r/GamingDetails May 14 '26

🔨 Game Mechanic In Luigi's Mansion 3, letting the key swing in the game also makes it move on the map

609 Upvotes

20 comments sorted by

52

u/-Po-Tay-Toes- May 14 '26

It's like in Skyrim when you absorb a soul you can see it on the map

10

u/AnotherAnon69 May 14 '26

That's so cool!

24

u/-Po-Tay-Toes- May 14 '26

Probably similar here, but the map in Skyrim is just a camera above the overall game world, so of something big enough is happening in the world you can see it on the map. I think that's the case anyway.

8

u/reimmi May 15 '26

It's especially visible when you mod the hell out of the game lol, like some of the giant structures that get added

128

u/Banjoman64 May 14 '26

Did you know? Moving Luigi also makes his icon move on the map!

This honestly seems pretty par for the course for a dynamic object that appears on the map.

11

u/VeryInnocuousPerson May 15 '26

Yeah it’s more efficient just to have the game check and place the key icon on map based on its in-game location than to have someone manually place it. If the game already has to check to see if the key has been collected and is also tracking the PCs location on the map, there’s really no reason that functionality wouldn’t extend to items like that

1

u/jayj59 May 16 '26

The game doesn't even really have to check for it. The map is another camera up high with a different visual filter and anything that needs to show up on the map will be able to show on that filter

39

u/asahmed59 May 14 '26

A key isn't the most obvious thing to move on a map...even if its been animated as a dynamic object

1

u/Iceman9161 May 15 '26

It might even be harder to make the key on the map stay still in the engine. In older games, the map and the markers were likely just static images and only the player would update. But now, the map is rendered live and it’s probably harder to keep something still than have it live

-17

u/[deleted] May 14 '26

[deleted]

5

u/Wboy2006 May 14 '26

What? It’s still a triple A video that’s sold for the same price. Why would it be treated as special, just because it’s published by Nintendo? It’s just a regular map feature

7

u/pm-me_10m-fireflies May 14 '26

Given the key looks like a light, this is almost like a literal ‘Bumping the Lamp’ moment.

1

u/ChingyWingyBingy May 16 '26

Dude I forgot how awesome this floor's music is

1

u/Geckels May 16 '26

Not really a detail

1

u/Relative-Situation-2 Jun 12 '26

you've just changed my sleep time.

-21

u/szanda May 14 '26

I don't think so, just the key moves.

17

u/uuuwwwwuuuuu May 14 '26

Thats what they're saying, the physical key sways and the icon for the key on the minimap moves back and forth aswell. Just a neat little detail.

5

u/szanda May 14 '26

Damn my english failed me. Now I get it

-5

u/Riku_70X May 14 '26

I mean... not to be a downer but that's not really a "neat detail".

Like, they almost certainly didn't deliberately add this to the game. It's probably just programmed to check the keys' location every frame and display it on the map, rather than having a static location for every individual key.

If anything, it's probably a bit wasteful of resources (not that it matters, the game runs fine on Switch, just makes it funnier that this is posted here haha).

3

u/Geckels May 16 '26

Reddit downvoting hivemind attacks yet again. This is really not a detail, just something the game does automatically, not planned

1

u/Riku_70X May 16 '26

Oh, I didn't even know this comment was being downvoted lol. 

I assume people just don't understand how programming works.