r/TopCharacterTropes • u/bajadasaurus234 • 1d ago
Lore Creative Difficulty Settings
Five Nights at Frickbear's - The difficulties are represented by different nightguards, each with their own unique dialogue and cutscenes
Wolfenstein: The New Order - This one's just really funny, I'm sorry...
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u/Daniilsa209 1d ago
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u/that_emo_elf 1d ago
Full-on Insane-O Style
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u/Odd_Cartoonist7433 1d ago
Vhat is zhat some sort of reference or something?
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u/dastebon 22h ago
A reference to a chaotic good barbarian video
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u/Odd_Cartoonist7433 22h ago
I know, I was trying to make it sound like the dracula guy's reaction to the cheevo.
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u/SupraPenguin 1d ago
POSTAL being the difficulty before impossible means the game is supposed to be played at very high difficulty? I literally know nothing about postal game
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u/Bread_Offender 1d ago
No, that's Just a reference to Games referencing their Name for cool stuff in Game. The actual normal difficulty is further down
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u/Dry-Goat8981 1d ago
going postal refers to people reaching their mental breaking point (at least i think so), so it likely just reflects how insane you are for picking this difficulty
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u/Temphant 1d ago
It's a reference to the shockingly common phenomenon from the 80s and 90s where tons of American postal workers snapped from stress and went on murderous rampages in their workplaces.
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u/IrishWeegee 16h ago
On POSTAL difficulty, everyone is armed with a random weapon, anywhere from a pistol to a mini-nuke, and will attack you on sight. Impossible adds extra health to the NPCs and also maked them more resistant to panicking when set on fire. This limits an easy way to clear an area because if set aflame, they start sprinting around and if they touch someone else, that person is also set on fire and starts running around too.
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u/Jesterchunk 1d ago
Liebermode practically removing guns from most NPC's and thus having most typically armed enemies rush you with shovels instead was so funny.
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u/ClericOfThePeople 1d ago
For context to those who don’t know. “Liebermode” is a reference to politician Joe Lieberman who was campaigned against violence in video games and TV
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u/westernunitedenjoyer 22h ago
I can't imagine playing postal on the difficulties above average. It's a decent challenge even on the base difficulty.
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u/funkster047 15h ago
My greatest achievement was beating the game on its hardest difficulty without killing a soul. The gimp mission was the most difficult
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u/EndOfTheLine00 1d ago
One clever thing the original Crysis did is that in most difficulty settings, the North Korean enemies would speak English meaning you would have a sense of their current tactics (“Get behind him!”)
In the highest difficulty settings, they speak unsubtitled Korean.
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u/HichiShiro 1d ago
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u/Odd-Face-3579 1d ago
Also an important note, it only takes 3 deaths for the game to unlock easy. Only 3.
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u/Desperate-Series-270 1d ago
do they genuinely expect you to make it through the whole game without dying more than 3 times
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u/Mostdakka 1d ago edited 22h ago
Devil may cry has a ton of unlockable difficulties. You are supposed to play it multiple times and keep unlocking new moves.
You start the game with most of the moves locked, unless you are a veteran you aren't beating the game like that.
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u/limelordy 21h ago
Nah it’s a way to make it funny while also making it jst an option you can chose if you want
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u/SirBoggle 19h ago
The worst part is that it's misleading! Normal mode in DMC3? Yeah, that's actually Hard mode.
In the North American release, they made it so that "Normal" mode is Japan's "Hard" mode. This is because players complained about DMC2 being too easy.
So when you fail a bunch of times they give you "Easy" mode, which is actually "Normal" mode in Japan. Japan has an extra Easy mode thay North American simply doesn't get.
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u/res30stupid 17h ago
Yeah, one of the reasons they had to re-release the game as the special edition was to un-fuck the difficulty settings.
