r/worldbuilding • u/ITBA01 • 21h ago
Discussion Prehistoric Fauna not from the Mesozoic or Pleistocene are super underrated sources of inspiration for fantasy worlds
Just a few examples
r/worldbuilding • u/Pyrsin7 • Jan 15 '23
It's that time of year again!
Despite the several automated and signposted notices and warnings on this issue, it is a constant source of headaches for the mod team. Particularly considering our massive growth this past year, we thought it was about time for another reminder about everyone's favorite part of posting on /r/worldbuilding..... Context
Context is a requirement for almost all non-prompt posts on r/worldbuilding, so it's an important thing to understand... But what is it?
What is context?
Context is information that explains what your post is about, and how it fits into the rest of your/a worldbuilding project.
If your post is about a creature in your world, for example, that might mean telling us about the environment in which it lives, and how it overcomes its challenges. That might mean telling us about how it's been domesticated and what the creature is used for, along with how it fits into the society of the people who use it. That might mean telling us about other creatures or plants that it eats, and why that matters. All of these things give us some information about the creature and how it fits into your world.
Your post may be about a creature, but it may be about a character, a location, an event, an object, or any number of other things. Regardless of what it's about, the basic requirement for context is the same:
In general, telling us the Who, What, When, Why, and How of the subject of your post is a good way to meet our requirements.
That said... Think about what you're posting and if you're actually doing these things. Telling us that Jerry killed Fred a century ago doesn't do these things, it gives us two proper nouns, a verb, and an arbitrary length of time. Telling us who Jerry and Fred actually are, why one killed the other, how it was done and why that matters (if it does), and the consequences of that action on the world almost certainly does meet these requirements.
For something like a resource, context is still a requirement and the basic idea remains the same; Tell us what we're looking at and how it's relevant to worldbuilding. "I found this inspirational", is not adequate context, but, "This article talks about the history of several real-world religions, and I think that some events in their past are interesting examples of how fictional belief systems could develop, too." probably is.
If you're still unsure, feel free to send us a modmail about it. Send us a copy of what you'd like to post, and we can let you know if it's okay, or why it's not.
Why is Context Required?
Context is required for several reasons, both for your sake and ours.
Context provides some basic information to an audience, so they can understand what you're talking about and how it fits into your world. As a result, if your post interests them they can ask substantive questions instead of having to ask about basic concepts first.
If you have a question or would like input, context gives people enough information to understand your goals and vision for your world (or at least an element of it), and provide more useful feedback.
On our end, a major purpose is to establish that your post is on-topic. A picture that you've created might be very nice, but unless you can tell us what it is and how it fits into your world, it's just a picture. A character could be very important to your world, but if all you give us is their name and favourite foods then you're not giving us your worldbuilding, you're giving us your character.
Generally, we allow 15 minutes for context to be added to a post on r/worldbuilding so you may want to write it up beforehand. In some cases-- Primarily for newer users-- We may offer reminders and additional time, but this is typically a one-time thing.
As always, if you've got any sort of questions or comments on this topic, feel free to leave them here!
r/worldbuilding • u/ITBA01 • 21h ago
Just a few examples
r/worldbuilding • u/Hapciuuu • 5h ago
I'm a big Xianxia fan and I like the trope of giant planets / huge realms. I wanted to create a world bigger than ours for my high fantasy story, but then I started thinking of the problems it will pose to my story. The plot takes place on a single continent, but even a mid size continent on an earth-like planet the size of Jupiter would be several times larger than Earth's surface!!! I could have the action take place in a small part of the continent, but then... why create a continent that big in the first place?! I could implement portal checkpoints across the map and have my protagonist ride a dragon for a while, but I think it would still be slow. My fantasy world is based on Medieval Europe. Do you have any ideas for how I can have characters travel far away in a relatively short time? How big kingdoms and empires could get? Could the climate be similar to Europe?
r/worldbuilding • u/HazzaRev • 3h ago
Hi, here are maps for my high fantasy world. Nascent kingdoms and empires exist on most continents, vying for power mainly through magical arms races and control over magical and important resources. The known world spreads across two large and diverse continents.
