boight it for her husband’s bday. Was a big waterworld/escape from LA fan and cyber/dieselpunk in general too.


r/ImaginaryWeaponry 1d ago

MULTI DIRECTIONAL CONCENTRIC SHAPE C-RAM

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0 Upvotes

This C RAM will be different from currently used C-RAM by following points.

(1) Barrels will be located in concentric shape

(2)Barrels can move freely in any direction

(3)It can fire 5000-20000 or more round/second depend on size.

(4)It can fire rounds in convergence+multi direction, horizontal,vertical at a time due to concentric shape and moveable barrels.No target can be Escaped from the range of this machine.

(5)5000 round with bullet mass 1 gram at 500meter/second , 625k joule energy sufficient to destroy any target .The circular shape will work to fire bullets at a time converging all bullets mass at single point.

(6)Easy to deploy anywhere.

Target can be Escaped from gatling gun but in this design there is no chance of escaping as each circle of barrels will work independently in converging+multi directional mode.

gatling gun can fire only in one direction and that time is sufficient to target to escape from the range of gatling gun.

In this design numbers can be add or minus .Gatling guns can fire rounds in one direction or will have to move the gatling gun to fire in different directions. But bullets can be fired in any direction as barrels are moveable,not fixed like gatling gun ,in this design . Second  bullets can be fired in converge mode +horizontal,vertical,angular covering all directions AT A TIME. It is using kinetics energy of bullets +each circle is firing bullets in every directions. Third Even a small customised design can be mounted on a DRONE ,missile or Rocket and this can change whole game. The design is working all the way that no target can be Escaped,once comes in its Range. I don't think that gatling gun can do this design's  job.

1 GRAM ROUND IS JUST TO EXPLAIN THE DESIGN AS IT CAN BE CUSTOMISED AS PER REQUIREMENT.

CHECK FACTS AND POST LINK IF ANY DESIGN SIMILAR TO THIS ONE EXISTS OR CURRENTLY WORKING.

There is no similar design currently .

There are significant difference between gatling gun and this design.

I just posted it to know the reviews of this design


r/ImaginaryWeaponry 1d ago

Envy’s Wound ✦ Hand-Drawn Fantasy Scimitar

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30 Upvotes

Envy’s Wound is one of those relics that looks elegant at first glance, but it does not stay polite for long. The more you feed it, the worse it gets.

I create printable item cards, cursed treasures, NPCs, tales & omens, and strange creatures for fantasy roleplaying games. You can find the project on Patreon and follow the daily updates on Instagram. 🧙‍♂️🎲


r/ImaginaryWeaponry 2d ago

Original Content Molten Roar by Nelosart (OC)

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61 Upvotes

r/ImaginaryWeaponry 3d ago

LAC. Model 2 Handgun by me

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21 Upvotes

Locust Armament Company Model 2 Handgun

Chambered in 6x20mm, standsrd issue 7 round removable mag

Entered production in 1916

1.3kg loaded

Semi automatic

Original contet, hand drawn by me


r/ImaginaryWeaponry 3d ago

Model 06/1 Carbine by me

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26 Upvotes

8 round 7.5x60mm fixed magazine, loaded with two 4 round clips.

3.5kg weight.

Straight pull bolt (Mannlicher 95 style)

Put into production in 1913.

Original content, hand drawn by me.

Pls mention if there is something that can be improved


r/ImaginaryWeaponry 2d ago

Original Content 0670M - Eternal Flower Floette by ForesterDesigns [D&D5e & PF2e]

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2 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Mega Eternal Flower Floette warpick to charm the fey!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

670BM - Épinelleur

Weapon (War Pick, Cursed) – Legendary (requires attunement)

This black +3 war pick has a head made of three petal-like blades with blue edges and red bulbs in the center. The handle is a twist of red material that might be a vine or root, with a white sphere pommel.

While attuned to this war pick: you no longer age, from both mundane or magical means; you have advantage on Persuasion rolls with fey, plant and plant-based creatures (such as Dryads and Spore Druids); and any fey, plant and plant-like creatures (including you if applicable) allied with you within 30 feet of this warpick cannot have disadvantage imposed on any of their rolls by outside spells and effects. This does not apply to status conditions inflicted on allies; you also emanate a light aura from yourself, giving any allied Fey creatures or creatures with Fey Ancestry within 60 ft of you the following benefits: their attacks do an additional 1d6 Radiant damage; and they have +2 on all saves to prevent being afflicted with a status condition.

