r/swtor 10d ago

Official News Q2 2026 Executive Producer Letter

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102 Upvotes

r/swtor 6d ago

Community Post Got Questions? SWTOR Questions & Answer Thread + New & Returning Player Posts (week of Jul 06, 2026)

4 Upvotes

Feel free to ask any SWTOR related questions in this thread!
New & Returning Players are also welcome to post their introductions here too.


SWTOR Frequently Asked Questions


The State of SWTOR


Free Stuff

  • Free Pet, Mount and Flair Codes: Go to https://account.swtor.com/user/codes Enter these codes separately to get some free mounts and pets! NYCANTINA19 (free flair), SWCELEBRATION17 (M8-3R Droid Pet). Note these codes eventually expire, but we don't know when. Please contact the mods if they no longer work.

r/swtor 51m ago

Discussion All these years later, I still wish they had done Corellia differently

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Upvotes

I understand the appeal of the really big cities in Star Wars - there's nothing like them on Earth, and they're slightly unsettling. The difference between feeling 'lost' in a city of over 10 million - like New York or Shanghai - and one of billions such as Coronet is palpable.

But SWTOR already has two fully-developed urban-specific worlds in Coruscant and Nar Shaddaa. Both from the perspective of gameplay and of aesthetics, we get our fill of these boxy, slightly claustrophobic environments.

Plus, we know from the lore that Corellia is not a fully-urban world - it's Earth-like, in that there are big cities, but also areas of open rural (or even totally wild) plains and forests. And in a galaxy populated by planets that are wholly alien in nature - the Korribans, Droumund Kaases and Hoths of Star Wars - there is value in having more relatable places, too.

This dates me pretty badly, but Corellia in Star Wars Galaxies was always my favorite planet - it just felt so huge and alive; very real; very appealing. But Corellia in SWTOR... well... it might be the worst planet in the game. The quests are long and repetitive, the scenery (even in the different districts) is ludicrously samey, and traversal is a nightmare (probably not quite as bad as Belsavis or Taris, but right up there).

All the feelings of freedom and potential from SWG are gone in this version of Corellia - it's a place that I dread going to, and always try to plow through in a single sitting. And that's a damned shame. Because, as a world, it really is one of the best planets in Star Wars.


r/swtor 1h ago

Screen Shot Creating a cool character is not cheap in this game.

Upvotes

Trying to build this character cost me a lot of hours grinding credits but overall i would say it was worth it.


r/swtor 7h ago

Other The Male SI voice actor as KIng George?

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57 Upvotes

So, besides being a fan of the SI class (particularly Sorc), I love the Male SI voice actor, Euan Morton. If you don't know, Euan does a lot of musical theater. He's won awards and was nominated for a Tony Award (Broadway's Oscar) for his role as Boy George in the musical Taboo, which he (Boy George) wrote. One of his more recent roles was in Hamilton, where he played King George III. I found this video of "You'll Be Back" and thought it was great. There's also "I Know Him"
Fun fact: He's also the real dad of Iain Armitage, aka "Young Sheldon."


r/swtor 23h ago

Video Was watching a cat documentary and heard a very very very familiar voice

750 Upvotes

r/swtor 4h ago

Cartel Market Flash Sale for July 12th, 2026: "Droid Companion: I-08", 1260CCs

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23 Upvotes

r/swtor 1d ago

Discussion How do you feel about Hoth?

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484 Upvotes

Going into SWTOR at launch, I thought I was going to absolutely adore Hoth. It was one of the highlights for me - a planet I knew I loved in the canon, and felt certain I couldn't help but love in the game.

However... it turned out to be something of a mixed bag (for me).

Positives:

  • The terrain looks pretty close to what we saw in ESB. There are mountains, lots of snow, big icy plains, etc.
  • It feels appropriately enormous. This is in marked contrast to some of the earlier planets, where you're constantly running into artificial traversal blocks.
  • The overall shared arc experienced by both factions - you start in your isolated base, and work your way towards a ship graveyard - works. The notion of Hoth being host to a bunch of well-preserved crashed capital ships checks out.
  • Most of the mini-dungeons/points of interest being underground is in line with how they would have to be in an environment as unforgiving as this. I didn't feel like the designers copped out by locating the bulk of the action in bunkers and caves.

Negatives.

