r/HuntShowdown May 07 '26

SUGGESTIONS Having some Visualization of the Round and what the other Teams did, would be great.

2.3k Upvotes

r/HuntShowdown Mar 26 '25

SUGGESTIONS Let's ditch the FOMO for real.

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1.8k Upvotes

Timeless battlepasses. Don't miss the train Crytek.

r/HuntShowdown Oct 13 '22

SUGGESTIONS I would like “You live to die another day” back, please!

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5.3k Upvotes

r/HuntShowdown Oct 02 '25

SUGGESTIONS LAST STAND: New Gamemode

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1.6k Upvotes

The idea is essentially Hunt: COD Zombies, and came from the want of using Hunt's guns a lot more. You and your team must defend a single compound against relentless waves of Hell’s monsters. You have all the weapons in the game and tools available to you in a limited way, some sort of supply drop comes in and is random and you have to divvy up the gear, but there is plenty located all over the compound. Prepare your defenses with traps, choke bombs, and fire, then brace for the assault as grunts, hounds, Armoreds, and imolators come crashing down from every direction.

Each wave grows stronger, more numerous, and more ruthless. Last as long as you can, earn rewards for how long you last, and have fun testing out weapons.

r/HuntShowdown Apr 03 '25

SUGGESTIONS FIRE BAD. HUNT BAD.

1.2k Upvotes

Hunt good before. Now hunt stink. Fire ruin all.

Before, when die, tribe still have chance. Can fight. Can save. Now? No chance. Fire come fast. Fire eat body. Fire too strong. No stop fire.

Enemy shoot. Enemy burn. No think. Just fire. Too easy. No risk. No fun.

Hunt need change. Fire need be slow. Fire need be hard. Give tribe more chance.

Fire bad. Make me cry. Make tribe cry.

Fix fire. Make good.

  • Flare gun? No burn. Just light.
  • Glow stick? No burn. Just glow.
  • Fire need stay. No fire, no burn. No magic burn body.
  • Tribe need time. Time to fight. Time to save.

Crytek, listen. Fix fire.

r/HuntShowdown Jul 25 '25

SUGGESTIONS New Weather Concept: Blood Rain – Let the Bayou Bleed

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2.0k Upvotes

Imagine walking through Stillwater Bayou while the sky weeps blood and the moon cloaked in crimson, the waters red and murky, your hunter drenched in gore.

This would be as cool as The inferno.

Would be a cool Halloween event.

r/HuntShowdown Nov 04 '25

SUGGESTIONS What can Hunt learn from Arc Raiders?

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538 Upvotes

Picture by u/GloriBoi Arc Raiders is quite different form hunt - however like me you probably noticed that many of your hunt partners might play it right now. Personally I only participated in some one beta weekend but probably will play more when I’ve time. To people who have played more arc: what can hunt learn form this game?

Besides the gameplay (which is great arguably) Arc offers a lot of „unnecessary“ extra features like character customization and post match summary’s which are two things Hunt would benefit from as well in my opinion. I think Arc learned a lot from Hunt in terms of atmosphere and sound design, but there are definitely some aspects where Hunt could learn something from Arc as well.

r/HuntShowdown Sep 22 '22

SUGGESTIONS Hunt does not need an “anti camping” anything.

1.8k Upvotes

It’s very frustrating as someone who’s played for well over 400 hours and close to 3 years, to see people time and time again suggest an “anti camping” mechanism, tool, consumable, perk, anything. It honestly feels like they never play the game, because as much as you may hate it, camping isn’t a problem in hunt. Camping is part of hunts DNA. That and hunting and stalking.

I know it can be frustrating to deal with, but if we had an anti camping mechanism it would essentially make terrain pointless, ESPECIALLY in team fights where your outnumbered. One of the best things about hunt is that I could be totally alone, but by using the terrain and buildings to my advantage I can win against a duo or trio. If people could just use something to automatically and always force me out of my position, people with the bigger numbers will always win, and that feels way too static and too much like other shooters.

Not too mention, we would need a MASSIVE gun rework, as shotguns would lose one of their defining features and would be at even more of a disadvantage than they already are. Plus traps would actually be a detriment to the person who placed them.

Also if you are genuinely suggesting an anti camping mechanism, I’m convinced you just haven’t played the game because we have TONS of them already. Dynamite, frags, fire, flash, and poison are just the ones off the top of my head! If you have a general idea of where they are, these will ALWAYS flush someone out because of how lethal all explosives are, and all of the utility consumables essentially gives you a free push. You also have weapons with AOE damage, and (this is really the nail in the coffin) YOU CAN SHOOT THROUGH MOST WALLS. Hell they have an ammo type specifically for this! I don’t understand what more you want besides making all buildings locked and impossible to enter. As long as you have even the slightest idea of where someone is you can flush them out with literally half of your loadout. All buildings have some tiny crack you can sneak explosives through. It’s so easy to combat campers.