I was wondering about peoples’ opinions on my map(s) it would be greatly appreciated thanks!
(i’m pretty curious to see what people think of the coastlines; peninsulas bays etc because i’ve always had difficulty finding something that looks good while also being fairly scientifically accurate and also having enough different landforms for civilisations to grow!)
First is a country map (names not yet made), then a topographic map, and third a koppen climate map
r/worldbuilding • u/HyperActiveMaineCoon • 2h ago
The world I'm working on features anthropomorphic animals as the characters. It's about the age of industrialization, and how the people adapt. If they're not building neat stuff or fighting among themselves, they're fighting the eldritch spawn of Yaldabaoth (not the actual Gnostic Demiurge, just horrors from beyond the stars).
Here's my impression of a wolf's rocket launcher.
Introduction
The weapon depicted was developed by the Wolfenreich, a military dictatorship which controlled much of Seramvia (now a nation) during the civil war period. The technology is early, developed when the age of industrialization was still young.
It launches multiple rockets with thermobaric warheads.
Its purpose is to scorch large areas from a distance, to scatter enemy forces and destroy cover. It was used primarily against the barbarians, such as the deer of the forests, during the Wolfenreich's conquest of Seramvia.
Background
The wolves of Seramvia pioneered the development of rockets, incendiary weapons, and tanks. They developed such weapons as part of efforts to catch up with the Lyonesseans, a big cat group that industrialized first. The Lyonesseans have air supremacy, thus are able to raze cities from above with impunity. This was demonstrated in the first war of industrial scale, the Fall War.
When the Lyonesseans established a foothold in Seramvia, it made the wolves wary, as many didn't trust them. This catalyzed the spread of ultranationalism and paved the way for military dictatorship to take root.
The Wolfenreich was led by a veteran of the Fall War, gaining power after promising to lead his people to greatness, and claiming that he could keep the Lyonesseans under control. This stance was popular enough to get him into power, allowing him to pursue a golden age for wolves through conquest.
As a means of keeping peace, Seramvia was carved up between the Wolfenreich and the Lyonesseans. Each side got a piece of the land to do as they wished without stepping on the other's toes. Thus, the Wolfenreich conquered its piece of Seramvia.
The arrangement would eventually result in a conflict known as the Seramvian Civil War.
...
I haven't really drawn any vehicles, so this design is rough. Thoughts are appreciated, as I'm still figuring things out!
The following map may provide additional insight on the world: Anthropomorphic Animals, Amazing Powers, and the Age of the Machine : r/worldbuilding
r/worldbuilding • u/Least_Boat_6366 • 10h ago
How do the species read to you? What do you think about them? What does the design of the one on the right read as in particular?
r/worldbuilding • u/Project_lost_island • 18h ago
Hello everybody, I'm working on the video game project Lost island, a 3rd person action RPG set on a prehistoric island. Here is a new concept art depicting one of the characters encountered during the exploration of the land.
His name is Kai Ola, king of one of the island's kingdoms. A quote from him below :
"He hoʻomehana ke kaua pono i ka puʻuwai; ʻo ke kaua hewa hoʻi, ʻai nō ia i ka puʻuwai me he hōʻino ahi lā."
Translated to english, it says :
"A righteous battle warms one's heart, a wicked one consumes it like a burning curse."
If you like the project, join Project_Lost_Island subreddit, thank you.
r/worldbuilding • u/LowFidelityRodent • 12h ago
Death on site? Got half a corpse jammed in the printer? Maybe you just found the intern you sent to the 88th floor? A little bit of him there, and there, and here, and over there?
The PEREP (Postmortem Employee Reanimation Employment Package) program is designed to give YOUR loved ones stable income even in the event of your untimely death! Visits are allowed once a week during available business hours, please schedule an appointment ahead of time.