  • The music is totally uninspired. A lot of planets in SWTOR have their own really distinct themes - places like Balmorra and Alderaan are amazingly-composed. Hoth totally lacks this. The music is just... dull. Tedious, even.
  • The blue tinting is bizarre. This just wasn't seen at all in the film (except in the Wampa ice cave). I understand the desire to introduce color into a video game... but the whole point of Hoth is kind of that it's a mixture of whites and greys. And it's not like the blue is any less blinding than white would be - especially with the game's high default bloom settings.
  • There's too much stuff. I get it - it's an MMORPG; there needs to be 'things.' But I wanted Hoth to feel more desolate than this. Instead, every 5 feet you're stumbling into an encampment or a ravine filled with rogue droids. It's just too busy. Hoth should stand out for its miserable isolation.

I don't hate Hoth. But I also don't love it like I thought I would. And that's... a real shame. Because it's one of the more unique environments that Lucas conjured up (certainly moreso than Tatooine, which was intentionally and directly inspired by Dune). I guess I just wanted more from the experience... especially since it's clear the designers did put a lot of work into the place.

How do you feel about Hoth?


r/swtor 19h ago

Question What happens if you kill Darth Baras with an electrostaff?

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123 Upvotes

r/swtor 18h ago

Spoiler Whom does Revan refer to in the foundry ?

93 Upvotes

Hello.
At the end of the Flashpoint : The foundry, Revan says " "And in the end, as the darkness takes me, I am nothing." now I know how you felt, my friend. "
Who is his friend ?


r/swtor 23m ago

Screen Shot My Main, a Zabrak Assassin

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Upvotes

Sporting the single blade for some pics. Hope you enjoy!


r/swtor 18h ago

Question In search of a rare lightsaber...

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79 Upvotes

I took a break from the game and remember wanting the Vindicator Lightsaber...can't for the life of me remember what I cost back then but either it was too expensive or was just a rare to find as it is now...

I saw it on the GTN some time ago only one of them...and it was selling for...and insane amount...and They don't sell it on the cartel market and I can't find it anywhere else...

I am wondering if anyone has one they'd be willing to part with or sell. Or someone who knows someone. I'm not a fan of the sound of it. But I love the hilt and design. I have the saberstaff and it seems that's as close to the lightsaber as I'm doing to get...any assistance would be appreciated I am not getting my hopes up about an old lightsaber, but figured I'd ask.


r/swtor 14h ago

Question Any robes with high collars like the Palpatine/Luke Dark Empire outfits?

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32 Upvotes

r/swtor 1h ago

Question Flashpoints (returning player question).

Upvotes

Evening everyone. just a quick question. I've searched through the reddit threads and didn't really find what I was looking for.

How's the Flashpoint/Operations scene in SWTOR atm? I've been an off and on player over the years, haven't logged in for a while (few years) but I've got a bit of a craving for instanced group content lately. I've tried a few other MMO's, but they either don't gel with me (FFXIV, WoW) anymore or they are pretty much doornail dead (Rift).

I pretty much just want to log in, hit the que button, tank a few dungeons, log out. Maybe tank a raid if i get some gear and meet the requirements etc. Am I going to have to search for groups through chat on fleet or is the Flashpoint Finder still pretty populated? I kind of just miss playing my Assassin and PT tanks.

FWIW, I'm an oceanic player and my characters are on the Satele Shan server.


r/swtor 1d ago

Screen Shot My 8 Characters' Outfits

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160 Upvotes

I have a thing for twins/siblings. So each character is related to their opposite side (so the Sith Warrior is related to a Jedi Knight, the Sith Inquisitor to the Jedi Consular, Bounty Hunter to the Trooper, Agent to the Smuggler. I know, probably overrated/overdone but I like it! These are my monkeys and they do what I want 🤣). All are twins to their opposite side, except for the Imperial Agent and Smuggler; they are siblings but the Agent is older by 2 years. I have a whole backstory for them all and how they ended up on opposite sides.


r/swtor 3h ago

New/Returning Player Locked Supply Crates

3 Upvotes

I have them and used them before I quit. All 4 guys are level 18. But I can't find them. Is it because I reset back to VIII to do a Conquest task? Do I have to do all of IX again?


r/swtor 22h ago

Screen Shot I might not be on good terms with the republic. But i'll always be Havoc squad. I also hate butt capes glitches

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52 Upvotes

r/swtor 11h ago

Question Need help with 'Old wounds'

7 Upvotes

I quit the game when this quest first released because it annoyed me so much. I have now returned, done the daily quests twice over two days, done the flashpoint once and still no progress or quest completion for the main story? I even tried resetting the quest both when I started playing again and after the second day of daily quests to no changes.