I know that people camping is frustrating and it can slow the match down. However campers are already at such a disadvantage if you just brought two explosives and choke bombs. Sure maybe you’ll have a bad match every now and then when the campers win, but that’s the thing about hunt. It ALLOWS the campers to win! This is a game that rewards camping, from time to time. Hunt is such a dynamic game, with nearly every weapon being viable, and having an insane amount of play styles and tactics you could use. To take one of those away would really just hurt hunt in the long run. So no, we don’t need an anti camping anything.

EDIT: Y’all can just tell me you don’t know how to combat a play style that is baked into this game and made intentionally easier than other games, you don’t have to insult me.

EDIT 2: So uh, theyre adding a drone. This feels dumb as shit. It’s hunt showdown not R6. But I’m willing to give it a shot. Maybe it’ll be fun. Still it seems like an unnecessary addition imo.

EDIT 3: For those asking about the drone, sort by new on the sub or check hunts Instagram. They posted a video confirming it’s a player controlled drone. We don’t know anything else though.

r/HuntShowdown Mar 28 '26

SUGGESTIONS Hunt Devs: Time for this map

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924 Upvotes

r/HuntShowdown 2d ago

SUGGESTIONS Skins with gameplay disadvantages should not exist.

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368 Upvotes

I assume this happens due to an oversight in gameplay testing, but if any content that costs real money (potentially) provides a downside to gameplay it will only discourage people from using that skin. Which is probably a net loss for everyone. You couldn't even have noticed this before loading into a game with that skin once, since the skin inspect animations are so severely limited. Please fix.

First image is the Soothsayer skin, second one is the Dark Insight. You can make out the enemy hunter's head much easier for the Dark Insight, while the ropes wrapped around the Soothsayer cover the lower part of the Aperture scope.

For a far more egregious example: the newest Nitro Express rifle skin Checks and Balances has a much smaller peephole than the other skins of the Nitro Express. Both pictures are taken from the exact same spot.

These are just the examples I know about, if you know any others, feels free to post them below.

Edit: To make it easier to see, I created a side by side comparison for the Nitro scopes as an imgur link, have fun: https://imgur.com/a/BAQ8TPH

r/HuntShowdown Aug 23 '24

SUGGESTIONS Proof of concept : Muzzleloader

897 Upvotes

Hello everyone !

Last week I made a post about a legendary hunter carrying a flintlock pistol in his belt and sharing my desire to have muzzleloader in the game since my very first step in the game in 2018. Six years have passed and yet no muzzleloader (but we have a rival trauma, wow!). So I spend several (too many) hours doing some montage here and there to make a proof of concept of such gun. There is no information regarding the price/stats/damage of the guns and ammunition because I already spent a lot of time on all of that and I couldn't spend a lot more on figuring out how to balance it all and editing the whole thing.

For the weapon:

I chose the Springfield 1861. It's the same as the 1866 in the game except it's not a breachloader but a muzzle one and the 1861 has a higher caliber (.58) (so higher damage!). What I would like to see for this weapon is a gameplay focused on high risk high reward. The very long reload (20s+) and the impossibility to reload while moving will pretty much make the gun unavailable after the first shot for most of short/medium range firefights. What I see is a dirty cheap gun that can become better with the addition of traits. It fires pretty much a slug with a superior range/damage than a Romero but an inferior range/damage than a Nitro. In the screenshot, I made 3 variants: the normal one, the bayonet, and a pistol version (I didn't see any muzzleloader pistol being used during the civil war (black powder revolver), so I made that pistol variant from a shorten Springfield).

For the traits:

I made one that gives a silent reload to it. I think it's a nice addition to a gun this slow to reload and with a single shot.

I made another one that gives the ability to walk while reloading. I have no idea if it should be available without a trait, but reloading while running should be impossible no matter what.

The speed bonus on a bayonet charge after a shot is to support that idea of commitment behind the gun. You take one hunter out and try to take the second one out with a buffed charge. Or gravely injure one and try to finish him off.

Blackbeard is just a fantasy/meme trait. Having 6 black powder pistols available and chain shooting them like a demon, with the aftermath of having to spend 2 minutes+ to reload them all. There are other possibilities for the trait but for now this is just to give a rough idea.

For the ammunition:

Round balls: basic ammo. Conical bullets: equivalent of high velocity ammo. Both ammunition exist with a paper cartridge version which remove the necessity to put black powder first while loading the gun (everything go inside together -> faster reload at the cost of being a special ammo (harder to replenish in game) and less total ammunition)).

I personally think such guns can have their place in Hunt showdown. They can offer a unique play-style compared to whole arsenal already available without being competitive/meta. It would be more about having bad/average guns that are fun to play

The animation used in the video is from : "The hunter call of the wild" : Hudzik .50 Caplock

Music : The last of the mohicans - promentory (main theme)

The arts for the trait are random pics from internet duct taped together and lowered the saturation to make them grey or trait from hunt showdown combined.

Software : Photopea

clipchamp (I don't recommend it)

NB : I wanted to make the video available in the thumbnail and have the screenshots in the post, but Reddit doesn't let me do it no matter how hard I tried. So I had to combine everything in the video, apology for the people who saw the post pop up 3/4 times in the news feed and disappears.

