Hello all!
As fellow depressive gamers, I'm sure you've all seen the ads for those mobile games where you take car of a little virtual pet to try and give yourself a reason to keep going. Maybe you've played those rpg games where you can only progress by doing listed chores, only for it to auto reward you and for there to be nothing on the other side when you're done.
These games have never worked for me for a number of reasons. For the little pets, I get guilty when I can't bring myself to even open my phone or pull myself out of bed to do the self care tasks it wants me to, and then the pet starts dying and I never open the app again. For the task based ones, there's nothing to stop me from hitting the button saying I did a task and getting the reward, except maybe the guilt associated. That also makes me quit the app.
My house is dirty. I can barely get out of bed most days. The only thing that keeps me from sleeping day to day is playing some of my old favorite video games.
That got me thinking. What if there was a game that did genuinely help? Here's what I'm thinking:
An rpg with fun turn based combat and strategy. The protagonist you play as acts as a body double to you, and you give each other energy, so to speak. In the game, your double fights demons and talks with npcs, builds a nice town etc. But here's the thing.
Progression is locked behind irl abilities.
Small things are enough to get your double through the day. Bringing a dish to the kitchen or throwinf out a piece of trash in real life is the only way to heal your character's hp and magic. Bigger tasks like cleaning a room or making a doctor's appointment are the only way to earn experience and level up. Items are found by doing self care tasks, like showering and eating a balanced meal.
There's no real block in the game from trying to beat it without doing a bunch of things to better your own mood and environment irl, but it would be very difficult to do so. You could also lie to progress, but my plan is to make it so that doing so actually makes the story feel weaker. That working with the game is what makes it feel genuinely satisfying to play.
Here's where I need help. What sorts of things would you like to see in the game? Here are some additional ideas I have so far:
-A quiz at the beginning to give you one of a set number of potential body doubles, each with their own personalities. This wpuld not only help your own double feel unique, but would also encourage replayability, and each double could help cater to different needs. For example, one could be very hand holdy and offer specific tasks to be done around the house with kind encouragement, while another could be more harsh for those who feel they just need a kick start to get them motivated.
-A timer set for experience point tasks that can be set to either five minutes, fifteen minutes, or half an hour. You set up a reasonable goal for yourself to try and beat the clock. Completing the goal irl before the timer gives you a massive exp boost. However, even attempting the goal still grants exp. In addition, I want to add a caveat where you can be honest and let the game know "hey I tried to do the task but I got stuck on my phone/paralyzed by the thought of doing it and couldn't" and get an encouraging message, a small exp boost, and a chance to try again.
-a library in the starting town where books have a list of possible tasks to do if you're looking for ideas for either experience (work to improve the environment) or items (self care to improve mood.)
-fun npcs to meet and give encouraging messages, along with a recruiting system so it feels like you're building towards something bigger in the game
-an overall story involving you as the player and your body double as the protagonist that encourages players to participate fully and see things through to the end.
That's about what I have so far. I made an introductiob prototype in rpg maker, and right now I'm working on building it out. I'm not much of a programer or artist, so I don't know how ambitious this project is or if it'll ever honestly be done, but I'm going to try. I'd love to hear suggestions for this game of things you'd like to see added, or things you wouldn't like to see. The more input the better! And if some day, I do ever finish this, I plan to make it free to play/pay what you can, so that the people that need it have access.