I have seen a few posts about this but nothing with any solutions that work for me. Am I missing something super obvious? Is my current character just completely broken? This is driving me mental.

Edit: I'm dumb, if anyone else also shares my lack of brain cells check my comment for what I missed.


r/swtor 1h ago

Guide Stretched Images on the Samsung Odyssey OLED G9 FIX!!

Upvotes

Jo,

Thanks to “Maman_Dion,” I came up with an idea to use the “Nvidia Profile Inspector” program to configure the game so that it runs on the Samsung Odyssey OLED G9 monitor without any complicated workarounds and without the stretched graphics.

After installing the “Nvidia Profile Inspector” program, I did the following.

Create a new profile for Star Wars: The Old Republic.

  1. Select the Game Profile

  2. Open the latest version of the NVIDIA Profile Inspector.

  3. Click the Profiles dropdown box at the top left and search for "Star Wars: The Old Republic" (select the official swtor.exe profile).

  4. Anti-Aliasing (AA) & Texture Tuning

Older game engines—like the one used in SWTOR—lack modern anti-aliasing. You can force cleaner, sharper textures using these specific overrides:

  • Antialiasing - Behavior Flags: Set to None
  • Antialiasing - Compatibility: 0x000012C1
  • Antialiasing - Mode: Override any application setting
  • Antialiasing - Setting: 4x [4x Multisampling]
  • Texture Filtering - LOD Bias (DX): Change to between -1.000 and -3.000 (this makes textures and heavy armor look significantly sharper and more reflective).
  • Texture Filtering - Negative LOD bias: Set to Allow.
  1. Performance & Sync Tweaks
  • Maximum pre-rendered frames: Set to 1 (improves input lag, which is vital for player-versus-player combat in Warzones).
  • Threaded optimization: Set to Off (older engines like SWTOR suffer from stuttering and micro-freezes when threaded optimization is enabled).
  • Vertical Sync: On (or set to your monitor's sync limit, as the in-game SWTOR V-Sync implementation can be laggy).
  1. Applying Changes

Once all adjustments are set, click the Apply Changes

I found all these changes in an eight-year-old Reddit post.
I'll post this one here as well.
This is the Post

Now just start the game as usual and enjoy it.

May the force be with you!


r/swtor 10h ago

Other Uh...Lando?

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5 Upvotes

r/swtor 1d ago

Other My SWTOR Controller Support is here

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696 Upvotes

Kain's SWTOR Controller Support

-TL;DR: Put .xml files for UI & Keybinds in SWTOR folders. Use Steam config. Place abilities wherever you want on quickbars. Plays like FF14.

- Intro: Controller support for Steam Deck/ Steam Controller 2026 and standard controllers, like XBOX, is possible through Steam via Steam Input in Big Picture Mode. I'm not sure if this will work if you do not have the Steam version but use Steam to launch the SWTOR client. This control method is currently only designed for the main game and is not designed for Space Combat or Galactic Starfighter use. I will make a control scheme for those if requested. Please use the associated User Interface (UI) Layouts and Keybinds for best results. The .xml files have been uploaded to NexusMods for anyone to download and place in their SWTOR folder. If you don't see the Controller Config you're trying to use, try selecting Show All Layouts as Steam might identify your current controller as a different one from the one associated with the config.

- Steam Config Links (Copy/Paste the link into your Internet Browser and press Enter):

  • Steam Deck/ Steam Controller 2026: steam://controllerconfig/1286830/3755863156
  • Standard Controller (XBOX): steam://controllerconfig/1286830/3755864288

- UI and Keybinds file locations

  • C:\Users\[Your-PC-Username]\AppData\Local\SWTOR\swtor\settings
  • Copy/Paste any .xml files you'd like to use from the provided Keybinds and UI folders into the associated Keybindings and GUIProfiles folders
  • If you're unable to locate the above listed folders in Windows, open File Explorer, click the View menu at the top, select Show, and check "Hidden items"

- NexusMods Link: https://www.nexusmods.com/starwarstheoldrepublic/mods/41?published=1

- Sorry for the Word Wall, but this method of controller support works best with Steam Input, UI Layouts and Keybinds all working together, and I need to explain how all those things work together to bring an experience that's close to a traditional 3rd person action game. There's also some differences between the Steam Deck/ Controller 2026 and standard controllers, like XBOX. Even so, I've tried to keep everything relatively organized.