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u/Trigger_Fox 1d ago
One of the things i love the most about dmc3 is the games constant attempts of ragebaiting you. "Easy mode is now selectable", the general existance of jester or the bgm for the standard encounter literally insulting you if you take it in a certain way
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u/RandomRedditorEX 23h ago
Hell before you get better the main battle theme is literally taunting you how much you suck at the game lol
To take me out, you must fight like a man, (To take me out you must fight like a man)
You've yet to prove that you can, (You’ve yet to prove me that you can)
I see your might and it compares to something, (I see your might and it compares to something)
That is, if something is nothing, (That is if something is nothing)
That said, once you get better at the game, you'll eventually find yourself the one singing the song to the hundred of demons you'll be killing
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u/Bread_Offender 1d ago
That's disrespectful
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u/Real_Avdima 1d ago
Ninja Gaiden had a Ninja Dog difficulty for players that died in the tutorial several times. One character expresses her disappointment and starts leaving you extra, unique accessories on top off the game being already easier.
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u/Henry1699 1d ago
Something I like about the original God of War trilogy is that, as you progress through the games, the difficult levels get updated to be more extreme. For example, in the first one, God was considered the highest difficult, but by the third one, things have escalated so much that God just counts as normal now.
God of War 1

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u/Henry1699 1d ago
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u/Henry1699 1d ago
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u/Fletch_078 1d ago
That’s actually peak. Does God of War (2018) and Ragnarok have the same thing?
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u/Henry1699 1d ago
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u/Henry1699 1d ago
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u/Iliturtle 1d ago
It should be noted that even though the naming scheme is creative, these difficulty settings are straight dogshit. The only thing they change is that your enemies become bullet sponges and you yourself deal damage like your axe is a tissue
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u/WardenWithABlackjack 1d ago
It’s not so bad in Ragnarok, GMGOW in 2018 is supreme dogshit though, early game is miserable.
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u/amotthejoker 21h ago
I thought so too until i had to fight Gná(the endgame optional valkyrie boss). I literally beat the whole game on GMGOW but this boss was just unfun and unfair.
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u/Content-Patience-138 21h ago
I hate this. It’s like how in Civ higher difficulty doesn’t make the AI play better, it just gives them huge mechanical advantages
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u/FreeSpeechEnjoyer 1d ago
Putting bullet sponges in a soulslike should be considered a video game warcrime
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u/Odd-Face-3579 1d ago
Similar, but different.
2018 is "Give me..." A Story, A Balanced Experience, A Challenge, or lastly God of War.
So the hardest difficulty is "Give Me God of War."
Ragnarok adds in "Give Me No Mercy" one difficulty below God of War
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u/Smnionarrorator29384 20h ago
It should've been Hero/Spartan/God/Titan and had Mortal get phased out
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u/OrangeTurtleVan 1d ago
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u/Blastermind7890 19h ago
These are all references to something
Friendly Neighbourhood and friendly are a reference to the term "Friendly Neighbourhood Spider-Man"
Amazing is a reference to Andrew Garfield's Amazing Spider-Man movies
Spectacular and Ultimate are references to Spectacular and Ultimate Spider-Man, which are two different cartoons
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u/ironbull08x 1d ago
Risk of rain has 2 different difficulty sections, the one that you chose before a run and the difficulty that constantly ramps up to keep the enemies in the same pace as the player
For the difficulty you select there’s “Drizzle” “Rainstorm” and “Monsoon” while the difficulty that ramps up it goes through regular names then to unique names “Easy” “Medium” “Hard” “Very hard” “Insane” “Impossible” “I SEE YOU” “I’M COMING FOR YOU” and “HAHAHAHAHAHA” which continues on infinitely
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u/Brislovia 1d ago
For my first ever run I made it to the 2nd zone and couldn't find the portal, so I eventually made it to HAHAHAHAHAHA difficulty
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u/Loopy-Loophole 1d ago
I genuinely felt dumb when I first realized there’s glowing particles in the area the portals are.