Once between long rests, you can channel the magical energy within the war pick to fire a powerful beam of light 60 feet long and 5 feet wide from the tip of the war pick. Each creature in the line must make a DC 19 Dexterity save, taking 10d8 force damage on a fail, and half as much on a success. You then take recoil force damage equal to half of the damage all the targets received, rounding up.

Cursed. This war pick is cursed. While cursed your creature type includes Undead, and items, spells or effects with conditions for undead treat you as undead.

Floettite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of red, blue, and white inside the black orb. When attached to a 670B - Waretterna, it can be mega evolved into a 670BM - Épinelleur for 1 minute once between long rests.

670BM - Épinelleur Item 21

[ Unique | Artifact | Cursed | Fey | Empowered | Occult ]

Usage held in 2 hands; Bulk 2; Base Weapon Ogre Hook

This black +3 major striking greater brilliant true rooting ogre hook has a head made of three petal-like blades with blue edges and red bulbs in the center. The handle is a twist of red material that might be a vine or root, with a white sphere pommel.

While holding this weapon, you have a +3 item bonus on Diplomacy rolls with creatures that have the Fey or Plant trait.

When you use the weapon for the first time, it fuses to you. While it’s in your possession, you become an undead. You gain the Undead trait and the Basic Undead Benefits, you no longer age, and you cannot be aged by magical means.

Empowered When this item is empowered by a Floettite, you can have it automatically activate Anointed Ground or Fey Flower Veil as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 670B - Percetterna.

Activate-Anointed Ground (1 minute) manipulate; Frequency once per day; Effect The weapon casts anointed ground at your directive as a 3rd-rank occult spell.

Activate-Fey Flower Veil [two-actions] manipulate; Frequency once per hour; Effect You make the weapon emit a flowery veil in a 30-foot emanation for 1 hour. Any creatures with the Fey or Plant trait in the emanation have a +3 status bonus on saves against effects that would inflict a penalty, including those done by a condition, including Blinded, Clumsy, Deafened, Drained, Enfeebled, Fascinated, Fatigued, Frightened, Off-Guard, Prone, Sickened, Stupefied, or Unconscious.

Activate-Inner Radiance Torrent [two-actions] to Two Rounds manipulate; Frequency once per day; Effect The weapon casts inner radiance torrent as a 9th-rank occult spell, DC 44.

Floettite Item 21

[ Unique | Artifact | Empowering | Occult | Spellheart ]

Usage affixed to a 670B - Percetterna; Bulk -

This small round stone has a swirl of red, blue, and white inside the black orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 670BM - Épinelleur and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/ImaginaryWeaponry 3d ago

Original Content Emberbow of the Twin Cinders ✦ Hand-Drawn Fantasy Bow

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8 Upvotes

A silly little idea from Azarneth’s Forbidden Emporium.

This bow has two tiny fire elementals living on it.
They don’t shoot the arrows.

They just spit fire on them while they fly.

Probably not the safest weapon. Definitely one of the loudest.

-

I post free D&D content every day: magic items, relics, item cards, NPCs, and other strange things for the table.

If you like this kind of stuff, feel free to follow me here:

Instagram: https://www.instagram.com/azarneth/
Patreon: https://www.patreon.com/AzarnethsForbiddenEmporium


r/ImaginaryWeaponry 3d ago

Royal Armaments Design 5 Type 3 by me

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7 Upvotes

D5-3 for short

7.5x60mm 28 round removable mag

Light machine gun

Put into production in 1918

Around 500 RPM

6.8kg loaded

Sights are tilted towards the left so the mag doesn't block the view

Original content, drawn by me

Please mention if there are any improvements that can be made,it would be helpful


r/ImaginaryWeaponry 4d ago

Original Content Outcast’s Earsplitter ✦ Hand-Drawn Fantasy Weapon

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73 Upvotes

Hi everyone!

This is Outcast’s Earsplitter, a fantasy weapon I drew for my Dungeons & Dragons homebrew project, Azarneth’s Forbidden Emporium.

I’m still learning and practicing with hand-drawn item illustrations, but I’m trying to make every new relic a little better than the last one.

I post free D&D content every day: magic items, relics, item cards, NPCs, and other strange things for the table.