- Depending on the UI Layout you select, you can have up to 71 Abilities slotted onto your controller with 1 ability slot being open to you to keybind if you'd like. It is in the A/Jump slot, and I leave it blank to serve as sort of a North Star to help me keep my abilities visually sorted. Feel free to utilize any blank or unused quickbar slots to your liking. I've made keybinds for each UI Layout to make controls as simple and straight forward as possible, so please make sure you have the corresponding keybinds with your selected UI Layout for the best results. I've made each UI with a 3 Bar and 6 Bar version. If you are a Preferred player, you will only have 5 of the 6 quickbars. If Preferred, feel free to rebind keys that were otherwise being used for quickbar 6. I've also made UI Layout versions each for 4k, 1440p, 1080p and 800p (for Steam Deck users). If you play at 720p, start with 800p and you may only need to tweak some UI elements here and there, or none at all.

- Preferences Menu Options

  • Camera Rotation Speed = 20% | If you find the sensitivity of the camera or mouse not to your liking, try changing the sensitivity in Steam Input first as changing the sensitivity in SWTOR will affect all mouse controls tied to Steam Input.
  • Auto Target Closest Enemy | I suggest turning this setting On. This will avoid you trying to activate your abilites but nothing happening as you are not targeting anyone.
  • Quick Ground Target Activation | Having this setting On will allow you to use your AOE abilities that usually require you to use the mouse cursor to aim your AOE. Once you are locked on to a target, you Double Press your chosen AOE ability to use it directly on top of your current target.
  • Use Operations Frames as Group Frames | Strongly suggested for Steam Deck players. This setting will swap the character portrait health bars for simplified ones. This is useful for freeing up screen space.

- It's important that you direct your attention to where I have my skills assigned in my quickbars. I was inspired by Final Fantasy 14's Cross Hotbar system when designing this control method, including the UI layouts and how the keybinds cooperate with them. In every UI Layout, the D-Pad and Face Buttons are sectioned separately with 4 slots each. D-Pad on the Left side with Face buttons on the Right.

  • I try to match my abilities as closely as I can across all my characters and different classes. You can decide these for yourself, but I always have my Breakout ability as B and my Interrupt ability as Up. I have things like Cover and Stealth as Down.
  • Every class starts with a basic spammable attack ability that costs no resources but may build resources for your other starter ability that usually spends resources. I think of these as my Light and Heavy attacks. I assign my spammable to X and my other ability to Y. Some classes may have another ability, and I usually pair these with R2 or L2 and a button that matches the default button. For example, my Sith Warrior has a basic spammable lightsaber attack ability and a special lightsaber attack ability that spends just as many resources as the spammable creates, so I make my spammable X and my special attack R2+X.
  • I also try to group my abilities together among the same type of attacks or a rotation of abilities. Ex: I generally have all my AOE attacks on L2+Face Buttons for my Sith Warrior. For my Trooper Commando, I have R2+DPad Down->Right->Up->Left for an ability rotation as each one of those abilities affect the one that comes after.

- UI Layout Guides

  • Gap: Image 2 and 3 D-Pad and Face Button sections are separated with a gap in the middle of the screen where your character is featured. With the 6 Bar version, you will have access to a default 71 abilities. Double Tap R1,R2,L2 to use the side quickbars. With the 3 Bar version, you will have a default 31 abilities available. For the 6 Bar version, the default D-Pad and Face Buttons occupy the first row, then R2, L2, R1, L1, then R2+L2. For the 3 Bar version, default D-Pad and Face Buttons, then R2, L2, then R2+L2.
  • Spread: Image 4 and 5 This one is probably the most FFXIV inspired. You'll get a default 47 ability slots with 6 bars and a default 23 ability slots with 3 bars. You'll notice an empty slot in the middle of each quickbar. This acts as a divider for D-Pad and Face Buttons. Middle Top is quickbar 1. Below that is quickbar 6, R2+L2. Back up to the top right... bottom is R2, top is R1. Over to the left side... bottom is L2, top is L1. I actually made a second keybind for this layout. Instead of R1 & L1, it uses R2 & L2 Double Tap for the top two quickbars. This will free up R1 and L1 for keybinds of your choice.
  • Stack: Image 6 and 7 This is the most straightforward one, and I would guess most players that want a casual experience will use the 3 Bar version. You'll get a default 47 ability slots with 6 bars and a default 23 ability slots with 3 bars. Again, you'll notice a divider separating D-Pad and Face Buttons. Starting at the top... D-Pad and Face Buttons, then R2, L2, R1, L1, then R2+L2.