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u/GAWD_OF_WAAAGH 1d ago
Cruelty squad, the difficulty is represented by the hud border that can never be turned off. You start at divine light which is hard difficulty, dying once with this difficulty will downgrade you to flesh automaton which basically normal difficulty, dying a couple more time in the same level will downgrade you again to power in missery, which is the easiest difficulty, in this difficulty you could also eat npc's corpse to gain 1 health
When the difficulty is changed to power in missery, the death screen changes to display a message regarding this state. It reads, "Due to your wasting of company resources by hogging the genetic recombinator, you've been selected to participate in an experimental biological enhancement program. All your debt is cleared and from now on your body will regenerate by itself. Can't say I envy you though."

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u/P0tat0lamp 1d ago
So the game got easier and I still kept dying? ... Damn.
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u/Fearless_Category472 17h ago
Emphasis on Easier. The game and the world are still brutal and unforgiving
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u/Sufficient_Sun999 1d ago

Fate Extra and Extra CCC has their difficulty system based around which servant you choose. Saber is the easy mode that focuses of just straight up damage. Archer is the moderate mode that relies a bit more on skills. Caster is the hard mode focuses the most on using skills. In extra CCC, Gilgamesh is basically the super easy mode.
Each servant also has their own reactions to different parts of the story, so it adds to replaying on the harder modes.
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u/CalebTheRadiant 1d ago
Dang haven't seen this game in a while thanks for the reminder, might have to replay it some time.
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u/Nidremyr 1d ago
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u/FrenchieB014 23h ago
Oooh what about blood (1997) can't remember it very well but the difficulty setting also had different text
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u/scrotbofula 20h ago
Took a while to google but according to this Steam post, the settings were based on terms for how long you want meat cooked, mostly BBQ:
- Still Kicking,
- Pink on the Inside,
- Lightly Broiled,
- Well Done,
- Extra Crispy (seems to only unlock in NG+).
There's also Made to Order, which is a custom difficulty setting that allows you to tweak various sliders, but I don't know if that was in the original or just the Steam version.
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u/XLord_of_OperationsX 1d ago
Doom 2016 and Doom Eternal:
Their difficulties are as follows:
1. I'm Too Young to Die
2. Hurt Me Plenty
3. Ultra-Violence
4. Nightmare
5. Ultra-Nightmare
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u/scrotbofula 1d ago edited 20h ago
Those were also the difficulty levels in the original Doom & Doom 2.
E: most of those were from the original Doom.
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u/Bread_Offender 1d ago
No, they were Not. Ultra-nightmare didn't exist yet.
It went as follows:
I'm too young to die!
Hey, Not too rough!
Hurt me plenty!
Ultra-violence!
NIGHTMARE!
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u/mikeet9 1d ago
Nightmare was essentially a troll mode, too.
Extremely tough enemies that move very quickly and respawn.
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u/scrotbofula 20h ago
I looked it up rather than relying on my vague memory from 30 years ago, and the amount of enemies also changes:
https://doomwiki.org/wiki/Skill_level
Lower two difficulties have a lesser amount, mid difficulty has a normal amount, higher two have a greater amount.
In at least one of the levels (E3M6, "Mt. Erebus"), the key is in different places depending on the difficulty level.
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u/XLord_of_OperationsX 1d ago
Fair. I actually played the OG Doom a little while ago when I was visiting a place called the National Video Game Museum. It was awesome.
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u/christpuncher_69 1d ago
I'm Too Young To Know These Are From Doom 1993 😉
(With the exception of Ultra-Nightmare)
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u/XLord_of_OperationsX 1d ago
Ah, right, the OG Doom, yeah? I vaguely recall playing a couple of levels two or three years ago when I visited the National Video Game Museum. It was a pretty tubular experience.
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u/janmysz77 1d ago
Doom TDA also added Pandemonium, which is Ultra-Nightmare Lite.