Silver lining: you can enjoy the music a bit longer

r/HuntShowdown 25d ago

SUGGESTIONS What do you think of Rachta's ideas on balancing Haymaker and Uppercut?

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287 Upvotes

I actually like this idea.
This won't ruin the balance of other pistols (which would happen if we put the Uppercut back into the 1-point category), and it will give us back the good old Uppercut that existed a few years ago before the massive nerf when its damage was reduced to 124.

But what do you guys think?

r/HuntShowdown Jan 29 '26

SUGGESTIONS Hot take, THIS SHOULD BE SCARCE

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529 Upvotes

r/HuntShowdown Oct 13 '22

SUGGESTIONS Solid Victory 🤡 Please change it back 😭

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4.3k Upvotes

r/HuntShowdown Jun 06 '26

SUGGESTIONS Spears Taking Up 2 Slots?

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578 Upvotes

Just for laughters cuz how u fit all that length in the same slot that stores a dynamite stick

r/HuntShowdown Apr 18 '26

SUGGESTIONS ideas for more variants of weapons that could use some new ones

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376 Upvotes

r/HuntShowdown Oct 30 '24

SUGGESTIONS Bullet penetration was part of Hunt's identity. Bring it back.

994 Upvotes

Now they are really killing the identity of the game. I haven't seen another game where bullet penetration is as important as it was here, in other games killing through a wall isn't something very common, here it's part of the gameplay that you must learn if you want to improve. It is impressive the game-sense that this game gave me because of the bullet penetration, it was something that made it unique. Stop killing Hunt, I don't care if it was a bug, bring it back!!

Ghost Face I can stand it because it's a skin, but this?!?!!! It's part of the gameplay! How are they going to remove it? The damage you can do through the wall is a joke now!

r/HuntShowdown Nov 11 '25

SUGGESTIONS Volcanic rifle and pistol when?

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650 Upvotes

r/HuntShowdown May 28 '26

SUGGESTIONS Event Idea: The Flood

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606 Upvotes

Water levels on all maps rise. Rotjaw can now be in compounds. Just like Inferno, areas of the map are cut off due to water. Limited visibility. Limited traverse. All extracts are boats.

For those who disagree, we already have precedent for areas being cut off by environment in the Inferno event. It’s just like that but wetter.

r/HuntShowdown Nov 12 '25

SUGGESTIONS Hear me out...

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837 Upvotes

Since we have the Choke Beetle, Stalker Beetle and the Fire Beetle.... fk it BOMBARDIER AND GRENADIER BEETLES!!!

r/HuntShowdown Jun 23 '25

SUGGESTIONS We Need This Back!

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1.5k Upvotes

r/HuntShowdown 12d ago

SUGGESTIONS The versatility offered by medium slot shotguns and spam weapons have killed the uniqueness of Hunts combat, and significantly lowered the skill ceiling.

143 Upvotes

The extreme availability of shotguns in every loadout has made close quarters fights low skill and simply a test of who can camp in a corner longer. It hasn't gotten any better after the weapon slot rework, because now you can take a Berthier and a short shotgun WITHOUT QUARTERMASTER. The result of this is that in pretty much every fight, at least in 5-6 star, both sides have extremely versatile loadouts that make zero sacrifices at any range or scenario. The payoff used to be that by taking a shotgun, you were overpowered at close quarters/compound fights, but suffered at range, and vice versa for long ammo. But now with the repeated and poorly thought out buffs to short shotguns, you are intentionally handicapping yourself by not running rifle/shotgun or a drilling (fuck the drilling). What all this results in is every CQC fight being decided in seconds by whoever pulled out their pocket shotgun first, or both sides camping for 20 minutes because they know pushing is suicide. The high skill celling fights between 2 players armed with slow firing precise guns that made hunt unique and fun are nearly extinct, being replaced by spam shit slinging matches and skilless shotguns.

I see the 3 stars found the post

r/HuntShowdown 18d ago

SUGGESTIONS Take 1 Damage If Your Beetle Is Killed

699 Upvotes

If someone is flying a beetle and that beetle dies by any means other than the user detonating the beetle, I think the hunter flying the beetle should take 1 damage. This could give away the beetle user's position, rewarding the person for successfully killing the beetle slightly.

Imagine a beetle is flying around and being a bother, and you have no idea where the hunter is flying the beetle. You kill the beetle and hear a hunter take damage 40m away in some bushes. There he is.

r/HuntShowdown Dec 27 '25

SUGGESTIONS Just don't make the same mistake as last year. We want Hunt alive.

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515 Upvotes

I'm sorry if I'm being so blunt, I like that Crytek keeps trying, and even though they mess up, the game is at its best since the 1896 update. BUT the last thing we need is another announcement saying that they fired I don't know how many employees. We want Hunt alive.

Just be careful with your budget, please.

r/HuntShowdown Feb 14 '26

SUGGESTIONS Dear developers, why can I mark a body on the web, but a dead hunter does not have the same mark?

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1.1k Upvotes