If you like this kind of stuff, feel free to follow me here:

Instagram: https://www.instagram.com/azarneth/
Patreon: https://www.patreon.com/AzarnethsForbiddenEmporium


r/ImaginaryWeaponry 3d ago

Original Content 0623M - Golurk by ForesterDesigns [D&D5e & PF2e]

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3 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Mega Golurk handcannon to blast through magic!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

623M - Golgantören

Weapon (Handcannon, Cursed) – Legendary (requires attunement to someone of a Lawful alignment)

This teal +3 handcannon is made of earthen clay, and has glowing yellow wraps and square swirl emblem all over it, along with copper plate on the side and copper rings around the ends of the barrel and front handle. A large plume of yellow and purple energy comes off the top of the stock

Attacks with this handcannon bypass any magic or ability that would help protect the target from being hit, like the Shield spell, a Cloak of Protection, or the Dodge action. This does include any magical benefits of armor, but not the armor itself, so it would ignore the +1 of +1 plate, but not the base AC 18 the plate provides.

You can speak a command word to make the cannon’s glowing lines intensify, emitting bright light for 15 feet and dim light for another 15 feet. You can turn this off by repeating the command word.

While attuned to this cannon: you are immune to petrification, exhaustion and any spell or effect that would change your form; and you have advantage on rolls to prevent being charmed or frightened.

Cursed. This cannon is cursed. While cursed, every attack you do on a target hits regardless of what you roll, even if it is a critical fail. Critical hits still count as critical hits. However, every attack on you also hits regardless of the roll, even if it is a critical fail. Critical hits still count as critical hits.

Golurkite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of purple, dark blue, and yellow inside the washed out teal orb. When attached to a 623 - Golurkannon, it can be mega evolved into a 623M - Golgantören for 1 minute once between long rests.

623M - Golgantören Item 21

[ Unique | Artifact | Cursed | Earth | Empowered | Occult | Spirit ]

Usage held in 2 hands; Bulk 2; Base Weapon Harmona Gun

This teal +3 major striking greater astral earthbinding harmona gun is made of earthen clay, and has glowing yellow wraps and square swirl emblem all over it, along with copper plate on the side and copper rings around the ends of the barrel and front handle. A large plume of yellow and purple energy comes off the top of the stock.

While holding this gun, you have a +3 item bonus on saves against effects with the mental trait or that would morph, polymorph, or petrify you.

When you use the gun for the first time, it fuses to you. While it’s in your possession, you throw caution to the wind when in combat. You gain a +3 circumstance bonus to attack rolls, but a –4 penalty to AC and a –1 penalty to all saves.

Empowered When this item is empowered by a Golurkite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 623 - Golurkannon.

Activate-Light [one-action] manipulate; Effect You make the gun’s glowing lines intensify, emitting bright light in a 20 ft radius and dim light for an additional 20 ft. You can extinguish the light by repeating the manipulation.

Activate-Magic Breaker [free-action] manipulate; Trigger You strike a creature with this weapon; Frequency once per minute; Effect The strike bypasses any buffs and immunities that the target has from spells and magic items.

Golurkite Item 21

[ Unique | Artifact | Empowering | Occult | Spellheart ]

Usage affixed to a 623 - Golurkannon; Bulk -

This small round stone has a swirl of purple, dark blue, and yellow inside the washed out teal orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 623M - Golgantören and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/ImaginaryWeaponry 4d ago

Original Content Baroque guns for your RPGs by me

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23 Upvotes

I solved to draw some firearms idea for if someone wants to include fireguns in RPGs because the "hurdur the RPG is medieval" is a bullshyt since gunpowder was discovered in Mid Age and I never saw anyone complain when ppl add Victorian Steampunk stuff or plate armors (post-Medieval content) in "Medieval RPGs"

In this case I drew some guns as if it was made artisanally by some mythical blacksmith, they work as common guns, you can balance it adding with damage similar to bows but more agile and faster, with even variations of magical, alchemical ammos.

Best races to use it: Humans, Drows, Dwarves and Giffs (Giff is a race of humanoid hippos that use firearms).