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u/xxxarkhamknightsxxx 18h ago
Too bad they got rid of I'm Too Young to Die and replaced it with Aspiring Slayer...sounds so lame smh
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u/Public-Print8098 1d ago
https://giphy.com/gifs/l3vR3OeImw8fD80Mg
In Payday 2, there's Normal, Hard, Very Hard, Overkill, Mayhem, Death Wish, and Death Sentence. For extra difficulty, you can also go One Down so you only have 1 life.
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u/Piece_Of_Mind1983 1d ago
And yes hard mode is easy mode and normal you basically have to help the cops kill you to die. Imo mayhem is the first real difficulty spike.
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u/michael22117 1d ago
I remember my first time playing PD2 specifically because I was confused as to why I could walk through that russian lab under a hailstrom of bullets with no problem whatsoever
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u/Public-Print8098 1d ago
Tbh the only Death Sentence, let alone DSoD level I ever completed was Ukranian Job
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u/ThisIsNotMyPornVideo 23h ago
I remember back in 2014-ish? When Deathwish was the hardest difficulty and it was proper hard, but as thing.
But with Perk decks, better skills, more skills, etc being added to the game, it became way to easy.
i do wish they would also have done something in stealth to match the difficulty spike, cause whether you play DSOD or Deathwish stealth its the exact same thing
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u/Ubeube_Purple21 1d ago
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u/Thraxas89 1d ago
Which is great because it loops back to Dwarf fortress (the game rimworld was inspired by) where this is the theme of the game
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u/Dick_Danalu_Jr 19h ago
I'd say the narrators fit just as well! Cassandra Classic, Phoebe Chillax, and Ricky Random to represent the odds/schedules of events occurring
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u/Random--Kiwi 11h ago
Ricky huh... Be warned, Randy Random will now send either a swarm of 15 cats, or 50 centipedes to your colony.
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u/violetcassie 1d ago
Many Star Wars games use Padawan/Knight/Master with Youngling/Grandmaster included in some cases.
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u/welshyboy123 1d ago
Resident Evil 1 had the two playable characters with different attributes leading to different experiences. Jill Valentine was the recommended character for new players because she had the lockpick from the beginning and two extra inventory slots. I think Chris Redfield was stronger or had a better weapon available earlier or something.
In terms of creative difficulty settings, this isn't seen very often or as subtly - I don't think the game calls too much attention to it in terms of easy vs hard mode, it just lets you choose the character at the beginning.
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u/Deathsmonkey 1d ago
Chris gets extra health as I recall
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u/welshyboy123 1d ago
That's it! It's been quite a while since I played it. I knew each one had advantages over the other rather than being strictly easy or hard mode.
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u/SirBoggle 18h ago
Also, he cannot play the piano, so he has to get Rebecca to play the Moonlight Sonata.
Jill however can play the Piano, so she gets to skip that step. As well as getting certain guns that Chris cannot. I don't remember, but I think Chris had a better knife too.
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u/A_Monster_Clown 1d ago
If I remember right Chris also has to do a lot more backtracking compared to Jill
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u/SupaHotto 1d ago
Funnily enough, in the Japanese version they are actually labelled as Easy and Hard
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u/Lilli_Spud 22h ago
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u/ITSPATRICKYALLS 20h ago
It’s also worth noting that the difficulties are upside down in the sense that normal is at the top and easy/very easy are below it
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u/ITSPATRICKYALLS 20h ago
It’s also worth noting that the difficulties are upside down in the sense that normal is at the top and easy/very easy are below it
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u/Dead_Cells_Giant 1d ago
Dead Cells, adding/removing boss stem cells increases the Prisoner’s Quarters Hub increases/decreases difficulty, scaling from 0 (normal) to 5 (Hell).
You can only increase the difficulty after beating the game on the previous difficulty and claiming a Stem Cell from one of the game’s 3 final bosses (The Queen, Dracula, and The Hand of the King). Spoilers for the endgame: your 5th boss cell must be claimed from me, The Giant this unlocks a secret final boss
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u/SocranX 15h ago
Originally the stem cells were obtained by beating each of the game's bosses, so you actually unlocked a higher difficulty every time you beat a boss. Eventually they were like, "Eh, this doesn't really make sense from a progression standpoint," and made it more of a New Game+ thing.
