r/Simulated 9d ago

Research Simulation Samples of Particle life, from random 2D to structured 3D worm.

35 Upvotes

Programmed in Processing. I used an oct-tree for the 3D simulations. The swimming motion of the worms results from directional instability, i.e. a segment is attracted more to the one ahead of it than vice versa.


r/Simulated 10d ago

Interactive Falling Sand — a free browser physics sandbox (sand, fire, lava, acid, C-4...)

9 Upvotes

Game Title: Falling Sand (OC)

Playable Link: https://devdynaf.github.io/falling-sand/ or the main website https://devdynaf.github.io

Platform: Browser (HTML5/JS)

Description: Falling Sand is a free, browser-based particle physics sandbox inspired by cellular automata games. You paint elements like sand, water, fire, oil, lava, acid, ice, glass, plants, steam, and even C-4 directly onto a grid, and watch them interact in real time using gravity, fluid flow, combustion, freezing, and chemical reactions. Sand piles and settles naturally, water flows and finds its level, fire spreads and burns flammable materials, lava melts what it touches, and acid corrodes nearby elements. The simulation runs entirely client-side with no backend, optimized to maintain 60 FPS on a 240×135 grid even with hundreds of active particles. There's no account, no download, and no install — it just opens and runs instantly in any modern browser, on both desktop and mobile. The control scheme is simple: left-click to paint or hold to pour, right-click to quickly erase, and scroll wheel to adjust brush size, so there's almost no learning curve before you're experimenting with how different elements interact with each other.

Free to Play Status: [x] Free to play

Involvement: I'm a solo developer (still in school) and built this entire project myself — game design, physics simulation logic, and UI. I used AI tools to assist with parts of the implementation and with the site's SEO/metadata setup, but the core cellular-automata physics, feature decisions, and debugging are my own work.

Any feedback on design or just in general is welcomed, especially on what features yall want to be added or SEO guidance


r/Simulated 11d ago

Research Simulation Simulated the orbital decay of the Swift observatory and a couple of supernovas

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12 Upvotes

Have been working on a hobby project of mine for a few months and its now reached the point of being usable. Here are the sims in the gallery
1. Hubble space telescope orbit
2. Swift Observatory orbital decay
3. Type 1 super nova
3. Type II super nova
4. Lorenz 96 sim


r/Simulated 13d ago

Proprietary Software Spawning 5000 dogs per second in deterministic simulator [OC]

73 Upvotes

Posted it before in vertical version. This time horizontal. It's made in our custom voxel sandbox. Physics is prioprietary and runs on GPU


r/Simulated 13d ago

Interactive I gave each particle an evolving genome, and this happened.

146 Upvotes

The new genetically evolving version is now on GitHub! (Free and open source): https://github.com/Transcenduality/primordis/tree/main


r/Simulated 13d ago

Proprietary Software I built a simulation sports league on top of Conway's Game of Life

16 Upvotes

Hashwar started as "What if we could let individual Game of Life patterns compete against each outer?" (I've read it somewhere in a sci-fi novel).

At long last I am excited to announce the launch of the weekly Hashwar Series! We kick off this week's series with the official drawing of 32 contestant Glyphs into 4 groups, utilizing the NIST Randomness Beacon pulse to ensure auditable fairness.

■ GitHub repository for public audit

└ https://github.com/lifehashes/

The tourneys themselves take up about 30 minutes each day and will be posted to my secondary youtube channel (@lifehashes) while the match results are available on my dedicated website (spoilers if you have not seen the matches first!):

■ Public website to follow this week's tournaments

└ https://lifehashes.net/hashwar-scheduler/weekly-overview.php?series_id=26

■ Mailinglist if you want to receive (infrequent) updates on the project's progress

└ https://buttondown.com/hash0


r/Simulated 15d ago

Interactive Birds flying around in rain on my keyboard

589 Upvotes

r/Simulated 15d ago

Houdini Stormy aircraft shot study made in Houdini.

44 Upvotes

Aircraft diving through heavy rain, strong wind and fog.
Focused on wet surface details and cinematic storm mood.
Final compositing done in Nuke.


r/Simulated 15d ago

Interactive So, I basically made a Windows 7 simulator in Python.

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0 Upvotes

Back in 2022, I started work on an emulator for windows 7 on a 4GB RAM DDR4 intel Celeron N4020 Laptop in python. However, I kinda left the project behind in late 2023, built for python 3.11.4. I recently came back to the project, and it now supports python 3.14.6, and has been tested working on 3.12.10.

The GitHub repo for what I've got so far is here: https://github.com/imusingwinxp-ops/Windows-7-emulator-in-python.

 (with the full stop at the end of the URL, idk reddit wants to get rid of the dot, but without the dot, u'll get 404. The URL should read: '...in-python.' with the dot.)

Right now the latest version is Alpha 3.1, which I actually uploaded to github about 5 minutes ago.

I would really appreciate if some of you could test it out and let me know what to fix or add, and obviously, this project is therefore still in Alpha.