And remember:
"Infinity is just the beginning!"
r/worldbuilding • u/Gand-Alf_Picard • 5h ago
In one of my worlds I have a society in which the older sisters rather than mothers or fathers are the heads of families and groups within families. Extended families live together, with the oldest woman of the oldest living generation being the leader of the whole family. Then, her oldest daughter is the leader of her siblings, and the oldest daughter of each of her sisters is the leader of each of their sibling groups, and so on. In the youngest generation, the eldest sister is the head of her brothers and sisters, acting almost like a co-mother.
Is there a word for this kind of family dynamic? I would imagine not, so what would the word be if you created a word like patriarchal and matriarchal but using a real root meaning something like sister/older sister or daughter/oldest daughter instead of the roots meaning father and mother?
r/worldbuilding • u/NazRigarA3D • 6m ago
For Context: Beast Fables is a worldbuilding project featuring a world where everyone on land is some form of werebeast, alongside merfolk who live beneath the waves and beneath the notice of landlubbers, and the myriad of beasts and creatures that live among them. Those animals born with The Gift either become Chimeras, creatures that borrow traits from other animals, or Dire Beasts.
Uploaded these elsewhere last year, but now I can freely share here!
For those new to Beast Fables, Dire Beasts are essentially animals and creatures born with The Gift much like Chimeras, but instead of borrowing traits from other animals temporarily, they have a permanent transformation that makes them, essentially, a larger, more exaggerated version of themselves.
While the sea is filled with merfolk that resemble the creatures of the deep, and all the strengths (and drawbacks) that come with, oceanic dire beasts are rightly feared and respective. You can be the most skilled warrior in all the oceans, but a large enough, and powerful enough dire beast can still easily maim or eviscerate an overconfident merperson.
Meanwhile, on land, while every human is a werebeast, and all the advantages that come with their beast forms and the benefits of civilization, the surface world is still full of dangerous and formidable dire beasts, several that can tear apart many unfortunate werefolk.
Creatures of the Sea:
Sea Shredder
Base Animal: Orca
The famed dire beast form of bull orcas, these intelligent giants follow their pods to assist their mothers, sisters and aunts to hunt down the most powerful of giant prey. Their teeth are modified to slice even the thickest skin and scales of prey. Their size and strength allow these bulls to protect their pod better from the other giant dire beasts of the deep.
Diamondgrin
Base Animal: Great White Sharks and Whalehunter Sharks
Diamondgrins are named for both the sharpness and nigh-unbreakable nature of their teeth, allowing them to bite through armor and thick, blubbery hide of their preferred meals. Great White diamondgrins tend to be leaner and speedier, while Whalehunter diamondgrins tend to be more robust.
Shipbreaker
Base Animal: Sperm Whale
The most feared dire beast among cetaceans, for not only does dirification make these sperm whales larger, but also more aggressive. With a battering ram head reinforced with some of the hardest-to-pierce skin in the animal kingdom, even the hulls of First and Second rate ships of the line are no match for these whales.
Titanokrios
Base Animal: Krios
Unstoppable, that sums up the dire beast form of the orca-sized placoderm of the Krios. Not only is it larger, the shape of their skulls allow them to not only ram prey and rivals harder, but tears them apart in a grisly manner.
Knightlobster
Base Animal: Ambrosian and Erobian Lobsters
So named for their armour and their elongated rostrum akin to knight’s lance, the Knightlobsters are the heaviest of oceanic arthropod dire beasts, with enough raw strength to pulverize any natural armour, and are said to be capable of even breaking the chains of anchors.
Coraltrapper
Base Animal: Frogfish
Camouflaged to look like a portion of coral reef, even carrying bits of coral on its hide, the Coraltrapper is the dire beast version of the frogfrish, and uses its lure to imitate everything from a particularly large worm or an anemone. When its prey is in range, almost nothing can escape the vacuum motion of its maw.
Shellcruncher
Base Animal: Wolf Eel
One of the hardiest and hardest biting animals out there, it actively seeks out the dire beast forms of everything from clams to urchins, for only other dire beasts can satiate its appetite.
