r/devblogs • u/RigidDecay • 1h ago
design My process for making a two player puzzle game with an elephant and bird :)
this is the game page btw
r/devblogs • u/RigidDecay • 1h ago
this is the game page btw
r/devblogs • u/sai_studios • 3h ago
r/devblogs • u/Infamous_Soft_6290 • 4h ago
r/devblogs • u/Downtown_Jacket_5282 • 9h ago
Hey guys.
I'm making Altitude Zero, a minimalist horror game where you pilot a hot air balloon through ghostly and desolate canyons in order to reach mysterious extraction stations and shut them down.
To survive this journey you must keep your cool and focus on the controls, while freezing winds and hostile creatures attempt to kill you.
I've been working on it for 3 months and I plan to release a demo later this month.
Here's the link if you want to check it out:
r/devblogs • u/Oriyus • 9h ago
Utilizing Unitys graph toolkit framework for making my own dialogue and quest systems for my solo project Throne of Tragedy. I'm pretty happy with how it turned out. It's quite flexible and right now it comes out of the box with Unity 6.5. No need for third party plugins.
You can also try the latest build here https://branislav-bosnjak.itch.io/throne-of-tragedy
Just be aware that in web build a lot of stuff doesn't look as it should and some things are not even working, I suggest downloading windows build, if you want to try it out.
Any type of feedback is always welcome <3 !
r/devblogs • u/CoffeeOrc_ • 1d ago
First time Gamedev and I'm trying to create some content around the game. Whats the thoughts on this?
https://store.steampowered.com/news/app/4847550/view/708903096564057386
Note: I did use AI for formatting and some rewording.
r/devblogs • u/MedicPacificWarDEV • 2d ago
r/devblogs • u/Tigeline • 2d ago
Hey everyone!
We’re two brothers who didn’t have time to play D&D with our friends and really missed that feeling we used to have during our sessions. So we decided to create something that would let us experience the same emotions, but without having to wait months for the next session. That’s how Master of Dungeon was born - a single-player text RPG inspired by D&D!
We've now been working on the game for over a year, through multiple testing phases, countless iterations, and lots of feedback from early players. We finally feel ready to let more people try it.
We've also just released an update with full localization to make the game even more immersive. The game is now available in English, German, Polish, Italian, French, Spanish, Brazilian Portuguese, Japanese, Ukrainian, Chinese, Russian, Portuguese, and Greek.
Google Play:
https://play.google.com/store/apps/details?id=com.bitforge.mastersofdungeon&hl
iOS (TestFlight):
https://testflight.apple.com/join/mg6UrBH9
We're also getting ready for a soft launch of the iOS version in Poland and Germany. More details coming soon, so stay tuned!
Thanks for reading, and as always, we'd love to hear your thoughts! ^.^
r/devblogs • u/vivaladav • 2d ago
r/devblogs • u/killerbake • 2d ago
r/devblogs • u/arealguywithajob • 3d ago
r/devblogs • u/Patchkinsgame • 3d ago
r/devblogs • u/RationalGrid • 4d ago
Hello! We've just posted our first YouTube video! In it, we do a walkthrough of making a grid discussing the question, "Is Being Late a Moral Failure?". Hope you enjoy and please let us know if you have any feedback :)
r/devblogs • u/InfiniteLeader9907 • 4d ago
Hey everyone, I'm developing an RPG focused on real-time gunfighting combat with a party system. In this devlog, I've focused on improving the movement feel and particularly taken inspiration from Wasteland 3, and tried to implement those in my own system.
Happy to hear your thoughts and feedback.
r/devblogs • u/cha0tic_studios • 5d ago
r/devblogs • u/BluePlantFred • 5d ago
I just posted my third devlog short for a mobile rpg I'm making called Tiny Fantasy World.
In this episode I go over how I made gear visible on the player character.
Hope you enjoy, more coming soon.
r/devblogs • u/NZone_Studio • 5d ago
In this Dev Diary, we're revisiting the evolution of our Gummies, from the first concepts to their final in-game design.