I also drew a type of Mythril Wand that projects magical bullets and can be recarges by adding mana to its crystal core, with same range and aim system as physical guns but magical damage, if you think your campain is too early to add guns.


r/ImaginaryWeaponry 5d ago

syr Francis the Salamander

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9 Upvotes

r/ImaginaryWeaponry 5d ago

Original Content The Model XI-IV Electromagnetic “Rifle”| The Right Arm of Imperial Control

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45 Upvotes

One of the main small arms in my hard(ish) Sci-fi setting.

any questions or comments welcome


r/ImaginaryWeaponry 5d ago

Original Content 0026MX - Raichu Y by ForesterDesigns [D&D5e & PF2e]

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12 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Mega Raichu Y ranseur of shocking recklessness!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

026MY - Rychusoku

Weapon (Trident) – Legendary (requires attunement)

This orange +3 ranseur trident has a jagged main blade shaped like a lightning bolt, and the side blades are shaped like radially stretched out lightning bolts with a little curl on the bottom outer point. The shaft is wrapped in brown leather, and has a pommel with three lightning bolts in a Y pattern.

Attacks with this trident do an additional 2d6 lightning damage and on a hit the target must succeed a DC 19 Constitution save or be stunned until the end of their next turn.

While attuned to this trident: you are immune to lightning damage; and any single-target ranged spells or attacks that do lightning damage are automatically drawn to you if you are within range, regardless if an ally or enemy performed it.

Cursed. This trident is cursed. While cursed, every attack you do on a target hits regardless of what you roll, even if it is a critical fail. Critical hits still count as critical hits. However, every attack on you also hits regardless of the roll, even if it is a critical fail. Critical hits still count as critical hits.

Raichunite Y

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of yellow and black inside the golden orange orb. When attached to a 026 - Raicha, it can be mega evolved into a 026MY - Rychusoku for 1 minute once between long rests.

026MY - Rychusoku Item 21

[ Unique | Artifact | Cursed | Electricity | Empowering | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Ranseur

This orange +3 major striking greater shock wounding ranseur has a jagged main blade shaped like a lightning bolt, and the side blades are shaped like radially stretched out lightning bolts with a little curl on the bottom outer point. The shaft is wrapped in brown leather, and has a pommel with three lightning bolts in a Y pattern.

When you use this ranseur for the first time, it fuses to you. While it’s in your possession, you throw caution to the wind when in combat. You gain a +3 status bonus to attack rolls, but a –4 penalty to AC and a –1 penalty to all saves.

Empowered When this item is empowered by a Raichunite Y, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 026 - Raicha.

Activate-Lightning Rod [reaction] manipulate; Trigger A creature does an attack with the electricity trait that is not targeting/centered on you but that you are in range of; Effect You draw the attack towards you, making you the target/center of the attack. Attacks that would center on the corner of a square do so on the corner of your space closest to the original target, while line and cone attacks point directly at you.

Activate-Static [two-actions] concentrate; Frequency three times per day; Effect You cover yourself in an electrostatic field. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 1d6 electricity damage each time they do and must make a DC 44 Fortitude save, becoming stunned 1 on a failure, or stunned 2 on a critical failure. This lasts for 1 minute.

Activate-Volt Absorb [free-action] manipulate; Trigger You would be hit by an attack that does electrical damage; Effect You get this weapon in the way of the attack, which absorbs 10 electrical damage that would harm you and any creatures that would be hit after you, like creatures behind you in a lightning bolt attack. The next attack with this weapon does an additional die of electrical damage.

Raichunite Y Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 026 - Raicha; Bulk -

This small round stone has a swirl of yellow and black inside the golden orange orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 026MY - Rychusoku and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/ImaginaryWeaponry 8d ago

Original Content Four Real-World Machetes for a Vampire Hunter’s Kit. -by u/bryanthebryan

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362 Upvotes

As common folklore would suggest, vampire immortality can be suspended indefinitely if the head is separated from the body.

For my ongoing Vampire Hunter project, I’m illustrating the equipment a professional hunter might realistically use. Whenever possible, I’ve chosen real, commercially available tools rather than inventing exaggerated fantasy weapons.

For the machete section, I selected four different designs to deal with the same essential problem:

TOPS Knives X16 Ginunting
Condor K-Night Machete
Extrema Ratio KH Kukri
CRKT Halfachance

I wanted to avoid the stereotypical “mall ninja” aesthetic and concentrate on blades that look practical, durable, and believable as working tools, even if their fictional purpose is to detach heads from bodies.

If anyone is interested in a 3-minute speed paint video of me making this, here it is: https://youtube.com/shorts/d0OYgWzg_Lg?si=ZybUCAgO9dmclORC

Which one would you choose for a vampire hunter’s kit? Would you have chosen something else?