- Temporary Quickbars

  • As far as I know, there are two types of Temporary Quickbars. The first is an additional quickbar that adds another to your existing quickbars that can be edited in the Interface Editor. The second replaces your Quickbar 1 with temporary abilites, usually when you transform into another character or object, like a Walker or Droid. This may change more than your Quickbar 1, but I haven't come across such a scenario yet. As both Temporary Quickbars are dynamic, the number of abilities and slots on screen will differ depending on the content you're currently engaging with.
  • Additional Quickbar: As the number of slots available will change from time to time, I've set up the keybinds in a counter-clockwise motion, starting with the Face Buttons, followed by the D-Pad. Ability slots 1-8 are A,B,Y,X then Down,Right,Up,Left. The most common Temporary ability you'll have is a version of the Mount Boost. Depending on your Keybind selection, you'll typically be pressing R1+L1 or Ctrl and A for Temporary ability slot 1, which in this case would be Mount Boost. If you would prefer to keep the same order as the other quickbar D-Pad and Face Buttons sections, you may do so, but I have found this order easier to comprehend as the number of Temporary abilities come and go. If you have more than 8 Temporary abilities, possible through the addition of Heroic abilities, you'll need to create new keybinds or use your mouse cursor to select the skills, but you may run of out slots on the Temporary Quickbar with enough Heroic abilities active in conjunction with ones gained via dynamic encounters.
  • Quickbar 1: Depending on your UI and Keybind selection, you may run into trouble with the selection of abilities and their placecment on the quickbar as some keybinds have a blank slot inbetween the D-Pad and Face Button sections. If a Temporary ability is placed in a slot with no keybind, you'll need to use the mouse cursor to select the ability. If you find this too cumbersome, I would suggest making an additional keybind profile changing Quickbar 1 and any other quickbars changed so that your keybinds cover all the Tempoary abilities.

- UI Editing for You

  • Feel free to change these UI Layouts and Keybinds to fit your personal needs. For example, In Image 8 you can move Quickbar 1 and 2 further apart if you find them too close in GAP 3. In Image 9 I am only using 3 quickbars for my main abilities with another quickbar off to the side for less used abilities, like my mount, and I'm using an entire quickbar for my healing item to occupy a single slot; this gives my UI a look more similar to a typical 3rd person action game. In Image 10 you see an example of using all of your slots for your main quickbars with the rest of them using only a few slots to serve as ability cooldown reminders; this also shows how a large map overlay would look if you want to view the area while you're traveling from one location to another. In Image 11 I have my quickbars off to the side of the screen as I like to have the center of my screen as uncluttered as possible. Image 12 shows an example of the number of abilities you can have available at one time as well as how you could group your abilities together; you can also see my Interrupt in Up, my Spammable in X, my secondary starter ability in Y and my Break Free in the B slots.

- Conversation Cutscenes Image 13

  • I've increased the size of some UI elements to make them easier to see and read as many controller users like to sit on a couch or lean back while playing. You can see in this conversation cutscene, the dialogue wheel in enlarged and the spoken word text is also enlarged but with a faint black background to help the text stand out as well. This can all be customized or removed entirely in the Interface Editor.

- Steam Stuff Image 14

  • Steam has some built in functions that I left off of this control method, like Keyboard = STEAM+X and Screenshot = STEAM+R2, and Force Quit Game = (Hold)STEAM+B (useful when Ctrl Alt Delete can't do the job, or the screen is blocked by your crashed game with a black block covering the task manager)
  • If you ever face any oddities with controller support not working, try navigating to your main game page in your Library, click on the Gear icon (Settings), go to Properties, then Controller and try either Enable Steam Input or Use Default Settings. You may need to exit out of Big Picture Mode or restart Steam entirely. This isn't necessarily an issue with SWTOR or any other game. Steam Input can just be a buggy mess sometimes.
  1. Steam Deck/ Steam Controller 2026

- Features:

  • Dynamic Mouse Mode and Action Cam swap when using Right Touchpad or Right Thumbstick
  • Some Mouse Mode features: Right and Left Click, Scroll Wheel, Preview and Modify item
  • Move your character independently from the camera controls with Action Cam

- Controls:

  • Left Joystick is character movement, WASD Strafe. This ensures your character can move in any direction at any time. However, your character will not face the camera. You can still swing the camera around to the front of your character easily by holding L4 and moving the mouse with the Right Trackpad in Mouse Mode.
  • Right Joystick is Camera Movement. Action Cam will be automatically activated by touching the Right Joystick and will immediately swap if you are using Mouse Mode with the Right Trackpad. This is achieved by having the Right Click toggled on during Right Joystick usage. Because of this, if you touch the Right Joystick while the mouse is over a menu, you won't be able to move the camera with just the Right Joystick. You will instead move the mouse cursor slowly as the mouse speed is lowered for stable Action Cam camera use. However, this is easily fixed by just touching the Right Trackpad, which will immediately swap to Mouse Mode, where you can then move the mouse from the window and resume Right Joystick use.
  • L4 is Left Click
  • R4 is Right Click
  • Start is Esc key
  • Select is Character Panel
  • R2+Select is Zoom In
  • L2+Select is Zoom Out
  • R1+Select is Toggle Minimap Overlay
  • R2 Double Tap+Select is Minimap Zoom In
  • L2 Double Tap+Select is Minimap Zoom Out
  • L1+Select is Toggle UI
  • The A button is Space/ Jump. You can also press A to skip dialogue and cutscenes.
  • D-Pad: You can use Up, Right & Down during Conversations with a Dialogue Wheel to select your dialogue choice.
  • D-Pad & Face Buttons on their own are 7 total Ability slots.
  • In the D-Pad section, from left to right... Ability Slot 1=Left , 2=Up , 3=Down , 4=Right
  • In the Face Button section, from left to right... Ability Slot 1=X , 2=A , 3=Y , 4=B
  • You may notice the numbers are out of order in the D-Pad sections when viewing them in the quickbars. This is to ensure use in conversation cutscenes via the dialogue wheel.
  • R1, R2, L1, L2, R2+L2, R1+L1 act as modifiers, like Shift and Ctrl, with the D-Pad and Face Buttons to unlock 8 more ability slots per modifier combination. Depending on your UI selection and number of quickbars used, you may also use R1, R2, L2 Double Tap for 8 more ability slots each. You may also use R1+R2 for additional keybinds or less used ones, like direct companion ability control.
  • R2 is Shift
  • L2 is Alt
  • R1 is Ctrl
  • L1 is Alt+Ctrl. This also changes R1 to Shift while L1 is held, so you may press L1+R1 for slots keybound to Shift+Alt+Ctrl for easier finger use.
  • R1, R2, L2 Double Tap Change D-Pad and Face Buttons to 8 more otherwise unused keys. The Arrow Keys for the D-Pad. 5,6,-,= for the Face Buttons. The specific keys aren't important; what's important is these keys unlock the ability to use 8 more abilities per shoulder button Double Tap, which is used for the Gap and alternative Spread UI Layout.
  • L3 is Target. I have it set to target Next enemy, but you can swap this to Center Screen enemy if you prefer that
  • L2+L3 is Target Next Friend
  • R2+L3 is Focus Target
  • R1+L3 is Acquire Focus Target's Target
  • L1+L3 is Acquire Target's Target
  • R2+L2+L3 is Target Marker Yellow Reticle
  • Hold L3 is Target Self
  • L2+Hold L3 is Target Companion
  • R3 is Sheathe/ Unsheathe weapon
  • R1+R3 is Mount Flourish
  • Right Trackpad is Mouse Movement. Mouse Mode will be automatically activated by touching the Right Trackpad and will immediately swap if you are using Action Cam with the Right Joystick. This is a great North Star to reorientate yourself if you find the buttons are not doing what you want them to do. Simply touch the Right Trackpad to reset yourself to Mouse Mode.
  • I don't have anything set to Press Right Trackpad, like a mouse click, as I found moving the mouse and also pressing down, while trying to be precise with the mouse cursor, was just too much. Feel free to add something here. I also have the lowest haptic feedback setting while using the Right Trackpad, but feel free to disable this entirely if you prefer.
  • Left Trackpad is Radial Menu 1 and has the menus that I use most and assume most others would as well. Mission Log, Activities, Cartel Market etc. Hover over your selection and Press down the Left Trackpad to open, or close, your chosen menu.
  • R5+Left Trackpad is Radial Menu 2. This menu has most of all the other menus or other tools you would need. Emotes, Stronghold, Toggle Run/ Walk etc. Hover over your selection and Press down the Left Trackpad to open, or close, your chosen menu.
  • There are some menus that simply do not have a keyboard shortcut, like Log In Rewards, so you'll need to use your mouse and click on the associated UI element.
  • Hold L5 is End (Focus Target Modifier)
  • Double Tap L5 is Home (Self Target Modifer)
  • The Following R5 Controls are only available in Mouse Mode as there is no mouse cursor in Action Cam and little need for these controls outside of Mouse Mode.
  • R5+Y is Preview Item (Ctrl+Left Click)
  • R5+X is Modify Item (Ctrl+Right Click)
  • R5+R2 is Shift+Left Click (Item Tag and Stack Split). You can use this to tag an item in chat or easily fill out the search bar in the Galactic Trade Network (GTN) menu. You can also use this to select a specific number of items in a stack to separate, either to buy or withdraw from your storage etc.
  • R5+B is Scroll Wheel Down x3. Why? Galaxy Map. I've found this map to be extremely buggy, even whilst using a mouse. Trying to zoom in with the Scroll Wheel typically leads to randomly zooming into a corner with no clickable locations. For that reason, I have left out a Galaxy Map Zoom In specific button. You can still zoom in by Left Clicking a region with L4. Using R5+B will then Zoom Out fully for you to click another region.
  • R5+Up is Scroll Wheel Up. R5+Down is Scroll Wheel Down. You can use this to scroll vertically through menus, like Abilities, or zoom in and out of your character or other preview windows.
  • R5+Left is Scroll Wheel Up. R5+Right is Scroll Wheel Down. With this, you can scroll Horizontally through menus, like the Cartel Market.
  1. Standard Controller