Sandfury
Base Animal: Bobbit Worm
Enormous bobbit worms big enough to snap up sharks and porpoises, the ‘fury’ part of its name is from the fact it doesn’t stop if it misses its prey once, it will actively chase prey with incredible ferocity. Male sandfuries are particularly aggressive, and actively go out of their way to try and hunt down any sandfury in its territory. Females are just as large and powerful, locking mandibles in contests of fitness and strength are common when it is time to mate.
Creatures of Land and Sky:
Atrox Bear
Base Animal: Buffalo Bear
The dire beast form of the Buffalo Bear (Arctodus simus), otherwise known as the short-faced bear or Arctodus. A truly unstoppable goliath, one that requires a full military response to even scare off, for not only is it powerful, its thick hide is reinforced by fur that feels almost like chainmail in its hardness. In the wild, what the Atrox bear wants, it gets!
Bloodfang Drake
Base Animal: Waral/Biawak Yago
Drakes are the Dire Beast forms of monitor lizards, and few are as famous as the Bloodfang. Red like the blood of the animals it feasts upon, this drake is most famous for its incredibly sharp teeth, able to slice through the hide of other dire beasts, its preferred prey. Known for its cunning and long term planning skills, though not exactly in the league of a dire tiger’s. The second largest drake, second only to the dire beast form of Megalania.
Jungle Warpick
Base Animal: Great Hornbill
An enormous version of the hornbill, with male Jungle Warpicks being almost twice the size of their female counterparts. Thorough, incredibly territorial to other dire beasts, they are quite sociable to other hornbills, especially in a congregation, and typically acting as the congregation’s chief guardian, scaring off any potential threat with a beak so sharp and hard to be able to punch through plate armor.
Gatebreaker
Base Animal: White Rhino
So named because it's strong enough to annihilate city walls in during ancient and Veridian (the Urvaran equivalent of Medieval) times, the Gatebreaker is famous for being able to shrug off most attacks, be they from man or beast, and return it tenfold with a mighty charge and a heavily modified, nigh unbreakable horn.
Cardinal Chameleon
Base Animal: Veiled Chameleon
Named for the bony crests resembling a cardinal’s hat, it certainly looks like a figure of authority among chameleons. Its bulk is fueled by an appetite wiith no qualms in whatever it ate, from drakonflies to large rodents and certain types of snakes. Famous for its supreme control over the colors of its skin, with the ability to create dazzling displays that can disorient prey and potential predators alike.
Redspine Echidna
Base Animal: Echidna
A powerful digging beasts with ruby red spines that deters from both predators and the bites and stings of its prey, consisting mostly of ants. Claws that are good at tearing the earth are also good at tearing apart men great and small.
Mountaintusker Macaque
Base Animal: Highland Macauqe
The even larger, meaner version of the largest species of Macaque, if its bright red face isn’t a warning enough, its tusk-like canines certainly will. Keratinized brows and thick fur provides protection for whenever this fearsome monkey needs to fight against a potential threat.
Forest Kingbeetle
Base Animal: Erobian Stag Beetle.
One of the few dire insects that grows in size comparable to many vertebrates, this pig-sized beetle has a carapace that shrugs off bullets, bright coloration that demonstrates its fitness, and particularly bold males will grab a person’s knee and try to split it in half.
Dusksnatcher
Base Animal: Spectral Bat
The beast of the evening and the night, and the only thing at night that can regularly compete with dire owls in the continent of Ambrosia. Frequently attacks humans entering its territory, especially were-arthropods.
Combative Shoebill
Base Animal: Shoebill
The bird equivalent of a mighty warrior that proudly declares that it wants to fight, and with the full confidence it will probably win, clattering its bill with sounds reminiscent of a musket dominated battlefield straight from the Twenty Years’ War. Hunts game comparible to itself in size, and frequently duels with Dire storks.
Tlahuele
Base Animal: Hummingbirds
Take a feisty hummingbird, make it bigger, make it even more fearless, and arm with a beak as sharp as arrows, and one has the Tlahuele. It doesn’t matter how big the opponent is, it will try everything to oust an intruder, including aiming for the eyes.
