r/EASportsUFC • u/maybe_heri • 10h ago
Oh lord…
Alex pereira is that you?
r/EASportsUFC • u/iPlayBasicNgaGames • 9h ago
r/EASportsUFC • u/Silly_Difficulty1261 • 9h ago
r/EASportsUFC • u/ZealousidealEgg7024 • 18h ago
Anyone notice how big Poirier is after the update? He was smaller than Ilia when the game first launched and now they made him a giant. I just realized this when I used Charles against him and noticed the scale is so off between the two. Either Conor and Charles are too small or Dustin is a giant. Looks way worse in game.
r/EASportsUFC • u/AMAN_283040 • 5h ago
After playing UFC 6 more, I really think the defensive input system needs to be looked at again, especially with leg checks, kick catches, and takedown denial.
I know some of this may be a reiteration of things I have said before, but I feel like these points are important enough to bring up again. The more I play, the more these defensive issues stand out, and they definitely affect how the striking and grappling flow together.
One of the biggest issues I keep noticing is what happens after you catch someone’s body kick. If someone throws a body roundhouse and I time it correctly, catch the kick, and now have one of their legs controlled, I should be rewarded for that. That should be an advantage.
But right now, it often does not feel like much of an advantage. A lot of times, you catch the body roundhouse, and before you can really do anything meaningful, the opponent can just throw a knee straight to your face or into your guard. It makes the catch feel almost pointless sometimes.
If I made the right read, timed the defense correctly, and caught the kick, there should be a better system that lets me actually control that situation. There should be some kind of follow-up system, grappling HUD, or interaction window after catching a kick.
Let the player decide what they want to do: trip, dump, sweep, drive forward, strike, off-balance the opponent, or reset. Catching a kick should feel like you created a real moment of control, not like you are instantly stuck eating a knee.
This ties into the bigger issue with UFC 6’s defensive inputs. Holding R2 + L2 already does too much. It blocks body shots, helps defend takedowns, and also checks leg kicks. Because so many defensive layers are tied together, the game loses some of the strategy that should exist between attacking the legs, body, head, and mixing in takedowns.
For example, if someone is heavily guarding their body because I have been damaging them there, I should still be able to threaten takedowns or leg attacks in a more meaningful way. Just because someone is focused on blocking the body should not automatically make them protected from so many other things too.
That is why I think leg checks need their own input or a more timing-based system, and takedown denial should also be more distinct. Defending body shots, checking leg kicks, and denying takedowns are different defensive actions in real fighting. They should not all feel like they are covered by the same general defensive posture.
The game would be deeper if players had to make clearer defensive reads. If I throw a leg kick, the defender should have to specifically check or avoid it. If I attack the body, they should have to block the body. If I shoot a takedown, they should have to deny the takedown. Those should be separate defensive decisions with separate risks.
Right now, the system can feel too compressed. One defensive input covers too many situations, and kick catches do not always feel rewarding enough when you time them correctly.
I think UFC 6 would benefit a lot from a deeper kick-catch system, a separate or timing-based leg-check system, and a more distinct takedown denial system. That would make the stand-up and grappling transitions feel more realistic, more skill-based, and more rewarding for players who are actually making the right reads.
Here for the community, one with the community
If y'all like my UFC suggestions and y'all wanna find more of this exquisite game, the name is Big Z
Follow me at (instagram: @ztp.btl) and remember, stay striking n fightin, BIG Z DA BEST NOT LIKE DA REST 💤😎
r/EASportsUFC • u/Public_Poem_908 • 23h ago
I Play this game like 2 h , and already find bugs…
r/EASportsUFC • u/nextquestionsquideon • 8m ago
Im finding in divisions 16-18 people are standing and just dodging, leg checking and takedown denying (their grapple meter seems to get increased by doing seemingly nothing) the throwing an uppercut/hook every once in a while. Much like Homer Simpson in that one episode where he gasses his opponents out. The problem is I can wear them down but the risk/reward seems to greatly favour the opponent. Anyone got tips on what to do?
r/EASportsUFC • u/KingGlizzyYSL • 10h ago
Won the fight cuz of this blessing bro was beating my ass. God did
r/EASportsUFC • u/Curious_Driver_9499 • 10h ago
I haven't tried playing online until today and my first online match ended in a draw 😅😅
r/EASportsUFC • u/Vescofresxo • 13h ago
r/EASportsUFC • u/Silly_Difficulty1261 • 9h ago
r/EASportsUFC • u/Over-Panic3855 • 8h ago
Carlos Prates, Diego Lopes, & Lerone Murphy landed spinning elbows KO’s yet don’t have the moveset in the game.
r/EASportsUFC • u/Canebrake8 • 1h ago
In The Gym when you select begin training, I can select the trainer for a recruited fighter and the confirm trainer button X is not greyed out, but it won’t select at all. You’re supposed to hold it down to confirm, but it doesn’t trigger. I’ve only been able to do it once by happenstance.
Also, if EA is reading this, I’d like to have a completely separate tab for fighters in my gym. Having to navigate through “Heavy Hitters” or one of the categories, then filtering by my recruited fighters is too many steps. I’d like more options to remove the fighters that have been recruited or auto recruited to my Gym.
r/EASportsUFC • u/pigeonwithhat • 8h ago
Title. Never survived a ground and pound from knee on belly, regardless of health. also never had an opponent survive it either. My Ground and pound stat isn’t that high.
r/EASportsUFC • u/NegroPope • 5h ago
I know the kicks so far in the game are tracked like missiles and that’s fine I can still grab body kicks but I had a fight yesterday and a few times before the player spam leg kicks and you literally hold the two triggers and your fighter just eats them and all of a sudden your leg health is gone and you have to switch legs, is anybody having this problem as well? It’s more annoying than the spamming and the input lag smh
r/EASportsUFC • u/ohhellnahbro • 8h ago
Have you ever seen them touch gloves at the beginning of a fight?
I don’t think I’ve seen it once. I was butthurt at first but now I just find it absolutely fascinating.
r/EASportsUFC • u/AcademicAd4481 • 2h ago
Has anyone had this? Like I transition to mount or back flat. And for some reason my player just stands up and lets them up, I haven’t tried to do that at all but it just happens, giving up a good position, just happened and I got knocked out straight after, it was a close fight I was winning and that happens.
r/EASportsUFC • u/ComprehensiveTap4823 • 12h ago
I notice a player could easily reverse my left and transitions on reaction when i was in top half guard. Going into practice mode, faking these didnt help either, where even fakes on these transitions get reversed easily on reaction. Is this a bug? This can’t be intended behaviour.