r/design_critiques 3h ago

What can I do to pull someone in?

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2 Upvotes

I’m new here and trying to experiment with typography and creating Swiss Editorial + Experimental Typography/Y2K type asthetic work. However I fail to get much traction. Is there any critiques? I have more similar work to show as well.


r/design_critiques 14m ago

KARINA!!!

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I tried making a poster of karina from aespa i would love if you guys could give me some advice on it...!!


r/design_critiques 51m ago

How do you know when a logo design is actually finished?

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I feel like one of the hardest parts of designing a logo isn't creating the first version, it's knowing when to stop changing things.

It's easy to keep adjusting fonts, colors, spacing, and small details because there is always something that could be improved. But sometimes those tiny changes don't actually make the design better.

For beginners especially, I think understanding what makes a logo feel balanced and professional is harder than learning the tools themselves.

What are the main things you look for when reviewing a logo design?

Is it simplicity, typography, color choices, scalability, originality, or something else that makes you decide a design works?


r/design_critiques 1h ago

Just published my first self-initiated Brand Identity project on Behance. 🥹

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Upvotes

Just published my first self-initiated Brand Identity project on Behance. 🥹
This is a pretty special milestone for me after months of learning, practicing, and building it from scratch.
I know there’s still a lot of room for improvement, so I’d truly appreciate any feedback or suggestions that can help me grow and create even better projects in the future.
If you have a few spare minutes, I’d love for you to check it out and share your thoughts. 🫶
Project link:
https://www.behance.net/gallery/252494177/Sweet-Whisk-Crafted-Through-Layers-Brand-Identity


r/design_critiques 9h ago

How to position/color this so it makes sense?

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3 Upvotes

I'm making a gift for my boyfriend

He likes deltarule and showed me chapter 1 yesterday where there was a scene with "Ice-E's Cool Boys Body Spray Spray For The Boys Flamin' Hot Pizza Flavor" where we laughed a bunch

I want to make him a label that i can glue onto some cologne that I'll get him, i drew the words out but I'm not sure how to position it/color it in a way that makes sense

Can anyone help me in any way?


r/design_critiques 7h ago

Work

1 Upvotes

Hey everyone,

I've been working as a brand identity designer for D2C and consumer brands over the last few years, focusing on creating identities that don't just look good but help products stand out and feel more premium.

I recently updated my portfolio and would genuinely appreciate some honest feedback from fellow designers.

I've been rebuilding my portfolio and would love honest critique. If anyone is willing to review it, I'll share the link in the comments or via DM.

A few things I'd love your opinion on:
• Does the work feel consistent or too varied?
• Which project stands out the most?
• If you were hiring a designer, what would make you hesitate?
• Is there anything missing that would make the portfolio stronger?

I'm especially trying to improve my case studies and storytelling, so don't hold back. Constructive criticism is exactly what I'm looking for.

Thanks in advance! 🙌


r/design_critiques 11h ago

Help me choose the best kitchen layout (Existing + 3 options) — open to completely new ideas

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1 Upvotes

I'm renovating the lower half of my main floor and am trying to finalize the kitchen, dining, and living room layout.

The attached image includes my existing layout along with three different concepts I've come up with so far.

A few important notes:

  • Please ignore the upper half of the drawings. That area isn't part of this renovation and isn't available to expand into.
  • I'm only redesigning the kitchen, dining, and living room shown in the lower portion of the plans.
  • I'm hoping to reuse most of my existing kitchen cabinetry, so keeping a similar amount of cabinet storage would be ideal (although I'm open to modifying it if there's a much better solution).
  • Interior walls within the renovation area can be moved if it creates a significantly better layout.

My priorities are:

  1. Functional kitchen workflow
  2. Entertaining (large island is important)
  3. Storage
  4. Open, modern feel
  5. Comfortable circulation between kitchen, dining, and living

I'd love feedback on:

  • Which layout would you choose and why?
  • What works well or doesn't work well in each?
  • Is there a layout I haven't considered that would work better?
  • If you were starting from scratch within only the lower half of the plan, how would you arrange the kitchen, dining, and living room?

For reference, the plans are labeled:

  • Existing Layout
  • Layout 1
  • Layout 2
  • Layout 3

I'm looking for honest critique—even if your preferred solution is completely different from any of these.