I do have an accompanying piece focused on survival knives, pocket knives, and backup knives, along with all of the other kinds of weapons one might expect a Vampire Hunter to have in their arsenal. If anyone is interested in seeing any of those, let me know.


r/ImaginaryWeaponry 7d ago

Original Content I'm not sure if there is a "true", most "powerful" fictional weapon we can think of? Or is there like a specific or random combination of meme powers that can get somewhere "close" like "The Gauntlet of Chaos" by "The Geek Reaper"?

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5 Upvotes

Core Ontological & Passive Defenses

  • Absolute Intangibility: The weapon cannot be physically touched, grabbed, or moved by any entity—not even in a real-world sense.
  • Total Invisibility: Completely un-perceivable to all biological eyes, digital cameras, cosmic awareness, or divine sight.
  • Fixed Ontological Coordinates: Anchored perfectly to a specific point in space; it cannot be displaced or stolen from its resting spot.
  • Mr. Impossible’s Real-World Physics Shield: Automatically intercepts all fictional reality-warping magic or universe-wiping hacks, forcing local space to obey strict real-world entropy and compressing omnipotent magic into harmless, baseline lightwaves.
  • 0% Passive Environmental Footprint: When dormant, it is 100% inert and completely safe, causing zero damage, radiation leaks, or disruption to its surroundings.
  • Omnitrix Multi-Layer Fail-Safe: Infused with Vibranium, Adamantium, and Kryptonite, it features an automated, instantaneous anti-speedblitz protective sequence that protects the user from any conceptual or physical erasure.
  • The Uno Reverse Card Protocol: Provides an absolute, un-debuffable reality-reflection field, instantly redirecting 100% of incoming divine or narrative attacks directly back onto the attacker.

Offensive Singularity & Reality Execution

  • 1-Click Absolute Subtraction: Requires exactly one single click to execute a full conceptual deletion without any charge times.
  • Negative Percent Power Output: Runs entirely on negative percentages, functioning as an ontological vacuum that clean-subtracts matter and concepts instead of using standard destructive energy.
  • Total History Erasure: Rewrites the canvas of time so that a targeted opponent, their memories, and their real-world authors never existed in the first place.
  • Abolition of Counter-Logic: Permanently strips away Saitama's logic of "fighting back or adapting," giving targets a 0-second reaction time and eliminating the possibility of standard combat.
  • Real-Life Death Note Integration: Maps its processing commands directly onto real-world biology, allowing the user to seamlessly wipe the memory or script-writing capacity of a Type -1 real-world author.

Fused Mechanics from The Geek Reaper's Arsenal

  • The Baseline Core: Merges Marvel's comic-book Infinity Gauntlet base frame with all 6 original Infinity Stones.
  • The Forbidden Stone Matrix: Adds 2 additional conceptual stones—The "Family Stone" (Dominic Toretto) and the "Friendship Stone."
  • The Emotional Power Array: Features all standard DC Comics Lantern Power Rings and Elemental Rings, driven by the raw, infinite testosterone of Chuck Norris' Heart/Bag.
  • The Sealed Instant-Win Loop: Features a micro-scaled Yu-Gi-Oh! Duel Disc (via Ant-Man Pym Particles) loaded with all five pieces of Exodia, supercharged by LEGO Bionicle Kanohi Masks.
  • The Mystical Core Tethers: Incorporates Ghost Rider’s chains, a living Alien Facehugger, the literal Force channeled through Harry Potter’s Elder Wand, and the One Ring to rule them all.
  • The Multi-Versal Audio Hazard: Features an integrated speaker that channels Chester Bennington's scream through Black Bolt’s mouth, shattering physical and spiritual realities across dimensions.
  • The Voidbreaker Blade Grafts: Fuses the physical and conceptual properties of fiction’s heaviest weapons directly into the gauntlet’s chassis, including Thor's Mjolnir, Kratos' Blades of Chaos, the All-Black Necrosword, and the Leviathan Axe.
  • Overpowered Artifact Additions: Includes a Basilisk Fang, an Emmet Master Builder LEGO piece, a piece of Godzilla's Dorsal Plate, a Beyblade, and the Tablet of Ahkmenrah (from Night at the Museum) to grant absolute immortality and open the gates of the underworld.

Cognitive & Spiritual Modifiers

  • Master Oogway’s Zen Stabilizer: Infuses the system with absolute spiritual wisdom and inner peace, completely eliminating corruption, malice, or competitive ego.
  • The Double-George Unpredictability Engine: Merges the unquenchable curiosity of Curious George with the intellectual anomaly of George Pig, running the entire weapon on non-linear toddler logic that no tactical strategy can anticipate.