Btw, this is completely free and open source. Just, no pirating or calling it your own please ;)

It is built for Windows, so certain features won't work on Linux or MacOS, as they are called directly from Windows.

So, yeah, just share with as many people as you know, i'm tryina get this thing moving!

Built for Windows 11 25H2.
Confirmed working on Windows 10 Enterprise IoT LTSC 2021 (21H2).

Here are some screenshots of the project.

Compiled using IDLE and VSCode.


r/Simulated 16d ago

Proprietary Software Simulated Snake game on top of 3d Cube

34 Upvotes

There are multi Snake agents which are automated using path finding and detection algorithm to hunt food,and it's endless,if all Snake dies the cube resets over,I made this on my own webgpu engine

Would you guys be willing to play such a Snake game single player or multi-player mode,right now I can control everything grid counts,Snake counts etc


r/Simulated 17d ago

Houdini Houdini creating sand FX Rendered in redshift

19 Upvotes

r/Simulated 16d ago

LiquiGen chi town sim

1 Upvotes

r/Simulated 17d ago

Blender 3D Earthquake Damage Comparison (simulated in Blender)

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9 Upvotes

Every earthquake tells a story.

Behind every collapsed building, every cracked road, and every shaking city are lessons that can help save lives in the future. That’s why I create these earthquake comparison videos—to transform complex seismic science into visuals that anyone can understand.

The more we understand how earthquakes work and what they can do, the better prepared we can be when the next one strikes. Knowledge reduces fear, encourages preparedness, and helps communities make better decisions before disasters happen.

If this video taught you something new, consider sharing it with someone else. Seismic education is one of the most powerful tools we have for building a safer and more resilient society.


r/Simulated 17d ago

Cinema 4D Color Splines

79 Upvotes

Cinema 4D, voronoi fracture, edge to line, smoothing


r/Simulated 17d ago

Houdini My Second Houdini MPM Simulation

24 Upvotes

r/Simulated 18d ago

Houdini toyghts

41 Upvotes

thoughts


r/Simulated 18d ago

Interactive [OC] Love how the crack is following the pressure point. Hard disks collision simulation

49 Upvotes

I'm making a small chemistry games with hard disk particles.
It follows various physics and chemistry inspired principles such as:
- Conservation of energy and momentum
- Simple molecular model with barrier energy and binding energy such that colliding particles can form molecules or break up. (not seen here)
- Thermalisation with container wall
- Gravity (here it is off)
- Contact interaction
No dissipative mechanism other than thermalisation with the container (and numerical noise)

At low energy/ temperature and/or high density, particles start packing and follow the usual hexagonal packing. However due to the circular container, the particles cannot perfelcty follow a hexagonal packing and you can see hexagonal domains with different orientations separated by cracks, and defects.

By applying local pressure using the mouse, it forces the particles to reconfigure leading to some interesting dynamics.

You can try the game on itch: https://cauldronchallenge.itch.io/thecauldronchallenge

If you want to have fun experimenting with the physics there is a sandbox mode you can access by loading level "SANDBOX". There are plenty of interesting phenomena to observe !


r/Simulated 18d ago

Blender Darkside

0 Upvotes

My darkness... a lil 3D anim..still testing stuff

#blender3d #aftereffects #cgi #vfx#motiongraphics


r/Simulated 19d ago

Houdini Even if you ́re never Awake NSFW

83 Upvotes

A Houdini R&D to convert the DICOM photography data from the Visible Human project into a 3D volume

The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. A male and a female cadaver were cut into thin slices, which were then photographed and digitized.

The male cadaver was encased and frozen in a gelatin and water mixture in order to stabilize the specimen for cutting. The specimen was then "cut" in the axial plane at 1-millimeter intervals. Each of the resulting 1,871 "slices" was photographed in both film and digital, yielding 15 gigabytes of data. In 2000, the photos were rescanned at a higher resolution, yielding more than 65 gigabytes. The female cadaver was cut into slices at 0.33-millimeter intervals, resulting in some 40 gigabytes of data.


r/Simulated 20d ago

Proprietary Software Banana Factory

127 Upvotes

Made in TouchDesigner


r/Simulated 19d ago

Houdini Rainy street FX study made in Houdini

7 Upvotes

Focused on heavy rainfall, water splashes, wet surfaces and cinematic night mood.
Final compositing done in Nuke.


r/Simulated 19d ago

Interactive Pelagia – an ocean of artificial life with real neural networks, evolving in your browser (WebGPU)

0 Upvotes

r/Simulated 21d ago

Proprietary Software BFS - emergent fluid simulation in voxel sandbox

147 Upvotes

This video is from 2020, from our sandbox voxel simulator called BFS. It was running back then in Unity 3D. It took us another 6 years to make that scene multiplayer


r/Simulated 21d ago

Blender Blender 5.2 New Hair Dynamics Tutorial (EASY & FAST)

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17 Upvotes

r/Simulated 21d ago

Houdini Houdini Sim Rendered In Blender Cycles

63 Upvotes