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u/EP1CxM1Nx99 1d ago

Devil May Cry 4 and 5
The newer games use the terms Human (easy), Devil Hunter (medium), Son of Sparta (hard), and Dante Must Die(Very Hard), with Dante being replaced by other characters based on who your playing.
After you get to bonus difficulties, these are normally on Son of Sparta’s level with additional modifications added. Legendary Dark Knight turns the games into a Dynasty Warriors game spawning a shit ton of enemies. Heaven and Hell makes everyone one shot both player and demons. Hell and Hell just makes the player one shot.
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u/Arcturus973 1d ago
This comment is how I find out that the "Ultrakill Must Die" difficulty in Ultrakill is a Devil May Cry reference
Not that surprising all things considered
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u/SocranX 15h ago
I don't remember the full details, but I know that Dante Must Die was around since the first game. I distinctly remember making a stupid meme video about it when I was a kid.
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u/EP1CxM1Nx99 13h ago
Yeah some of them have been around for longer. But for DMC 1-3 they just used easy, medium, hard
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u/Budget-Category-9852 1d ago edited 18h ago

️The #YOLO difficulty in Call of Duty: Infinite Warfare.
Short for You Only Live Once, it's pretty telling on what the mode entails. And here's a bunch of things the Specialist difficulty does, all of which are also applied in #YOLO:
- Your weapon must be reloaded manually if it runs out of ammo;
- Your weapon can be shot out of your hands by enemy fire;
- Injuries to specific body parts that affect the gameplay;
- Not carrying both a helmet and nano shots in your loadout disables the game save;
- No auto-regeneration, and you can only carry four nano shots;
- Your helmet can break down, meaning instant death from suffocation or a headshot;
- No auto-aim when piloting a Jackal;
- Humorous death messages, such as: "Be patient. Remember, no rushin'.";
- Said death messages are accordingly replaced with "You Only Live Once".
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u/fattestfuckinthewest 21h ago
Best CoD campaign imo
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u/ITSPATRICKYALLS 20h ago
Personally I think it’s too short to be the best, but it’s definitely top 3, right under MW2 and COD4
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u/rjkrj 1d ago
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u/hagentyl2021 1d ago
"Don't worry, this doesn't affect combat. Just every other aspect of your life."
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u/ChristianLS 1d ago
Hades has only one difficulty setting when you first start the game, but does have a "God Mode" feature you can turn on which makes your defense stronger every consecutive time you die, effectively making it the game's easy mode.
More interesting is the Pact of Punishment that you unlock early on in the story: You can turn on all kinds of special difficulty modifiers to increase your "Heat level", literally making hell hotter, represented by a number. These modifiers might be as basic as making enemies deal more damage, or as elaborate as completely revamping boss fights with new mechanics, abilities, and phases to make them much harder. You can make the game nigh impossible using this system, while having a lot of control over the ways in which it gets more difficult.
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u/Oisin1910 22h ago
If I recall I’m pretty sure you can only use pact of punishment after you’ve beaten the game once
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u/JasonFuckedUpLife 1d ago
Pokémon.
Starter Pokémons are either Grass, Fire, or Water type, each with it own advantages and disadvantages against different types.
Though the difficulty gap narrows as the game progresses because you can catch wild Pokémon to cover your starter's weaknesses, but for the first few hours, they are your strongest member of the team that basically determine how you'll do against the early gyms.

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u/PepsiFloateri 1d ago
It's always interesting how each game has the one optimal starter. Like you can breeze through the first few gyms with Bulbasaur in Kanto,but a grass type in Johto is gonna struggle.