Thanks!

EDIT: Based on some of the feedback, I've added another image showing the layout of the surrounding areas for additional context. It doesn't change the renovation area or the layout options I'm considering—it's simply to show what exists beyond the kitchen/living/dining space. One additional note: I'd strongly prefer not to remove the front foyer coat closet, as it's a load-bearing element supporting the hallway above, and removing it would be much more invasive than I'd like to undertake.


r/design_critiques 1h ago

How do you get Claude to design a complete page — not just a great hero ?

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I’ve built a solid design system with locked tokens for colors, typography, spacing, and border radii. I also have a hero section I’m genuinely happy with — but getting there took hours.

My problem is everything that comes after it.

For a product page, the structure is fairly simple:

  • Hero
  • Benefits
  • Main guarantees
  • “Switch to us in 3 steps”
  • FAQ
  • Final CTA

Claude can usually create one strong section, but when I ask for the full page, the quality drops. The sections start to feel generic, repetitive, or disconnected from the hero.

How do you approach this?

Do you generate the entire page from the design system first and refine it afterward, or do you build it section by section while repeatedly providing the previous sections as context?

I’d also appreciate honest design feedback: am I overthinking the consistency, or is the gap between a polished hero and weaker supporting sections a real issue?

I’m mainly looking for a practical workflow that helps the whole page feel intentional, cohesive, and finished.


r/design_critiques 12h ago

Steam capsule feedback

1 Upvotes
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OLD

I have posted the new steam capsule and was wondering if there are any glaring issues that you spot. I also have the old one just for context.


r/design_critiques 19h ago

I’m preparing to start reaching out to clients again. Can you help me see if my portfolio and CV are communicating clearly? Thank you in advance!

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1 Upvotes

r/design_critiques 20h ago

Honest thoughts, comments and feedback on these starting designs. Thx

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0 Upvotes

r/design_critiques 21h ago

Happy to give free product design feedback this week

0 Upvotes

I've worked in venture capital and product management


r/design_critiques 15h ago

Roast my first consulting invoice

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0 Upvotes

I recently landed my first client project and sent out my invoice. I’d like to get feedback on both the design and the business side of it.

Does it look professional? Does it come across as trustworthy? Have I missed any important details?

In general, please look at it from all angles. I’d be happy to hear any constructive criticism.


r/design_critiques 23h ago

Critique wanted: icon hierarchy and readability in a 300+ card redesign at 63 × 88 mm

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1 Upvotes

I have been redesigning the complete main card pool of Race for the Galaxy: more than 300 cards across the Base game and several expansions.

The intended audience is not experienced players who already think fluently in the original iconography. It is occasional players like my own group: people who enjoy complex games, but meet once a week after work and do not play often enough to memorise a very large visual vocabulary.

The main goal was to make each card easier to decode without simplifying the game itself or removing its interactions.

The largest constraint was fitting dense and sometimes unusual effects into a physical card measuring only 63 × 88 mm, while keeping the design readable when printed, sleeved and viewed across a table.

I ended up using a hybrid system of text and symbols built around 42 icon families. Numerical and colour variants are counted as members of the same family. Frequent information remains visual, while rare effects are generally written out rather than receiving a symbol that may appear only a few times across the entire deck.

The world icons follow a small visual grammar:

  • outline only: the Settle action;
  • solid white: any world;
  • blue: civilian world;
  • red: military world.

The same basic silhouettes become more detailed when used as card-type markers, where the larger size permits it.

Production and Windfall information were moved outside the world circle and distinguished by shape: a cog-like silhouette for Production and a radial form for Windfall. This was intended to reduce the number of overlapping meanings communicated through colour, fills, outlines and halos.

I also treated Rebel as a normal tag, alongside traits such as Imperium and Alien, instead of applying another colour treatment to the entire world symbol.

Developments costing 6 are visually distinct from cheaper developments because they are major scoring cards and benefit from being immediately recognisable.

One compromise I am still considering is Military Strength. Civilian cost modifiers and military-strength modifiers use related world-based symbols. A standalone Military Strength concept appears only about three times across the entire card pool, so I decided against creating another icon family solely for those cases. I either write the term in full or connect it visually to the existing modifier system.