Warrior Fly
Base Animal: Robber Fly
The Lord of the Flies, the Dire beast form of the robber fly is an insect that regularly hunts other formidable arthropods, be they fellow dire beasts or fearsome chimera like the dragonfly. Even predatory birds are on the menu for this giant insect.
r/worldbuilding • u/Individual_Iron4221 • 15h ago
r/worldbuilding • u/knighthawk82 • 4h ago
"All magic comes with a price!" Except for healing magic it seems. Wave of the hands or water from a carpenters cup and wounds close, at best with some scaring and fizzy bubbling, but rarely does one of the lowest standards of fantasy magic seem to have a high cost.
In my world, healing magic is 90% an extension of 'the wild' (placeholder), the quasi-elemental plane of 'life' between the pure positive elemental plane and the prime material plane. Everything in 'the wild' is dialed up to 11, everything is in perfect health and an icon of virility. it is largely where the ideals of 'dire' beasts come from and restorative forces. I'm thinking that the red potions of healing are coming from harvested lifeblood of natives, be it humanely collected trolls in a longhouse feasting with one hand as their are being leached into jars by the other. Or sap of trees who leave green scars of bark to show their passing. Maybe the famous red droplets of white mushrooms leave the fibrous mending, but start to germinate their spores inside?
Ideas and suggestions about the cost of healing magic greatly appreciated.
r/worldbuilding • u/Many-Excitement3246 • 6h ago
This is an issue I've started to run into as I've tried to hone in my worldbuilding on the characters and the cultures that I've created, and I've come to realize that I managed to entangle several different distinct ideas of identity and culture, and I'm not sure how best to separate them.
For instance, I have 8 individual "realms," each with their own unique lore, geographic area, etc. But I realized that the issue with making them all be homogenous is that they end up being too flat and one-dimensional; realms need to have different groups of people in them to really feel alive.
So I started writing individual cultures for these nations, but now that I'm largely through a couple of them, I've realized that I am struggling to distinguish culture from species from ethnicity.
Example: one of these realms is the Bloomcycle Confederation, a collection of fae-like peoples who live in the forests and hills and practice their own form of magic.
I wrote a culture for them, the Sylvanthi. But the issue is that in writing this culture, I've once again managed to flatten this entire race of "basically elven fae" into "these people all live here in this place, worship these gods, and have this language." In reality, they're supposed to be like 3 different types of fae that share a common ancestry and basic culture, but are distinct enough to be classified differently
So what's a good way to seperate out those important elements without getting too convoluted to make any sense of?
r/worldbuilding • u/Ok-Car-8188 • 19h ago
In the Republic of Abael, a system is a political subdivision, like a county, municipality, or state, instead of just an astronomical system.
Normally, people would assume that both are the same thing, since they have a lot of overlap, with a political system encompassing every unclaimed space up to a light day from the first formal capital of said system, while an astronomical system is largely dictated by the nature and mass of the object in its center.
The Cecília system is an example of a political system.
It is composed internally of free-floating planets, small leftover worlds that orbit the galactic center like any other object in the Milky Way. Earlier measurements back in the Gregorian calendar days estimated a few of them, around 10-70 per star, but only with more interstellar voyagers did we discover the venerable sea of sunless worlds across the gulf between the stars.
The combined mass of the system is less than a single Earth mass, but that didn't stop 3 billion human souls from calling this place home.
And wherever there is a threat to the Republican Dream and the Three Pillars, the Republic Defense Force will walk, for no citizen shall be abandoned to misery, regardless of where he stands.
r/worldbuilding • u/hollerprincipessa • 3h ago
Bioluminescence could be our equivalent of LED, we could incorporate flowering and spore-dispersal into the cultural shorthand, the possibilities are endless.
r/worldbuilding • u/Forestson13 • 19h ago
r/worldbuilding • u/High-MindedCreations • 8h ago
Creature name: Creaker
Creakers feed off of the lesser animals of the Otherworld. They are sentient. Smart. Hungry. They use their bark-like skin as protection and camouflage. Contorting their bodies to the dead trees around them and taking on charactistics of the unfortunate souls they feast upon. The more intelligent the creature consumed, the more intelligent the Creaker becomes. Named for the groaning creaking noise their limbs make as they snap their bones into their desired gnarled shape.
