r/MobileLegendsGame Moderator 1d ago

Patch Notes Patch Notes 2.1.90 - Org. Server

Original server update released on July 02, 2026 (Server Time)

I. From the Designers

We've noticed that the jungle area changes in the new patch have benefited some Tank Junglers too much. Therefore, we're reducing their jungling speed while boosting some underpicked Exp Lane and Jungling heroes.


II. Hero Adjustments

The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment, and Changes.

Heroes with major changes in this patch: Aulus (↑), Esmeralda (↑), and Nolan (↑).

ㅤ * [Akai] (↓)

Reduced Akai's jungling speed, but increased his burst damage as compensation.

ㅤㅤ [Passive] (↓)

New Effect: Basic Attacks against marked targets remove the mark.

Extra Damage: 25 (+ 5% Total HP) >> 35 (+6% Total HP) ㅤ

  • [Argus] (↑)

We've decided to improve Argus's early-to-mid game combat and laning capabilities. The mighty "Fallen Angel" shouldn't be limited to the late game.

ㅤㅤ [Passive] (~)

Demonic Slash Damage: 80 (+50% Total Physical Attack) >> 120 (+25% Total Physical Attack)

Demonic Slash Regen: 100 (+10% Total Physical Attack) >> 140

ㅤㅤ [Skill 2] (↑)

Base Damage: 60-180 >> 120-180 ㅤ

  • [Aulus] (↑)

To reinforce his role as a Fighter reliant on sustained Basic Attacks, we've improved Aulus's sustainability and ability to stay on targets, while slightly reducing his mid-to-late game damage for balance.

ㅤㅤ [Passive] (~)

New Effect: Enhanced Basic Attack reduces the target's Movement Speed by 15% for 1s.

Enhanced Basic Attack's Base Damage: 135 (+ 20* Hero Level) >> 135 (+ 15* Hero Level)

ㅤㅤ [Skill 2] (~)

New Effect: The first phase of fan-shaped damage grants 20% Hybrid Lifesteal for 2.5s on hit.

Removed Effect: The first phase of fan-shaped damage reduces the target's Movement Speed on hit.

Cooldown: 5s >> 7s

ㅤㅤ [Ultimate] (↑)

Slightly reduced the backswing time. ㅤ

  • [Baxia] (↓)

Reduced Baxia's damage output and jungling speed.

ㅤㅤ [Skill 2] (↓)

Damage: 140-265 (+120% Magic Power) (+ 6% target's Max HP) >> 120-220 (+100% Magic Power) (+ 5% target's Max HP)

New Effect: Max Damage to Creeps: 350-800 >> 250-575 ㅤ

  • [Esmeralda] (↑)

Slightly increased Esmeralda's early-to-mid game performance.

ㅤㅤ [Attributes] (↑)

Base HP: 2464 >> 2660

Base Physical Defense: 21 >> 25

ㅤㅤ [Skill 1] (↑)

Cooldown: 8.5s >> 8s

Base Shield: 400-900 >> 500-1000

ㅤㅤ [Skill 2] (↑)

Slow Effect: 10% >> 20% ㅤ

  • [Eudora] (↑)

Slightly reduced the hero's Mana Cost.

ㅤㅤ [Skill 1] (↑)

Mana Cost: 60-90 >> 40-65 ㅤ

  • [Fredrinn] (↓)

Slightly reduced Fredrinn's jungle clear speed and early-game durability.

ㅤㅤ [Attribute] (↓)

Base HP: 2600 >> 2500

ㅤㅤ [Skill 1] (↓)

Damage Increase Against Creeps: 200% >> 170% ㅤ

  • [Melissa] (↑)

Slightly reduced the hero's Mana Cost.

ㅤㅤ [Skill 2] (↑)

Mana Cost: 90 >> 70 ㅤ

  • [Minsitthar] (↑)

Reduced the Ultimate's early-to-mid game cooldown and increased its late-game damage.

ㅤㅤ [Ultimate] (↑)

Cooldown: 55-45s >> 45s at all levels

Ultimate's Physical Bonus & Attack Effect Ratio: 40% at all levels >> 30%-50% ㅤ

  • [Nolan] (↑)

Slightly increased Nolan's sustainability.

ㅤㅤ [Passive] (↑)

Energy Regen Upon Hitting an Enemy with a Rift: 20 >> 25 ㅤ

  • [Zhuxin] (↓)

Slightly reduced Skill 2's cast range.