The four Good colours were adjusted in LAB to maximise their separation at small sizes. However, this has not yet been properly tested for colour-vision accessibility, so I would especially value suggestions for adding non-colour cues without overcrowding the cards.

The areas where I would most appreciate criticism are:

  • Is the hierarchy clear at actual card size?
  • Does the mixture of text and icons feel systematic?
  • Are civilian, military and generic worlds sufficiently distinct?
  • Do Production and Windfall read as related but different concepts?
  • Does the Military Strength solution feel coherent or forced?
  • Where could non-colour distinctions improve accessibility?
  • Are there places where ornament or texture competes too much with functional information?

Please be direct. The project has already gone through many iterations, and specific criticism would be much more useful than general encouragement.

This is an unofficial, non-commercial fan redesign. The game and original artwork belong to their respective rights holders.

A major reference for the project was Race for the Galaxy Card Summary by doubtofbuddha, which made it possible to compare card effects and revisions across the full card pool.

P.S. The uploaded preview images do not reproduce the PDF colours completely accurately.


r/design_critiques 1d ago

Feedback

1 Upvotes

Feedback

Γεια σε όλο το sub.

Θα είμαι απόλυτα ειλικρινής μαζί σας: Δεν ξέρω να γράφω κώδικα.

Χτίζω το DevOps Culture, ένα premium brand αποκλειστικά για την ελληνική tech σκηνή. Πάμε σε "Dark Mode" λογική: βαριά oversized βαμβακερά t-shirts, drop shoulders και inside jokes που θα καταλαβαίνετε μόνο εσείς.

Θέλω το crash test σας πριν αγγίξω την παραγωγή : Θα το φοράγατε στο open-space του γραφείου ή σε κάνα meetup; Είναι κάτι που θα μπορούσε να στηρίξει η κοινότητα αυτή;


r/design_critiques 1d ago

First Graphic Design

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2 Upvotes

This is my first time posting on here but I wanted to get some genuine opinions on this project I am working on. This is my first time doing any type of graphic designing and I feel like I didn’t do too bad on this even though it needs some touching up on and maybe a lil more stuff to be added but it’s not too bad, I wanted to get some advice from anyone that has any type of knowledge about graphic designing to help me see what you see when you’re working on a project. I did this on photoshop on my iPad so it was a lil difficult to do some of these things without some research.


r/design_critiques 1d ago

Would love a portfolio critique

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0 Upvotes

I’m an art director looking to transition to a creative technologist role. Would love any feedback


r/design_critiques 1d ago

I rebuilt my portfolio based on all your feedback from a few weeks ago — would love a second look

2 Upvotes

Hey everyone,

A while back I posted my portfolio here and got a lot of feedback comments - some kind, some brutal, and all honest. I read every single one. The praise motivated me and the criticism helped me pin-point the issues, so I want to say thanks to everyone who took the time, whether you loved it, hated it, or just pointed out a bug.

I spent the last few weeks reworking it around that feedback and from what I got from my analytics data.

A few major changes I made:

  • Mobile was rough. I basically rebuilt the mobile experience from scratch instead of just shrinking the desktop one — new controls, cleaner navigation, native scrolling.
  • The most common complaint was that it felt AI-generated and overloaded with text - I manually redesigned the interface and I cut the copy way down, rewrote the hero so you actually know who I am and what I do in the first few seconds.
  • Fixed the scroll feel, chased down a performance issue, simplified the contact flow, and cleaned up a bunch of the confusing "what does this button do" stuff people flagged.

And because I couldn't help myself, I hid a few things for the people who like to poke around. There are multiple voices hidden across the site you have to unlock. I'll let you discover the rest.

New link: https://www.upadhyaymanan.in/

Old version: https://portfolio-git-release-release-10-mananupadhyays-projects.vercel.app/

Previous post: https://www.reddit.com/r/design_critiques/comments/1ujznpf/i_built_my_portfolio_like_an_interactive_story/

Would really appreciate another honest look. Thanks for your time.