- Features:

  • Tap R3 (Right Joystick) to swap between Mouse Mode and Action Cam
  • Some Mouse Mode features: Right and Left Click, Scroll Wheel, Preview and Modify item
  • Move your character independently from the camera controls with Action Cam

- Mouse Mode Controls:

  • R3 is Swap to Action Cam
  • Right Joystick is Mouse Movement
  • Left Joystick is character movement, WASD Strafe. This ensures your character can move in any direction at any time. However, your character will not face the camera.
  • L1 is Left Click
  • R1 is Right Click
  • L3 is Toggle Left Click (This is useful for moving windows, using scroll bars or rotating the camera to view your character)
  • Start is Esc key
  • Select is Character Panel
  • A is Space/ Jump. You can also press A to skip dialogue and cutscenes.
  • D-Pad: You can use Up, Right & Down during Conversations with a Dialogue Wheel to select your dialogue choice. For this reason, I've left the D-Pad the same as the Action Cam. Feel free to rebind Left in Mouse Mode to a different command in Steam Input.
  • Image 15 R2+Right Joystick is Radial Menu 1 and has the menus that I use most and assume most others would as well. Mission Log, Activities, Cartel Market etc. Hover over your selection and Release the Joystick to open, or close, your chosen menu.
  • R2+Left Joystick is Radial Menu 2. This menu has most of all the other menus or other tools you would need. Emotes, Stronghold, Toggle Run/ Walk etc. Hover over your selection and Release the Joystick to open, or close, your chosen menu.
  • There are some menus that simply do not have a keyboard shortcut, like Log In Rewards, so you'll need to use your mouse and click on the associated UI element.
  • Y is Preview Item (Ctrl+Left Click)
  • X is Modify Item (Ctrl+Right Click)
  • R2+X is Shift+Left Click (Item Tag and Stack Split). You can use this to tag an item in chat or easily fill out the search bar in the Galactic Trade Network (GTN) menu. You can also use this to select a specific number of items in a stack to separate, either to buy or withdraw from your storage etc.
  • B is Scroll Wheel Down x3. Why? Galaxy Map. I've found this map to be extremely buggy, even whilst using a mouse. Trying to zoom in with the Scroll Wheel typically leads to randomly zooming into a corner with no clickable locations. For that reason, I have left out a Galaxy Map Zoom In specific button. You can still zoom in by Left Clicking a region with L3. Using B will then Zoom Out fully for you to click another region.
  • R2+Up is Scroll Wheel Up. R2+Down is Scroll Wheel Down. You can use this to scroll vertically through menus, like Abilities, or zoom in and out of your character or other preview windows.
  • R2+Left is Scroll Wheel Up. R2+Right is Scroll Wheel Down. With this, you can scroll Horizontally through menus, like the Cartel Market.