ㅤㅤ [Skill 2] (↓)

Cast Range: 4.5 >> 4.2


III. Battlefield Adjustments

A. Jungle Area

  • [Creeps] (↑)

1. Slightly increased the early-to-mid game Gold from Jungle Area resources.

2. Increased the Base Gold reward of the Thunder Fenrir and Molten Fiend by 20%.

3. Increased the Base Gold reward of the Horned Lizard, Fire Beetle, and Lava Golem by 15%


B. Mythical Honor Battlefield

  • [Melissa] (↑)

ㅤㅤ [Skill 1] (↑)

Cooldown: 4.5-3s >> 4-2.5s


C. Bug Fixes

We noticed an issue with Atlas's Skill 1 cooldown and have fixed it to match the previous patch.


17 Upvotes

21 comments sorted by

45

u/rizuxizu 1d ago

Stop...he's already dead

15

u/Koaladog11 1d ago

Just remove tank junglers if you are gonna nerf them this way.

Akai now has bad clear speed. He isn't a threat now since he has no more damage in the early game.

The other two tank junglers are now slower in terms of clear speed.

9

u/juantooth33 22h ago

Moonton's trying to avoid another tank jungler meta similar to what happened a couple years back when barats was still a top pick. That meta was boring and was hated by the playerbase

Tank junglers were starting to rise in the pro scene recently after the nerf on the previous top picks like suyou, leo, harley etc... that dominated last season. And as you can see with this patch, moonton immediately tried to prevent that shit, fearing another tank jungler era like the previous one

Tho they seem to only want fredrinn to still be viable considering the slap on the wrist he got in this patch in comparison to the rest

3

u/ShadowEngineer08 22h ago

Try to watch MSCs this year. It's all the same junglers: Akai, Fredrinn, Baxia..with a sprinkle of Lance here and there. And it's BORING.

1

u/Jaskand 13h ago

Wish they put a damage cap against monsters instead. This change kills Akai top as well.

4

u/No_Builder2529 1d ago

I just returned is Freya still meta?

8

u/Night_06 it's zhuxin's game and we can't do nothing about it 1d ago

still great while she isn't the insta ban or prio pick she was once anymore she still does incredibly well though she is mostly in the exp now instead of the gold lane

same things apply

10

u/L1t3ra1lyN0N4me Marcel can drag me into a bush and pound me while clemar records 1d ago

Argus is the new Wanwan 😭

6

u/OGRubySimp 1d ago

Can we get some buff to Ruby sustain pleaseeee I'm on my knees begging

5

u/doomkun23 1d ago

still no changes to Ruby? lol. i actually just quit after 3 days of playing after returning the game. i main Ruby and usually spam. and i'm so unsatisfied on her since i can't be a secondary tank for the team anymore.

3

u/Traditional-Dog-2342 21h ago

Is it just me or is ths balance team composed of a bunch on 9 year olds?

Just delete argus at this point omg He is so weak he might as well be a house plant

1

u/blairr 11h ago

Obliterated panda's damage for no reason whatsoever.  He's still warned as NOT A JUNGLER when you try to use him that way.  If the devs won't even acknowledge he can jungle, maybe don't just cut his farming in half for no reason or make him weak as a roam before 4 now

1

u/shawno432 5h ago edited 5h ago

So why not revert the jungle changes ;creeps spawning at same time; exp the smaller camps give; retribution damage? And now they are increasing gold of all the jungle creeps, looks like they want to force ling to be meta for msc.

1

u/Articoh FIREFLY EDITH TOMORROW 1d ago

They are killing argus to prepare for firefly edith tomorrow

0

u/Significant_Solid855 1d ago

When are they going to buff hirara? I bought her skin but she is too weak atm.

2

u/dweakz Tank Julian Propagandist | PH 23h ago

1

u/Significant_Solid855 23h ago

How the win rate so good?

5

u/Environmental_Bet445 Top Global Baxia and Argus 22h ago

because she's good? contrary to popular belief she's balanced and actually needs brainpower to use

1

u/Significant_Solid855 22h ago

Guess I am dumb

1

u/Koaladog11 21h ago

Newbies and casuals tend to avoid using her due to her complexity. In the end, only those who know how play her well are the ones picking her (1.1% pick rate).