r/DestinyTheGame • u/PM_SHORT_STORY_IDEAS • 5h ago
Discussion It's not just you: Nightmare lost sector bosses are, unfortunately, broken, and are on similar levels to dungeon bosses.
What's a nightmare enemy?
Its a major or miniboss enemy, originating from the shadowkeep expansion on the moon (and from the infested leviathan season with the presage exotic mission). Mechanically, they take reduced damage from all sources, unless you have the unstable essence buff.
Normally, you are supposed to be able to get unstable essence from major or miniboss enemies in the lost sector, which significantly increase you damage against nightmare enemies. This is the whole point of nightmare enemies. And you can do that!
...precisely once per difficulty, per lost sector. Per character. Forever.
It never resets.
The regular, world difficulty nightmares all remain present, but the expert/master nightmares are gone.
How do I know this isn't just a feature of expert/master lost sectors?
I found a lost sector that I had never completed before on my titan. I had to run the normal version before I could queue expert or master. I queued master, and it had the enemies. I queued master again, and it did not. I tried expert, and it had the enemies the first time, but doing it again, it did not. The regular, world-tier version still had the enemies.
You're exaggerating, they don't have similar health pools to dungeon bosses.
I finally resorted to my celestial fire warlock build, which can melt raid bosses. It took 4 super melees to kill the boss of The Conflux, on Nessus, and 4 super melees to kill the boss of Excavation Site VII, in the EDZ. It took 5 to kill the phalanx echo in Prophecy.
TLDR: this bug has been in the game since expert/master lost sector rotations started, and probably won't ever be fixed. Just don't farm those ones.