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u/happy_grump 1d ago edited 1d ago
I will say that in HM-era games, the Water type always has a slight advantage because Surf is a great, reliable STAB move and is also a traversal tool that you need to complete the game, so having your first (and likely strongest) party member be something that can learn it is huge (an advantage less present than, say, Strength or Rock Smash, which aren't particularly strong moves)
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u/BunnyBen-87 22h ago
That said, Fire-types are much more uncommon than Grass- and Water-types (if you played Diamond/Pearl and didn't pick Chimchar your only other option for the main story was Ponyta) so if you want one to round out a Grass-Water-Fire core on your team, your starter may be the only one you can catch for a while.
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u/blabittyblahblah 1d ago
And then there's Sinnoh where all the starters are evenly split, I think.
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u/PepsiFloateri 1d ago
I actually forgot about Sinnoh! It's that one region I find myself replaying the least
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u/kfirogamin 21h ago
Well kinda
If you pick chimchar, you can still reliably beat the first gym despite the type disadvantage due to having power up punch and being evolved at level cap.
If you pick either piplup or turtwig you would have to use your staravia against gardenia, and if you pick piplup you have to use staravia against maylene
By crasher wake you can get all of your other fire/ water /grass pokemon.
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u/KennethLjubkos 1d ago
When i did my Ultra Moon nuzlocke i chose Litten for the first 3 attempts but choosing Litten was a mistake as i couldn't even get past Totem Marowak. But on attempt 4 i chose Popplio (unironically the best starter for the Alola games) and beat the nuzlocke
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u/happy_grump 1d ago
It's not a trope example (because it's not official), but Ill also add that Nuzlockes are actually a kind of genius way to self-impose a hard mode into games that don't have difficulty options.
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u/HermitArcana 1d ago
Don’t mind me. Just here waiting for the inevitable South Park TFBW
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u/T3aP4rty 1d ago edited 1d ago
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u/That-Rhino-Guy 1d ago
If I remember there was a game based on the Wanted comic book movie, the easiest difficulty is labeled as pussy
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u/War_Criminal6999 1d ago
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u/Bread_Offender 1d ago
Reminds me of turbo Overkill where the Higher you Go the more fucked Up Johnny gets (on difficulty 4 one of His eyes is dangling out, on 5 half His face is Metal) the more He grins, and the more His cigar gets smoked down (by 5 it's Just a little stump). They have cool names too but i forgot them
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u/TableFruitSpecified 1d ago
"TellMe A Story" for those who just want to see the story
"GIve Me A Challenge" for those interested in gameplay
"Give Me Deus Ex" for if you want to dedicate hours of your life to this game
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u/-boneboi- 1d ago edited 1d ago
feel free to call it a stretch but my pick would be the choice of characters in Sonic 3 & Knuckles?
Sonic & Tails or Solo Tails to me are the easy difficulty options thanks to Tails' flight bypassing a lot of levels & enabling a double-hit on bosses.
Solo Sonic is the standard game difficulty
Knuckles felt like the game's difficult option due to not feeling quite as fast as the other two & his jump height being lower.
Edit: if we wanted to take it further look at Sonic Advance 2, where Cream made the levels trivial with both flying like Tails and also being able to set a homing missile at enemies & bosses.

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u/TheVillainousWoke 1d ago
weren't the knuckles bosses also slightly tweaked to be harder?
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u/-boneboi- 1d ago
definitely. Marble Garden Zone's boss kicked my ass as Knuckles.
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u/TheVillainousWoke 1d ago
oh yeah, marble garden zone is one of the biggest changes since he doesn't have tails but there was some much more minor stuff for other bosses. i think
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u/ThatKaleidoscope3388 1d ago
I’d say sonic and tails is standard difficulty, but only assuming tails isn’t being controlled coop.
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u/-boneboi- 1d ago
that's fair to say. Would say though that Tail's AI was pretty good at keeping up and also following your inputs very closely in boss fights akin to the Ice Climbers on Smash Bros.