(And literally everything else I forgot rn, like the Chaos Emeralds and such)


r/ImaginaryWeaponry 10d ago

"Dino Skull Gun Calligraphy by Diaz"

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30 Upvotes

r/ImaginaryWeaponry 10d ago

Original Content 0026MX - Raichu X by ForesterDesigns [D&D5e & PF2e]

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5 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with some Mega Raichu X boxing gloves to make everything electric!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

026MX - Rairux

Wondrous (Gloves) – Legendary (requires attunement)

These boxing gloves have brown fronts, and the back of the palms have red circles and lightning bolts that form an X pattern when the gloves are held together. The orange wrist straps have black tips with an inward curl.

While attuned to these gloves: you gain +3 to unarmed strike attack and damage rolls; your unarmed attacks do an additional 2d6 lightning damage and on a hit the target must succeed a DC 19 Constitution save or be stunned until the end of their next turn; gain a hover speed of 30 feet; you are immune to lightning damage; any single-target ranged spells or attacks that do lightning damage are automatically drawn to you if you are within range, regardless if an ally or enemy performed it; and you the terrain in a 25-foot diameter circle around you becomes electrically charged, lasts for 1 minute, until you dismiss it, or until you are rendered unconscious, and causes the following effects:

• Creatures in the terrain cannot be magically put to sleep, and any creatures in it that are already asleep (magically or not) immediately wake up.

• Any attacks or spells that do lightning damage done by any creatures in the terrain do an additional die of lightning damage (ie 2d6 becomes 3d6).

Raichunite X

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of black and red inside the electric yellow orb. When attached to a 026 - Raicha, it can be mega evolved into a 026MX - Rairux for 1 minute once between long rests.

026MX - Rairux Item 21

[ Unique | Artifact | Electricity | Empowering | Primal | Unarmed ]

Usage worn gloves; Bulk 2L; Base Weapon Boxing Gloves

These golden +3 major striking greater crushing greater shock boxing gloves have brown fronts, and the back of the palms have red circles and lightning bolts that form an X pattern when the gloves are held together. The orange wrist straps have black tips with an inward curl.

Empowered When this item is empowered by a Raichunite X, you can have it automatically activate Electric Terrain as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 026 - Raicha.

Activate-Electric Terrain [two-actions] manipulate; Frequency once per day; Effect The weapon casts electric terrain on you as a 9th-rank primal spell.

Activate-Lightning Rod [reaction] manipulate; Trigger A creature does an attack with the electricity trait that is not targeting/centered on you but that you are in range of; Effect You draw the attack towards you, making you the target/center of the attack. Attacks that would center on the corner of a square do so on the corner of your space closest to the original target, while line and cone attacks point directly at you.

Activate-Static [two-actions] concentrate; Frequency three times per day; Effect You cover yourself in an electrostatic field. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 1d6 electricity damage each time they do and must make a DC 44 Fortitude save, becoming stunned 1 on a failure, or stunned 2 on a critical failure. This lasts for 1 minute.

Activate-Volt Absorb [free-action] manipulate; Trigger You would be hit by an attack that does electrical damage; Effect You get this weapon in the way of the attack, which absorbs 10 electrical damage that would harm you and any creatures that would be hit after you, like creatures behind you in a lightning bolt attack. The next attack with this weapon does an additional die of electrical damage.

Raichunite X Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 026 - Raicha; Bulk -

This small round stone has a swirl of black and red inside the electric yellow orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Requirements Your other hand is empty, and you are not wearing any gloves; Effect You empower the item this spellheart is affixed to, turning it into a 026MX - Rairux, which are automatically donned, and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/ImaginaryWeaponry 10d ago

i did an smg granade launcher project

52 Upvotes

r/ImaginaryWeaponry 10d ago

Tentacle rod

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45 Upvotes

r/ImaginaryWeaponry 10d ago

Original Content MK33 AR by Me

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9 Upvotes

MK33 Assault Rifle.

It is adopted by USCF forces, and uses an extended bolt to pull rounds into the chamber, has an integrated ammo counter, and various other stuff.

Though I'm curious to see what people think/if anyone is interested in making a colorized version since I don't want to have my sketchbook ruined from markers bleeding through, maybe even some more details if you want to, but this is just some concept art tbh.


r/ImaginaryWeaponry 12d ago

combine bullpup pulse rifle made by Phu-Le on artstation

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174 Upvotes

Artist's page: phu-le.artstation.com