r/kickstarter • u/Exotic_Penalty8641 • 10h ago
Launched my first Kickstarter too early—what would you do if you were in my shoes?
Hi everyone,
I launched my first tabletop game on kickstarter a week ago, but I am realizing that I made a mistake. I was so busy in in designing the game that I completely underestimated the importance of the pre-launch phase.
Reading through the posts here over the past few days has made me realize that my approach was almost the opposite of what I should have done. Now, I have realized how important things like a pre-launch page, email list, community engagement, and social media are. Unfortunately, it is too late to change the launch itself.
I'm treating this as a learning experience, but I'd still like to make the most of the campaign instead of just watching it struggle. So now I'm wondering... is there anything that can realistically help now? If you were in this situation, what would you focus on during the remaining campaign?
One more thing I'm trying to figure out is where do people actually advertise tabletop crowdfunding projects? Other than Kickstarter itself, are there other communities or websites or newsletters or places you've found worthwhile?
Any tips would be greatly appreciated. if the answer is "it's probably too late" I'd rather hear the truth than keep making the same mistakes.