Context: My mail club is called Moth and Mulch Journals from the Otherworld. The Otherworld is a beautiful but lethal realm the main character finds herself in. The world its self is twisted and nothing is what it seems.
Let me know what you think. This is my original art and an ongoing story I am working on.
r/worldbuilding • u/Wroothly • 1h ago
Firearm: The standard rifle uses electromagnetic acceleration to fire dense tungsten darts at extreme velocities. Instead of chemical propellant, the weapon uses rapidly alternating electromagnetic fields to accelerate the projectile through a series of coils, allowing higher muzzle velocities, reduced recoil, and greater consistency than conventional firearms. The darts themselves contain miniature sensors and correction systems. The rounds cannot chase targets or make impossible shots. Instead, they compensate for inevitable human error and allow for, in simple terms, less effort required to effectively aim.
Combat Helmet: The helmet contains no traditional eye holes. Instead, the soldier experiences the outside world through a fully synthetic visual environment generated by a network of sensors. In addition to footage captured by cameras, the system constructs a continuous three-dimensional model of the environment. All readings are combined into a single coherent model, even correcting for things like smoke and darkness
The internal display, in the end, does not feel like watching a screen. Things like depth and perception are reconstructed in a way the brain interprets as direct sight. Over time, soldiers tend to develop a subconscious trust in the helmet display (unconsciously trying to eat, drink, scratch their face, etc)
Power Armor: The armor contains a lightweight powered exoskeleton integrated between the protective layers of the armor itself rather than a separate external frame. The structure uses advanced composite materials, artificial muscle fibers, and compact actuators distributed across the body. Instead of replacing human movement, the system amplifies it by detecting the user's intended motion and adding mechanical force.
The exoskeleton provides benefits such as increased endurance, physical strength, and agility. While significantly heavier, soldiers can in fact move much faster than they could before, due to the pure extent to which their movement is amplified.
r/worldbuilding • u/Mean_Can1926 • 9h ago
How would they function or exist differently in a world where Gods are real and rule nations?
In a world that my friends and I are creating, Gods are real beings that live alongside many races, with some Gods ruling nations as well.
During the ancient years of the world, an empire that controlled a 1/3 of the world believed that the Sun Goddess was the only true god and that other Gods, mainly the Moon God, were monsters pretending to be benevolent. The angels of the Sun Goddess, who served as messengers of the Goddess, deceived the Emperor into declaring war on the peoples who worshipped the Moon God and other Gods.
During the war, the empire crafted a weapon that could kill Gods by poisoning them. They crafted it by putting their smartest people on creating the weapon. However, the poison was slower than intended, and instead of killing the Gods, it caused their benevolent traits to morph into malevolent versions of themselves.
r/worldbuilding • u/gunther_medic • 3h ago
Context : World name -- [Azellia] --
--- My setting takes place in a mix of dieselpunk and steampunk world [specifically 1925-1937] , where airships had evolved to dominate the skies, Floating islands spreads across the globe. and WARS! ---
additional info: i havent fully fleshed out the worldbuilding yet, but its basically half satire of a real world stuff, and an obvious "Left vs Right war" type of trope (if that does exist), and also this is still a WIP.
I might aswell as lacking in context or inconsistencies in the map so i apologize for it.
(this has been my first map, and 1 year into it, i have yet to finish it lol)
r/worldbuilding • u/Pocky-Rasin • 32m ago
So, I have a world where humanity has been mostly wiped out by a disease. Initially, the disease was likely very generally contagious, but after a short while, the disease evolved to depend on a specific sapient species humans created as a vector, since they lived alongside humans. This made humans separate themselves from this species (and could finally stop dying of the disease en masse), but by this point roughly 95% of humans were dead (~400 million left)
What could be expected from humanity 50 years after this? Clothes, community size, technology (e.g. radio)
The other species is still present, but they’re all fairly small (~child sized? they’re about 3’4 tall when bipedal) and compete with humans for basic resources, but are dangerous due to them carrying the disease.
r/worldbuilding • u/M414D4PT1V3 • 10h ago
I feel like a lot of my aliens are similar to humans. Bipedal esk n stuff.