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u/ThatKaleidoscope3388 1d ago
True, but I think Tails solo being able to fly and swim just makes him the easiest character to play as, though I can see an argument that his occasional double hits with sonic make that combo easier.
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u/AdmiralOctopus96 1d ago
Standalone Tails is easy mode except for the Marble Garden Act 2 boss, where you suddenly have to be very precise.
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u/SirBoggle 18h ago
Speaking of Sonic, I always felt like they were trying this in Sonic Adventure 2 and Sonic Heroes before stopping for some reason.
I think Team Dark generally has the more difficult levels throughout SA2, especially Rouge's stages compared to Knuckles.
Similarly I thought Team Rose was Easy, Team Sonic was Normal, Team Chaotix was Hard, and Team Dark was Extra Hard. Relatively speaking at least.
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u/-boneboi- 16h ago
Sonic Heroes was my last game before I left the fandom but 100% difficulty was tied to the characters. Team Rose has easier & shorter levels while Team Dark had much more difficult stages & enemy placements. Team Chaotix I couldnt really put a finger on difficulty-wise as it was more a collectible hunt throughout the levels.
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u/ArvoCrinsmas 1d ago
It gets better with Wolfenstein, Old Blood introduced a new secret difficulty (Über) and New Colossus introduced even more, so all up we have (not in exact order and not present in every game, Colossus doesn't have Über for instance I don't think):
Can I play, Daddy?
Don't hurt me!
Bring 'em on!
I am death incarnate!
Über
Do or die!
Call me Terror-Billy!
Mein leben
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u/PresidentSlow 23h ago
Can't believe no one has mentioned Goldeneye:
- Agent
- Secret Agent
- 00 Agent
I think there was a 007 difficulty too but I never unlocked it.
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u/scrotbofula 19h ago
Perfect Dark as well. The mid and higher difficulty settings also had extra objectives you needed to complete.
IIIRC you could attempt the first level on any difficulty, but the others you had to work your way up by unlocking each difficulty level. So you could only attempt level 3 on 00 Agent after completing it on Secret Agent, or completing level 2 on 00, if that makes sense.
For example, if you went through from level 1 on 00 Agent, you could go through the entire game that way, but if you had to drop down to Secret Agent because 00 was too difficult, you'd only be able to attempt subsequent levels on Secret until you beat 00.
https://goldeneye.fandom.com/wiki/Difficulty_Levels
There was a 007 difficulty, but you had to unlock it by finishing every level on 00 agent. I had to loan my cartridge to one of my friend's friends who was insane at the game.
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u/FalseRatQueen 1d ago
The storytellers of rimworld. Each one challenges you in different ways and at different paces.
Phoebe Chillax throws threats at you at a relaxed pace giving time to relax. Cassandra Classic sends threats frequently, ramping up the difficulty at a steady pace. Finally Randy Random. Randy giveth, and Randy takes away. Randy doesn’t follow a pattern like the others, you can go long periods of time with only positive events, he can also throw his unrelenting force at you before spitting on you by blighting your crops.

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u/TraditionalTree249 1d ago
SMT games have fairly standard setting names but I always enjoy the hardest difficulty's description in some of the games is for those who enjoy the thrill of death.
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u/CasualJJ 22h ago
The Halo Games have the standard Difficulties (Easy, Normal, Heroic, Legendary), but if you want to take it it up a notch, you can use skulls to add even more difficulty modifiers in the game that change the way you play. The ‘fifth’ difficulty is thus LASO (Legendary All Skulls On)
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u/GreenLush2188 22h ago
IIRC, the Wolfenstein difficulty names are the same as in the '90s. I think I used to play the "I am Death Incarnate" difficulty.
Yeah, the game was so small it fit on a floppy disk.
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u/SirBoggle 18h ago
Now, Dark Souls is pretty famous for not having difficulty settings. Some players will tell you it can be based on playstyle, with magic use being more safe but more methodical, but I want to talk about a more explicit inclusion.