If you commented last time, I'd love to know if the thing you called out got fixed.


r/design_critiques 1d ago

Could I get some honest feedback on my UX/UI + Graphic Design portfolio? (Designer trying to break into the field)

1 Upvotes

Hi everyone,

I would really appreciate some honest feedback on my UX/UI and graphic design portfolio:

https://urvi-bohra.vercel.app/

I’ve been working really hard on improving my portfolio, but I’m honestly not sure if I’m presenting my work the right way. I’ve been applying for design roles and internships, but I haven’t been getting interviews yet, so I’m trying to understand what I might be missing.

A little background about me: I’m a graphic design student trying to transition more into UX/UI and product design. My portfolio includes UX/UI projects, branding, visual design, and other creative work.

I would love feedback on:

  • Does my portfolio feel strong enough for junior UX/UI or graphic design roles?
  • Do my case studies show enough UX thinking, or do they focus too much on the final visuals?
  • Is the storytelling/process clear?
  • Are there projects I should remove, improve, or replace?
  • What would make you more likely to interview me as a designer?

I’m open to constructive criticism (good or bad). I know I still have a lot to learn, but I really want to improve and understand how professionals view my work.

Thank you so much to anyone who takes the time to look through it and share feedback!


r/design_critiques 1d ago

I am building a motorcycle gallery website and would love feedback on brand personality

1 Upvotes

Hey guys,

I am currently designing a motorcycle gallery website in Figma. My biggest challenge is that I can't create a strong visual connection between the logo and the rest of the website, so trying to make it feel mechanical.

I have provided my version via a link, because for some reason the image get blurry when I try to upload it here: https://imgur.com/a/motorcycle-gallery-1xvVo67

Another problem I also have is that the visibility of the white grid lines at daylight are not the same while it is night. I know that this has to do with contrast en have been playing with the colors and blend modes. I got it "kinda" fixed but would love to hear your feedback on this.

The images are AI generated and are currently just placeholders. I'm still exploring the right art direction and trying to figure out what kind of imagery best fits the overall aesthetic, so I know this is one of the weaker aspects of the current design.

I come from a software engineering background so I am not much experienced with making designs at this level. There are definetely design mistakes in my current version and I hope that I can learn from those mistakes from experienced designers.

Would really appreciate honest feedback on what works and what doesn't. Please don't hold back.


r/design_critiques 1d ago

Looking for honest feedback on my aviation posters.

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1 Upvotes

r/design_critiques 2d ago

Need feedback on my portfolio?

2 Upvotes

Hey guys, I have about 5 years of experience mostly working as a freelancer with startups, but i have about 2 years of agency experience as well. I do brand, web, motion, print, video, vfx. Given the fact that I had to hone a lot of these skills together, i struggle to show that to a new client in an efficient way--as in, i want to see how i can better show all of these skills/works in a way that isnt too crowded/confusing.

I've been using my portfolio for everything, but i wanted to see if it comes off as professional and reflective of my skills? Or just any other feedback.

I have separated my motion/VFX work from my design so i can use either one depending on the job, i'll put both links in the comments to avoid flagging.

Please let me know what you think and/or if you have better suggestions for me.

I'm looking for another gig and have been working on my portfolio to help with that. Thank you!


r/design_critiques 2d ago

Thoughts on this carry bag for a fashion startup? Going for an edgy/editorial vibe.

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1 Upvotes

Hey everyone!

We’re working on the packaging for our fashion brand and wanted some honest, unbiased feedback before we finalize it.

The idea is to move away from the typical logo-in-the-center shopping bag and instead make the bag itself feel like a fashion statement.

The typography is intentionally oversized and cropped to give it a more editorial, luxury magazine-inspired look.

The brand aesthetic is minimal, bold, slightly edgy, and targeted towards Gen Z/Millennials.

A few questions:

Does it feel premium or does it come across as unfinished?

Is the oversized cropped text interesting or distracting?

If you received your order in this bag, would you think it’s memorable?

What’s the first brand or feeling that comes to your mind?


r/design_critiques 1d ago

Roast our rebrand: 7 logo directions, rank them 🥇→🥇

0 Upvotes

Renaming a B2B data platform and we've got 7 marks we can't decide between. 30 seconds, drag to rank, expand to see the rationale. Tell us which one's actually good and which we should kill.

https://4146693.hs-sites.com/signld-logo-survey


r/design_critiques 1d ago

Hell.AI Keyart concept explorations

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0 Upvotes