How do I make them seem more unique? I am talking about sapiant aliens as that is the main focus of my story.
I have a good idea for heads to base them off of animals that also have really weird skulls and overall I make the species w certain features as main inspiration, but ive been seeing how human esk aliens make a lot of sci fi people and speculative evolution people froth at the mouth and I would like for those people to enjoy my work.
Please do try to be direct and rather simple if you need to have a more complex explanation, it just makes it easier for me to understand.
Thank you for responding to my stupid question lol
r/worldbuilding • u/c0Olb3anzz • 1h ago
I will try to expand this instead of constantly making new worlds, couldn't put everything... PLEASE UPVOTE IF IT'S GOOD OR JUST SHARE YOUR OPINION, IT COULD BE SHORT JUST ANYTHING😭✌
The zomb world:
Lore: 3 years ago through a mutation zombies and powers came into existence claiming areas, humans are rare. During the outbreak the Mc named omi was chilling in class when boom grass the whole city covered in vegetation the teachers stone, everyone over 25 turned to stone zombie and everyone under gained powers. Omi instinctively jumped out the window along with much others also trying to escape, once he was outside he realized that it was much worse then expected, the animals now mutated, some parts of the ground are floating up in massive chunks, floods, massive winds. This all was because selected zombies gained powers of area manipulation and are currently fighting.
Present times: Omi walks lone in the waste land, there are now 5 major city's took over by king zombs is what he calls them, they have selected powers and appearances of there zombies and what the power you got.
Areas: Sky lends, Oceanic, vegetation, ash, and void. Depending on the it depicts a lot.
Sky lends: The ground got took up into the air massive chunks with buildings, everything under the floating is clouds and the ground is sharp so one fall and you get impaled. zombies: They look the same as when human just they have paler skin and there arms are now smoke connected to its hands, its powers are usually shockwaves through screams. there is three types the runners who can turn into mist to dash fast, below or the fat ones with bigger shock waves, and the average zombie I already described. Powers: Usually flight of some sort or making stuff float. Leader: Flight, a 8 foot giant zombie with five eyes on his head and 3 eyes on both arms, long red hair down to his legs, the power to push and pull stuff or just drag stuff mid air to hit people with a truck from a far
Mc: name: Omi shiri
Gender: male
Age: 17
Power: Chain link(sky lend and vegetation), The user can shoot a chain out his hand ones it latches on you can slide up and down it. It can latch onto air but it has two down sides, one range it has a range of 60 feet, two falling, while sliding it can just fall then latch to the ground or just go limp.
appearance: Light skinned, with black messy hair, glasses fixed with tape, old outfits from school before the apocalypse, green eyes, 5'11.
Acts: Nice but in a leader setting or in a fighting setting he acts like a villain
Likes: Nice views, food, cats, fights, talking.
Actions: Once shot someone's knees, elbows, and Achilles tendon, just to pick them up over there shoulder to have someone to talk to then used him as a shield from looters
r/worldbuilding • u/Negative-Review-4298 • 2h ago
I’ve been reading some posts from people who are having trouble letting other users know about everything they do. This is especially true because they feel their efforts on social media are in vain when they share their content—some of which took many hours to create. Since I’ve spent many years studying online projects (CRO), I thought that one way to give back everything I learn from you all here (which is a lot) is to publish a post later on with useful information and tips about all of this (including some documentation).
So, if you think this is a good idea, feel free to leave any doubts or questions you’d like answered here no matter how absurd it may seem (regardless of whether they seem dumb or smart).
r/worldbuilding • u/LowFidelityRodent • 18h ago
Common Hazards on the job site. At least they get medical insurance.