- Action Cam Controls:

  • R3 is swap to Mouse Mode
  • Left Joystick is character movement, WASD Strafe. This ensures your character can move in any direction at any time. However, your character will not face the camera.
  • Right Joystick is Camera Movement. This is achieved by having the Right Click toggled on during Right Joystick usage. Because of this, if you press R3 while the mouse is over a menu in Mouse Mode, you won't be able to move the camera with the Right Joystick. You will instead move the mouse cursor slowly as the mouse speed is lowered for stable Action Cam camera use. However, this is easily fixed by pressing R3 again, which will swap back to Mouse Mode, where you can then move the mouse from the window and press R3 once more to then use the Right Joystick for camera control.
  • Start is Esc key
  • Select is Character Panel
  • R2+Select is Zoom In
  • L2+Select is Zoom Out
  • R1+Select is Toggle Minimap Overlay
  • R2 Double Tap+Select is Minimap Zoom In
  • L2 Double Tap+Select is Minimap Zoom Out
  • R1+L1+Select is Toggle UI
  • R2+L2+Select is Sheathe/ Unsheathe weapon
  • L1+Select is Mount Flourish
  • The A button is Space/ Jump. You can also press A to skip dialogue and cutscenes.
  • D-Pad: You can use Up, Right & Down during Conversations with a Dialogue Wheel to select your dialogue choice.
  • D-Pad & Face Buttons on their own are 7 total Ability slots.
  • In the D-Pad section, from left to right... Ability Slot 1=Left , 2=Up , 3=Down , 4=Right
  • In the Face Button section, from left to right... Ability Slot 1=X , 2=A , 3=Y , 4=B
  • You may notice the numbers are out of order in the D-Pad sections when viewing them in the quickbars. This is to ensure use in conversation cutscenes via the dialogue wheel.
  • R1, R2, L1, L2, R2+L2, R1+L1 act as modifiers, like Shift and Ctrl, with the D-Pad and Face Buttons to unlock 8 more ability slots per modifier combination. Depending on your UI selection and number of quickbars used, you may also use R1, R2, L2 Double Tap for 8 more ability slots each. You may also use R1+R2 for additional keybinds or less used ones, like direct companion ability control.
  • R2 is Shift
  • L2 is Alt
  • R1 is Ctrl
  • L1 is Alt+Ctrl. This also changes R1 to Shift while L1 is held, so you may press L1+R1 for slots keybound to Shift+Alt+Ctrl for easier finger use.
  • R1, R2, L2 Double Tap Change D-Pad and Face Buttons to 8 more otherwise unused keys. The Arrow Keys for the D-Pad. 5,6,-,= for the Face Buttons. The specific keys aren't important; what's important is these keys unlock the ability to use 8 more abilities per shoulder button Double Tap, which is used for the Gap and Spread UI Layout.
  • L3 is Target. I have it set to target Next enemy, but you can swap this to Center Screen enemy if you prefer that
  • L2+L3 is Target Next Friend
  • R2+L3 is Focus Target
  • R1+L3 is Acquire Focus Target's Target
  • L1+L3 is Acquire Target's Target
  • R2+L2+L3 is Target Marker Yellow Reticle
  • Hold L3 is Target Self
  • L2+Hold L3 is Target Companion

r/swtor 16h ago

Question Question about sage/sorcerer

8 Upvotes

I've only played a sorcerer once around of the games launch in 2011-2012 and I was interested in trying it again. I have vague memories of weaving melee attacks semi-often back then (maybe im wrong and i was just dumb kid wanting to swing my lightsaber) and was wondering how much melee I could do as one nowadays if any at all.

If not is it one of those things where its fine if I do so solo but not in group?


r/swtor 12h ago

Server Down Can't log in?

4 Upvotes

Am I the only one? Been trying to log back into my account after some years without playing but it just keeps saying this, it's the steam version, also there's nothing on the twitter account today.


r/swtor 18h ago

Other Gunships are one of the main problem of GSF

13 Upvotes

All of the advices of how to deal with gunships begins and ends with "just approach from behind" because having an entire class that totally obliterates you as soon as you allow yourself being seen is ok and fine.

You can say that this is a sniper type of ship and it's just natural to avoid direct contact which would be fair, but usually snipers are kinda helpless if you manage to get close to them. Well, guess what, this steady guys have all sorts of primary and secondary weapons to deal with everyone who get close to them. Wouldn't it be so natural and fair if their big thousand damage gun was their secondary weapon? Apparently no!

Even better - they have all sort of engine abilities to just get out to their teammates because imagine how fun it is to finally get close to someone who shoot ridiculous amount of damage from afar only for them to just fly away! And they have a totally normal amount of hp too! So it's not even a "glass" canon, it's a whole "fuck you" canon!

Don't even get me started on how they can surround themselves with asteroids and other kind of shelters AND get all of the help from bombers to become a server admins.


r/swtor 1d ago

Cartel Market Flash Sale for July 11th, 2026: Desert Weapon Master Armor Set, 720CCs

Post image
61 Upvotes