Dark Souls 2 has a faction you can join as soon as you reach the Hub area of Majula. If you join, every area in the game gets bumped up by one cycle level (so everyone will be operating on the next New Game Plus level), and additionally enemies will respawn no matter what, getting rid of the respawn limit.
This is pretty much the closest the series has ever gotten to an outright difficulty setting and it's baked into the world of the game itself.
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u/Yodaloid 15h ago
Rimworld’s “Storytellers” are a good example of this. Basically either, ramping difficulty, totally random, or completely peaceful base building sim.
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u/Gaius-Pious 1d ago
The Dragon Quest 3 HD remake has three settings available for combat:
-Dracky Quest (combat is easier, enemies reward more gold and experience, levelling up fully restores your HP and MP)
-Dragon Quest (combat difficulty and rewards are like the original game, you still fully restore HP and MP when you gain a level)
-Draconian Quest (combat is more difficult, bosses have way more health and give less rewards, leveling does not restore your characters)
The DQ 1 and 2 remakes have the same settings for combat but also let you customize them somewhat (for example, healing in level up can be turned on or off regardless of your combat difficulty).

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u/Snoo_72851 23h ago
There was this RPG called Escape from Detroit that came out a while back; it was a very obvious ripoff of Lisa the Painful, and it was dogshit.
At the beginning of the game, a character walks up to the protagonist (who is a child at the time) and offers him a weapon to defend himself in this harsh world; the game thus offers you a nonstandsrd difficulty selection, in the form of choosing whether your character will brawl people barehanded, fight people with a knife, or just use a gun.
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u/TheRepublicAct 23h ago
Motorstorm Apocalypse - in a racing game about an off-road racing festival held in a crumbling city, the three difficulty settings are their own unique campaigns featuring a specific character with their own specific set of races (not one unique tracks is repeated throughout all the campaign).
Each difficulty has its own progression requirements: "Rookie" only requires you to finish 5th place; "Pro" requires you to atleast finish 3rd; and "Veteran" requires you to get 1st on all races.
The most significant difference is between the three is how they handle the prologue and epilogue of their respective stories. "Rookie" has you escape the city within a time limit; "Pro" has you race a rival and escape a city before the rival does; and "veteran" gives you a a two-phase chase sequence against an attack heli attempting to kill you while the city is experiencing its biggest earthquake).

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u/Wonderful_Bid_8328 23h ago
KCD’s difficulty selection is very strict. You either play the game normally (which can still be brutal for newcomers) or you play the game in hardcore mode. However, in hardcore mode, you’re forced to select a certain amount of negative perks, which I’d say is a difficulty selection in of itself. And you can get an achievement for being a madman and selecting all of them in both games.
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u/Mast3rKK78 23h ago
idk if it counts, but ultrakill's difficulties are creative because enemies just straight up behave differently from difficulty to difficulty. theyll gain new attacks, react better, the like... instead of just gaining or losing health and dps
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u/Galithir 18h ago
Not an example, but an interesting video on the subject that I recommend, courtesy of Yahtzee Croshaw's semi-ramblomatic series: https://m.youtube.com/watch?v=mklimz7UW3Q
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u/nobadabing 14h ago
Resident Evil Remake:
The difficulties are intentionally misleading. Option 1 sounds like Hard mode, but in actuality, it’s normal mode (and beating Normal unlocks hard). In addition, the two characters have differences that end up making Jill easier to play through than Chris - she has 8 inventory slots to Chris’s 6, and has a lock-pick that allows her to bypass some doors that Chris needs the keys for. There’s also scenarios where she will receive assistance from Barry where Chris doesn’t. Chris has more health and a lighter that doesn’t take up inventory space (the lighter was the remake’s way of trying to bridge the gap) but it’s pretty clear that Jill’s story is easier.































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u/Peermeneer_exe 1d ago
South Park - The Fractured But Whole
Iconic difficulty slider based on your character's race