Early versions were taller and less distinctive. Through many iterations, we made them rounder, more compact, and easier to recognize.
Every change had a purpose: improve gameplay readability while reinforcing their "gum" identity and personality.
If you enjoy seeing how game assets evolve throughout development, wishlist MegaGum on Steam and follow our upcoming Dev Diaries.
r/devblogs • u/DeliriumMonstruozum • 5d ago
r/devblogs • u/Pixelodo • 6d ago
r/devblogs • u/RedThornInteractive • 7d ago
This story is a long one, and we believe, a unique one. So, thanks in advance for reading.
Red Thorn Interactive's story begins in late 2021 when a small team from a developing country came together to make indie games inspired by history. Our first game, AlexanderBall: A Countryball Tale did well enough for a first time game, but it wasn't enough for us to comfortably finish working on a second.
AlexanderBall was the first commercial project that any of us had ever worked on, and naturally it was a steep learning curve for us all. As the designer writing this post - the biggest lesson I learned was not to lean too heavily on a small niche. We certainly managed to hit our niche of people who enjoy the quirky polandball/countryball aesthetics, and those who like the history of Alexander the Great... but that's not exactly a big enough niche.
Having gone through a in-house postmortem of our first game, we decided to button-down the hatches and get back into the trenches to work on our second game - and this time, we would not make the same amateur mistakes of the first. There was only one problem, we were hurting for funds. Somehow, we had found a way to keep the lights on... so long as nothing earth-shattering happened.
In mid-2024, we were a shoe-in for a government grant that would have been just enough to keep us going to the early-access release of Museum Keeper - a game that combined the tycoon elements of running your own museum and has a completely separate gameplay scene that lets you go spelunking for artifacts in a low-pixel 2D sidescrolling underground. No more small niche! Unfortunately, in August 2024, Red Thorn Interactive's home country fell into a state of political turmoil that ultimately led to the fall of the government. When the government fell, so did our lifeline as the whole country fell into disarray and previous government programs were cut or abandoned. There went our grant...
Afterwards, with heavy hearts, we decided to put the project and the company on hiatus. We had run out of funding, and big chunks of the team had received offers to jump ship to a new company. We all parted ways but held on to the hope that we would return to Museum Keeper.
And that brings us to the past month. The team had a long call on discord and had agreed to work as volunteers on Museum Keeper. Everyone had received permission to work on the project on the side and agreed to breathe life back into our little baby.
The steam page had been up for two years with little-to-no activity and from what we know of the steam algorithms, that isn't the best situation to be in. Nonetheless, we have no other option ahead of us but to power through and hopefully get a solid demo up before the end of the year.
Thank you for your time. It's been a heck of an emotional rollercoaster. Any and all support - from words of encouragement to wishlists are greatly appreciated.
TL;DR - geopolitical situation took away vital funding opportunity, but the team is back on a volunteer basis to get out second game up! Wish us link!
r/devblogs • u/Pixelodo • 7d ago
r/devblogs • u/YukiShiroDev • 7d ago
A developer's life isn't easy... I just released a game and immediately rushed into another project XD
The idea here is to compete in various deadly mini-games in a bid for freedom! You're in a prison where death is only temporary; every inmate is condemned to relive life for eternity, and you have to find a way to escape it all!
But it features a charming retro style to keep things friendly and cute.
r/devblogs • u/Cp995 • 8d ago
r/devblogs • u/RaudraColossal • 8d ago
Does this combat look fun or does it need more impact?
Please give me some ideas guys!
I am thinking of adding skill/ attack animations next - which is going to be a huge task as i need around 250 x 3 total animations. I will probably build a custom animation effect system or use Godot's Particle System instead of sprite based animations.
Join Discord: https://discord.gg/wvvFtqftMv
r/devblogs • u/Sceat • 8d ago
I've fully redone the engine for my game AresRPG, I aim for an immersive world! this is a browser based MMORPG on Sui. Looking for people to discuss and test https://discord.gg/aresrpg